Lines Matching full:precisiontype
1654 void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
1659 GLenum precisiontype;
1664 _c->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
1669 caller.precisiontype = precisiontype;
1674 msg.set_arg1(precisiontype);
3527 void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);