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Lines Matching refs:pattern

31  * - a system resource for the pattern
32 * The pattern used is tuned per device and stored in an internal
65 /** If no pattern was found, vibrate for a small amount of time. */
67 /** Play the haptic pattern only once. */
134 * @return true If the system haptic pattern was found.
137 int[] pattern;
141 pattern = r.getIntArray(VIBRATION_PATTERN_ID);
143 Log.e(TAG, "Vibrate pattern missing.", nfe);
147 if (null == pattern || pattern.length == 0) {
148 Log.e(TAG, "Haptic pattern is null or empty.");
153 mHapticPattern = new long[pattern.length];
154 for (int i = 0; i < pattern.length; i++) {
155 mHapticPattern[i] = pattern[i];