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      1 //==- CoreEngine.h - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 //  This file defines a generic engine for intraprocedural, path-sensitive,
     11 //  dataflow analysis via graph reachability.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #ifndef LLVM_CLANG_GR_COREENGINE
     16 #define LLVM_CLANG_GR_COREENGINE
     17 
     18 #include "clang/AST/Expr.h"
     19 #include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
     20 #include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
     21 #include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
     22 #include "llvm/ADT/OwningPtr.h"
     23 
     24 namespace clang {
     25 
     26 class ProgramPointTag;
     27 
     28 namespace ento {
     29 
     30 class NodeBuilder;
     31 
     32 //===----------------------------------------------------------------------===//
     33 /// CoreEngine - Implements the core logic of the graph-reachability
     34 ///   analysis. It traverses the CFG and generates the ExplodedGraph.
     35 ///   Program "states" are treated as opaque void pointers.
     36 ///   The template class CoreEngine (which subclasses CoreEngine)
     37 ///   provides the matching component to the engine that knows the actual types
     38 ///   for states.  Note that this engine only dispatches to transfer functions
     39 ///   at the statement and block-level.  The analyses themselves must implement
     40 ///   any transfer function logic and the sub-expression level (if any).
     41 class CoreEngine {
     42   friend class CommonNodeBuilder;
     43   friend class NodeBuilder;
     44   friend class StmtNodeBuilder;
     45   friend class GenericNodeBuilderImpl;
     46   friend class BranchNodeBuilder;
     47   friend class IndirectGotoNodeBuilder;
     48   friend class SwitchNodeBuilder;
     49   friend class EndOfFunctionNodeBuilder;
     50   friend class CallEnterNodeBuilder;
     51   friend class CallExitNodeBuilder;
     52 
     53 public:
     54   typedef std::vector<std::pair<BlockEdge, const ExplodedNode*> >
     55             BlocksExhausted;
     56 
     57   typedef std::vector<std::pair<const CFGBlock*, const ExplodedNode*> >
     58             BlocksAborted;
     59 
     60 private:
     61 
     62   SubEngine& SubEng;
     63 
     64   /// G - The simulation graph.  Each node is a (location,state) pair.
     65   llvm::OwningPtr<ExplodedGraph> G;
     66 
     67   /// WList - A set of queued nodes that need to be processed by the
     68   ///  worklist algorithm.  It is up to the implementation of WList to decide
     69   ///  the order that nodes are processed.
     70   WorkList* WList;
     71 
     72   /// BCounterFactory - A factory object for created BlockCounter objects.
     73   ///   These are used to record for key nodes in the ExplodedGraph the
     74   ///   number of times different CFGBlocks have been visited along a path.
     75   BlockCounter::Factory BCounterFactory;
     76 
     77   /// The locations where we stopped doing work because we visited a location
     78   ///  too many times.
     79   BlocksExhausted blocksExhausted;
     80 
     81   /// The locations where we stopped because the engine aborted analysis,
     82   /// usually because it could not reason about something.
     83   BlocksAborted blocksAborted;
     84 
     85   void generateNode(const ProgramPoint &Loc,
     86                     const ProgramState *State,
     87                     ExplodedNode *Pred);
     88 
     89   void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
     90   void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
     91   void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
     92   void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
     93 
     94   void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
     95                     ExplodedNode *Pred);
     96   void HandleCallEnter(const CallEnter &L, const CFGBlock *Block,
     97                        unsigned Index, ExplodedNode *Pred);
     98   void HandleCallExit(const CallExit &L, ExplodedNode *Pred);
     99 
    100 private:
    101   CoreEngine(const CoreEngine&); // Do not implement.
    102   CoreEngine& operator=(const CoreEngine&);
    103 
    104 public:
    105   /// Construct a CoreEngine object to analyze the provided CFG using
    106   ///  a DFS exploration of the exploded graph.
    107   CoreEngine(SubEngine& subengine)
    108     : SubEng(subengine), G(new ExplodedGraph()),
    109       WList(WorkList::makeBFS()),
    110       BCounterFactory(G->getAllocator()) {}
    111 
    112   /// Construct a CoreEngine object to analyze the provided CFG and to
    113   ///  use the provided worklist object to execute the worklist algorithm.
    114   ///  The CoreEngine object assumes ownership of 'wlist'.
