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Lines Matching refs:quads

347 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, ClippingOption option)
360 quads.append(localToAbsoluteQuad(FloatRect(boundaries)));
364 void RenderText::absoluteQuads(Vector<FloatQuad>& quads)
366 absoluteQuads(quads, NoClipping);
369 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight)
395 quads.append(localToAbsoluteQuad(FloatRect(r)));
410 quads.append(localToAbsoluteQuad(FloatRect(r)));