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Lines Matching refs:quads

779             // TODO: Reject quads outside of the clip
877 // GPUs with a tiler architecture, instead we draw quads with
1247 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
1555 const size_t count = mesh->quads.size();
1557 const Rect& bounds = mesh->quads.itemAt(i);
1660 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1662 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1663 * corners of the quads on either side of each line endpoint, separated by the strokeWidth