    115   CoreEngine(WorkList* wlist, SubEngine& subengine)
    116     : SubEng(subengine), G(new ExplodedGraph()), WList(wlist),
    117       BCounterFactory(G->getAllocator()) {}
    118 
    119   ~CoreEngine() {
    120     delete WList;
    121   }
    122 
    123   /// getGraph - Returns the exploded graph.
    124   ExplodedGraph& getGraph() { return *G.get(); }
    125 
    126   /// takeGraph - Returns the exploded graph.  Ownership of the graph is
    127   ///  transferred to the caller.
    128   ExplodedGraph* takeGraph() { return G.take(); }
    129 
    130   /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
    131   ///  steps.  Returns true if there is still simulation state on the worklist.
    132   bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
    133                        const ProgramState *InitState);
    134   void ExecuteWorkListWithInitialState(const LocationContext *L,
    135                                        unsigned Steps,
    136                                        const ProgramState *InitState,
    137                                        ExplodedNodeSet &Dst);
    138 
    139   // Functions for external checking of whether we have unfinished work
    140   bool wasBlockAborted() const { return !blocksAborted.empty(); }
    141   bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
    142   bool hasWorkRemaining() const { return wasBlocksExhausted() ||
    143                                          WList->hasWork() ||
    144                                          wasBlockAborted(); }
    145 
    146   /// Inform the CoreEngine that a basic block was aborted because
    147   /// it could not be completely analyzed.
    148   void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
    149     blocksAborted.push_back(std::make_pair(block, node));
    150   }
    151 
    152   WorkList *getWorkList() const { return WList; }
    153 
    154   BlocksExhausted::const_iterator blocks_exhausted_begin() const {
    155     return blocksExhausted.begin();
    156   }
    157   BlocksExhausted::const_iterator blocks_exhausted_end() const {
    158     return blocksExhausted.end();
    159   }
    160   BlocksAborted::const_iterator blocks_aborted_begin() const {
    161     return blocksAborted.begin();
    162   }
    163   BlocksAborted::const_iterator blocks_aborted_end() const {
    164     return blocksAborted.end();
    165   }
    166 
    167   /// Enqueue the results of the node builder onto the work list.
    168   void enqueue(NodeBuilder &NB);
    169 };
    170 
    171 struct NodeBuilderContext {
    172   CoreEngine &Eng;
    173   const CFGBlock *Block;
    174   ExplodedNode *ContextPred;
    175   NodeBuilderContext(CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
    176     : Eng(E), Block(B), ContextPred(N) { assert(B); assert(!N->isSink()); }
    177 };
    178 
    179 /// This is the simplest builder which generates nodes in the ExplodedGraph.
    180 class NodeBuilder {
    181 protected:
    182   friend class StmtNodeBuilder;
    183 
    184   ExplodedNode *BuilderPred;
    185 
    186 // TODO: Context should become protected after refactoring is done.
    187 public:
    188   const NodeBuilderContext &C;
    189 protected:
    190 
    191   /// Specifies if the builder results have been finalized. For example, if it
    192   /// is set to false, autotransitions are yet to be generated.
    193   bool Finalized;
    194 
    195   bool HasGeneratedNodes;
    196 
    197   /// \brief The frontier set - a set of nodes which need to be propagated after
    198   /// the builder dies.
    199   typedef llvm::SmallPtrSet<ExplodedNode*,5> DeferredTy;
    200   DeferredTy Deferred;
    201 
    202   BlockCounter getBlockCounter() const { return C.Eng.WList->getBlockCounter();}
    203 
    204   /// Checkes if the results are ready.
    205   virtual bool checkResults() {
    206     if (!Finalized)
    207       return false;
    208     for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
    209       if ((*I)->isSink())
    210         return false;
    211     return true;
    212   }
    213 
    214   /// Allow subclasses to finalize results before result_begin() is executed.
    215   virtual void finalizeResults() {}
    216 
    217   ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
    218                                  const ProgramState *State,
    219                                  ExplodedNode *Pred,
    220                                  bool MarkAsSink = false);
    221 
    222 public:
    223   NodeBuilder(NodeBuilderContext &Ctx, bool F = true)
    224     : C(Ctx), Finalized(F), HasGeneratedNodes(false) {
    225     Deferred.insert(C.ContextPred);
    226   }
    227 
    228   /// Create a new builder using the parent builder's context.
