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33 <p>Beginning with API Level 8, you can allow your application to be installed on the
38 <em>not</em> declare this attribute, your application will be installed on the internal storage
54 <p>If you declare "{@code preferExternal}", you request that your application be installed on the
55 external storage, but the system does not guarantee that your application will be installed on
59 <p>If you declare "{@code auto}", you indicate that your application may be installed on the
64 <p>When your application is installed on the external storage:</p>
72 generated key that can be decrypted only by the device that originally installed it. Thus, an
73 application installed on an SD card works for only one device.</li>
107 <p>When your application is installed on a device with an API Level lower than 8, the {@code
108 android:installLocation} attribute is ignored and the application is installed on the internal
125 installed on the external storage and currently running is killed. The system effectively becomes
130 installed on the external storage if it uses any of the following features, due to the cited
138 your application when applications installed on external storage have become available to the
172 before the external storage is mounted to the device. If your application is installed on the
175 <dd>Your application cannot be installed to a device's SD card if it uses Google Play's
178 application <em>can</em> be installed to internal or external storage, including SD cards.</dd>
184 applications. However, if you're certain that your application should never be installed on the
188 change the default behavior, it explicitly states that your application should only be installed
196 are safe when installed on external storage. Large games are more commonly the types of