OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:AudioNode
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/webaudio/
AudioNode.cpp
29
#include "
AudioNode
.h"
38
AudioNode
::
AudioNode
(AudioContext* context, double sampleRate)
53
atexit(
AudioNode
::printNodeCounts);
58
AudioNode
::~
AudioNode
()
62
printf("%p: %d:
AudioNode
::~
AudioNode
() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
66
void
AudioNode
::initialize()
71
void
AudioNode
::uninitialize(
[
all
...]
AudioNode.h
41
// An
AudioNode
is the basic building block for handling audio within an AudioContext.
43
// Each
AudioNode
can have inputs and/or outputs. An AudioSourceNode has no inputs and a single output.
47
class
AudioNode
{
51
AudioNode
(AudioContext*, double sampleRate);
52
virtual ~
AudioNode
();
113
bool connect(
AudioNode
* destination, unsigned outputIndex = 0, unsigned inputIndex = 0);
118
// processIfNecessary() is called by our output(s) when the rendering graph needs this
AudioNode
to process.
119
// This method ensures that the
AudioNode
will only process once per rendering time quantum even if it's called repeatedly.
120
// This handles the case of "fanout" where an output is connected to multiple
AudioNode
inputs.
136
// Inputs and outputs must be created before the
AudioNode
is initialized
[
all
...]
Completed in 544 milliseconds