    229   NodeBuilder(const NodeBuilder &ParentBldr, bool F = true)
    230     : C(ParentBldr.C), Finalized(F), HasGeneratedNodes(false) {
    231     Deferred.insert(C.ContextPred);
    232   }
    233 
    234   virtual ~NodeBuilder() {}
    235 
    236   /// \brief Generates a node in the ExplodedGraph.
    237   ///
    238   /// When a node is marked as sink, the exploration from the node is stopped -
    239   /// the node becomes the last node on the path.
    240   ExplodedNode *generateNode(const ProgramPoint &PP,
    241                              const ProgramState *State,
    242                              ExplodedNode *Pred,
    243                              bool MarkAsSink = false) {
    244     return generateNodeImpl(PP, State, Pred, MarkAsSink);
    245   }
    246 
    247   // TODO: will get removed.
    248   bool hasGeneratedNodes() const {
    249     return HasGeneratedNodes;
    250   }
    251 
    252   typedef DeferredTy::iterator iterator;
    253   /// \brief Iterators through the results frontier.
    254   inline iterator results_begin() {
    255     finalizeResults();
    256     assert(checkResults());
    257     return Deferred.begin();
    258   }
    259   inline iterator results_end() {
    260     finalizeResults();
    261     return Deferred.end();
    262   }
    263 
    264   /// \brief Return the CFGBlock associated with this builder.
    265   const CFGBlock *getBlock() const { return C.Block; }
    266 
    267   /// \brief Returns the number of times the current basic block has been
    268   /// visited on the exploded graph path.
    269   unsigned getCurrentBlockCount() const {
    270     return getBlockCounter().getNumVisited(
    271                     C.ContextPred->getLocationContext()->getCurrentStackFrame(),
    272                     C.Block->getBlockID());
    273   }
    274 };
    275 
    276 class CommonNodeBuilder {
    277 protected:
    278   ExplodedNode *Pred;
    279   CoreEngine& Eng;
    280 
    281   CommonNodeBuilder(CoreEngine* E, ExplodedNode *P) : Pred(P), Eng(*E) {}
    282   BlockCounter getBlockCounter() const { return Eng.WList->getBlockCounter(); }
    283 };
    284 
    285 
    286 class StmtNodeBuilder: public NodeBuilder {
    287   const unsigned Idx;
    288 
    289 public:
    290   bool PurgingDeadSymbols;
    291   bool BuildSinks;
    292   // TODO: Remove the flag. We should be able to use the method in the parent.
    293   bool hasGeneratedNode;
    294   ProgramPoint::Kind PointKind;
    295   const ProgramPointTag *Tag;
    296 
    297   void GenerateAutoTransition(ExplodedNode *N);
    298 
    299 public:
    300   StmtNodeBuilder(ExplodedNode *N, unsigned idx, NodeBuilderContext &Ctx);
    301 
    302   ~StmtNodeBuilder();
    303 
    304   ExplodedNode *generateNode(const Stmt *S,
    305                              const ProgramState *St,
    306                              ExplodedNode *Pred,
    307                              ProgramPoint::Kind K,
    308                              const ProgramPointTag *tag = 0,
    309                              bool MarkAsSink = false) {
    310     if (PurgingDeadSymbols)
    311       K = ProgramPoint::PostPurgeDeadSymbolsKind;
    312 
    313     const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
    314                                   Pred->getLocationContext(), tag ? tag : Tag);
    315     return generateNodeImpl(L, St, Pred, MarkAsSink);
    316   }
    317 
    318   ExplodedNode *generateNode(const Stmt *S,
    319                              const ProgramState *St,
    320                              ExplodedNode *Pred,
    321                              const ProgramPointTag *tag = 0) {
    322     return generateNode(S, St, Pred, PointKind, tag);
    323   }
    324 
    325   ExplodedNode *generateNode(const ProgramPoint &PP,
    326                              const ProgramState *State,
    327                              ExplodedNode *Pred) {
    328     return generateNodeImpl(PP, State, Pred, false);
    329   }
    330 
    331   /// getStmt - Return the current block-level expression associated with
    332   ///  this builder.
