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Lines Matching refs:floatingObject

1437         FloatingObject* r = *it;
2265 FloatingObject* r = *it;
2571 IntPoint RenderBlock::flipFloatForWritingMode(const FloatingObject* child, const IntPoint& point) const
2592 FloatingObject* r = *it;
2845 FloatingObject* r = *it;
3147 RenderBlock::FloatingObject* RenderBlock::insertFloatingObject(RenderBox* o)
3164 FloatingObject* newObj = new FloatingObject(o->style()->floating() == FLEFT ? FloatingObject::FloatLeft : FloatingObject::FloatRight);
3197 FloatingObject* r = *it;
3228 void RenderBlock::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset)
3234 FloatingObject* curr = floatingObjectSet.last();
3263 FloatingObject* lastPlacedFloatingObject = 0;
3282 FloatingObject* floatingObject = *it;
3285 if (floatingObject->renderer()->containingBlock() != this)
3288 RenderBox* childBox = floatingObject->renderer();
3293 int floatLogicalWidth = logicalWidthForFloat(floatingObject); // The width we look for.
3300 logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
3302 logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
3322 floatLogicalLeft -= logicalWidthForFloat(floatingObject); // Use the original width of the float here, since the local variable
3327 setLogicalLeftForFloat(floatingObject, floatLogicalLeft);
3351 floatingObject->m_paginationStrut = newLogicalTop - logicalTop;
3360 setLogicalTopForFloat(floatingObject, logicalTop);
3361 setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox));
3363 floatingObject->setIsPlaced();
3380 newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
3383 newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
3474 FloatingObject* r = *it;
3476 && r->type() == FloatingObject::FloatLeft
3511 FloatingObject* r = *it;
3513 && r->type() == FloatingObject::FloatRight
3547 FloatingObject* r = *it;
3556 int RenderBlock::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
3564 FloatingObject* r = *it;
3600 typedef HashMap<RenderObject*, FloatingObject*> RendererToFloatInfoMap;
3608 FloatingObject* f = *it;
3662 FloatingObject* f = *it;
3663 FloatingObject* oldFloatingObject = floatMap.get(f->m_renderer);
3690 FloatingObject* floatingObject = (*it).second;
3691 if (!floatingObject->m_isDescendant) {
3693 changeLogicalBottom = max(changeLogicalBottom, logicalBottomForFloat(floatingObject));
3715 FloatingObject* r = *childIt;
3725 FloatingObject* floatingObj = new FloatingObject(r->type(), IntRect(r->x() - leftOffset, r->y() - topOffset, r->width(), r->height()));
3790 FloatingObject* r = *prevIt;
3796 FloatingObject* floatingObj = new FloatingObject(r->type(), IntRect(r->x() - leftOffset, r->y() - topOffset, r->width(), r->height()));
3893 bottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
3896 bottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
4017 FloatingObject* floatingObject = *it;
4018 if (floatingObject->m_shouldPaint && !floatingObject->m_renderer->hasSelfPaintingLayer()) {
4019 int xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->m_renderer->x();
4020 int yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->m_renderer->y();
4021 IntPoint childPoint = flipFloatForWritingMode(floatingObject, IntPoint(tx + xOffset, ty + yOffset));
4022 if (floatingObject->m_renderer->hitTest(request, result, IntPoint(x, y), childPoint.x(), childPoint.y())) {
5628 FloatingObject* r = *it;
6348 inline void RenderBlock::FloatingObjects::increaseObjectsCount(FloatingObject::Type type)
6350 if (type == FloatingObject::FloatLeft)
6356 inline void RenderBlock::FloatingObjects::decreaseObjectsCount(FloatingObject::Type type)
6358 if (type == FloatingObject::FloatLeft)