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Lines Matching refs:mHal

39     pv->mHal.drv = drv;
45 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
46 const Allocation *a = p->mHal.state.textures[ct];
50 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
58 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
61 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
65 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
68 if(pv->mHal.drv) {
69 drv = (RsdShader*)pv->mHal.drv;
83 pf->mHal.drv = drv;
89 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
92 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv);
96 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
99 if(pf->mHal.drv) {
100 drv = (RsdShader*)pf->mHal.drv;