    333   const Stmt *getStmt() const {
    334     const CFGStmt *CS = (*C.Block)[Idx].getAs<CFGStmt>();
    335     return CS ? CS->getStmt() : 0;
    336   }
    337 
    338   unsigned getIndex() const { return Idx; }
    339 
    340   ExplodedNode *MakeNode(ExplodedNodeSet &Dst,
    341                          const Stmt *S,
    342                          ExplodedNode *Pred,
    343                          const ProgramState *St) {
    344     return MakeNode(Dst, S, Pred, St, PointKind);
    345   }
    346 
    347   ExplodedNode *MakeNode(ExplodedNodeSet &Dst,
    348                          const Stmt *S,
    349                          ExplodedNode *Pred,
    350                          const ProgramState *St,
    351                          ProgramPoint::Kind K);
    352 
    353   ExplodedNode *MakeSinkNode(ExplodedNodeSet &Dst,
    354                              const Stmt *S,
    355                              ExplodedNode *Pred,
    356                              const ProgramState *St) {
    357     bool Tmp = BuildSinks;
    358     BuildSinks = true;
    359     ExplodedNode *N = MakeNode(Dst, S, Pred, St);
    360     BuildSinks = Tmp;
    361     return N;
    362   }
    363 
    364   void importNodesFromBuilder(const NodeBuilder &NB) {
    365     ExplodedNode *NBPred = const_cast<ExplodedNode*>(NB.C.ContextPred);
    366     if (NB.hasGeneratedNodes()) {
    367       Deferred.erase(NBPred);
    368       Deferred.insert(NB.Deferred.begin(), NB.Deferred.end());
    369     }
    370   }
    371 };
    372 
    373 class BranchNodeBuilder: public NodeBuilder {
    374   const CFGBlock *DstT;
    375   const CFGBlock *DstF;
    376 
    377   bool InFeasibleTrue;
    378   bool InFeasibleFalse;
    379 
    380 public:
    381   BranchNodeBuilder(NodeBuilderContext &C,
    382                     const CFGBlock *dstT, const CFGBlock *dstF)
    383   : NodeBuilder(C), DstT(dstT), DstF(dstF),
    384     InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {}
    385 
    386   /// Create a new builder using the parent builder's context.
    387   BranchNodeBuilder(BranchNodeBuilder &ParentBldr)
    388   : NodeBuilder(ParentBldr), DstT(ParentBldr.DstT),
    389     DstF(ParentBldr.DstF),
    390     InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {}
    391 
    392   ExplodedNode *generateNode(const ProgramState *State, bool branch,
    393                              ExplodedNode *Pred);
    394 
    395   const CFGBlock *getTargetBlock(bool branch) const {
    396     return branch ? DstT : DstF;
    397   }
    398 
    399   void markInfeasible(bool branch) {
    400     if (branch)
    401       InFeasibleTrue = true;
    402     else
    403       InFeasibleFalse = true;
    404   }
    405 
    406   bool isFeasible(bool branch) {
    407     return branch ? !InFeasibleTrue : !InFeasibleFalse;
    408   }
    409 };
    410 
    411 class IndirectGotoNodeBuilder {
    412   CoreEngine& Eng;
    413   const CFGBlock *Src;
    414   const CFGBlock &DispatchBlock;
    415   const Expr *E;
    416   ExplodedNode *Pred;
    417 
    418 public:
    419   IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
    420                     const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
    421     : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
    422 
    423   class iterator {
    424     CFGBlock::const_succ_iterator I;
    425 
    426     friend class IndirectGotoNodeBuilder;
    427     iterator(CFGBlock::const_succ_iterator i) : I(i) {}
    428   public:
    429 
    430     iterator &operator++() { ++I; return *this; }
    431     bool operator!=(const iterator &X) const { return I != X.I; }
    432 
    433     const LabelDecl *getLabel() const {
    434       return llvm::cast<LabelStmt>((*I)->getLabel())->getDecl();
    435     }
    436 
    437     const CFGBlock *getBlock() const {
    438       return *I;
    439     }
    440   };
    441 
    442   iterator begin() { return iterator(DispatchBlock.succ_begin()); }
    443   iterator end() { return iterator(DispatchBlock.succ_end()); }
    444 
    445   ExplodedNode *generateNode(const iterator &I,
    446                              const ProgramState *State,
    447                              bool isSink = false);
    448 
    449   const Expr *getTarget() const { return E; }
    450 
    451   const ProgramState *getState() const { return Pred->State; }
