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Lines Matching refs:coverage

174 // This way of computing the coverage factor, is more accurate and gives
234 int16_t* covPtr = c->state.buffers.coverage;
244 // compute coverage factors for each pixel
257 // This is a cheap way of computing the coverage factor for a circle.
299 int16_t* covPtr = c->state.buffers.coverage;
317 // compute coverage factors for each pixel
949 * coverage values may not be correct.
980 int16_t* const covPtr = c->state.buffers.coverage;
993 int16_t* coverage;
1019 // make sure we're not touching coverage values outside of the
1041 // and clear the coverage buffer
1055 coverage = covPtr + gglFixedToIntFloor(l_min_i);
1073 ADD_COVERAGE(coverage, cf);
1091 ADD_COVERAGE(coverage, cf);
1099 ADD_COVERAGE(coverage, cf);
1105 ADD_COVERAGE(coverage, cf);
1109 coverage = covPtr + gglFixedToIntFloor(l_max_i);
1112 SET_COVERAGE(coverage, 0x7FFF, ((r_max - l_max_i)>>FIXED_BITS)+1);
1115 ADD_COVERAGE(coverage, cf);
1119 // subtract the coverage of the right edge
1120 coverage = covPtr + gglFixedToIntFloor(r_min_i);
1126 SUB_COVERAGE(coverage, cf);
1133 SUB_COVERAGE(coverage, cf);
1141 SUB_COVERAGE(coverage, cf);
1147 SUB_COVERAGE(coverage, cf);