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Lines Matching defs:layers

354     // Check the layers in the purgatory.  This check is here so that if a
359 // purgatorized layers are no less authentic than the visible ones, so this
561 // layers have been added
565 // some layers might have been removed, so
655 // subtract the opaque region covered by the layers above us
714 // Notify removed layers now that they can't be drawn from
769 sp<LayerBase> const* layers = currentLayers.array();
771 const sp<LayerBase>& layer(layers[i]);
782 sp<LayerBase> const* layers = currentLayers.array();
784 const sp<LayerBase>& layer(layers[i]);
870 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
871 size_t count = layers.size();
874 "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
887 const sp<LayerBase>& layer(layers[i]);
896 // we want to clear all the layers with the CLEAR_FB flags
911 // "no layers in FB" to "some layers in FB", where we need to redraw
916 // layers above that won't redraw (we would just be erasing them),
926 const sp<LayerBase>& layer(layers[i]);
974 * and then, render the layers targeted at the framebuffer
977 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
978 size_t count = layers.size();
983 const sp<LayerBase>& layer(layers[i]);
1525 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1537 * Dump the layers in the purgatory
1806 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1807 const size_t count = layers.size();
1809 const sp<LayerBase>& layer(layers[i]);
2305 const LayerVector& layers(mDrawingState.layersSortedByZ);
2306 const size_t count = layers.size();
2308 const sp<LayerBase>& layer(layers[i]);