    452 };
    453 
    454 class SwitchNodeBuilder {
    455   CoreEngine& Eng;
    456   const CFGBlock *Src;
    457   const Expr *Condition;
    458   ExplodedNode *Pred;
    459 
    460 public:
    461   SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
    462                     const Expr *condition, CoreEngine* eng)
    463   : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
    464 
    465   class iterator {
    466     CFGBlock::const_succ_reverse_iterator I;
    467 
    468     friend class SwitchNodeBuilder;
    469     iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
    470 
    471   public:
    472     iterator &operator++() { ++I; return *this; }
    473     bool operator!=(const iterator &X) const { return I != X.I; }
    474     bool operator==(const iterator &X) const { return I == X.I; }
    475 
    476     const CaseStmt *getCase() const {
    477       return llvm::cast<CaseStmt>((*I)->getLabel());
    478     }
    479 
    480     const CFGBlock *getBlock() const {
    481       return *I;
    482     }
    483   };
    484 
    485   iterator begin() { return iterator(Src->succ_rbegin()+1); }
    486   iterator end() { return iterator(Src->succ_rend()); }
    487 
    488   const SwitchStmt *getSwitch() const {
    489     return llvm::cast<SwitchStmt>(Src->getTerminator());
    490   }
    491 
    492   ExplodedNode *generateCaseStmtNode(const iterator &I,
    493                                      const ProgramState *State);
    494 
    495   ExplodedNode *generateDefaultCaseNode(const ProgramState *State,
    496                                         bool isSink = false);
    497 
    498   const Expr *getCondition() const { return Condition; }
    499 
    500   const ProgramState *getState() const { return Pred->State; }
    501 };
    502 
    503 class GenericNodeBuilderImpl {
    504 protected:
    505   CoreEngine &engine;
    506   ExplodedNode *pred;
    507   ProgramPoint pp;
    508   SmallVector<ExplodedNode*, 2> sinksGenerated;
    509 
    510   ExplodedNode *generateNodeImpl(const ProgramState *state,
    511                                  ExplodedNode *pred,
    512                                  ProgramPoint programPoint,
    513                                  bool asSink);
    514 
    515   GenericNodeBuilderImpl(CoreEngine &eng, ExplodedNode *pr, ProgramPoint p)
    516     : engine(eng), pred(pr), pp(p), hasGeneratedNode(false) {}
    517 
    518 public:
    519   bool hasGeneratedNode;
    520 
    521   WorkList &getWorkList() { return *engine.WList; }
    522 
    523   ExplodedNode *getPredecessor() const { return pred; }
    524 
    525   BlockCounter getBlockCounter() const {
    526     return engine.WList->getBlockCounter();
    527   }
    528 
    529   const SmallVectorImpl<ExplodedNode*> &sinks() const {
    530     return sinksGenerated;
    531   }
    532 };
    533 
    534 template <typename PP_T>
    535 class GenericNodeBuilder : public GenericNodeBuilderImpl {
    536 public:
    537   GenericNodeBuilder(CoreEngine &eng, ExplodedNode *pr, const PP_T &p)
    538     : GenericNodeBuilderImpl(eng, pr, p) {}
    539 
    540   ExplodedNode *generateNode(const ProgramState *state, ExplodedNode *pred,
    541                              const ProgramPointTag *tag, bool asSink) {
    542     return generateNodeImpl(state, pred, cast<PP_T>(pp).withTag(tag),
    543                             asSink);
    544   }
    545 
    546   const PP_T &getProgramPoint() const { return cast<PP_T>(pp); }
    547 };
    548 
    549 class EndOfFunctionNodeBuilder : public CommonNodeBuilder {
    550   const CFGBlock &B;
    551   const ProgramPointTag *Tag;
    552 
    553 public:
    554   bool hasGeneratedNode;
    555 
    556 public:
    557   EndOfFunctionNodeBuilder(const CFGBlock *b, ExplodedNode *N, CoreEngine* e,
    558                            const ProgramPointTag *tag = 0)
    559     : CommonNodeBuilder(e, N), B(*b), Tag(tag), hasGeneratedNode(false) {}
    560 
    561   ~EndOfFunctionNodeBuilder();
    562 
    563   EndOfFunctionNodeBuilder withCheckerTag(const ProgramPointTag *tag) {
    564     return EndOfFunctionNodeBuilder(&B, Pred, &Eng, tag);
    565   }
    566 
    567   WorkList &getWorkList() { return *Eng.WList; }
    568 
    569   ExplodedNode *getPredecessor() const { return Pred; }
    570 
    571   unsigned getCurrentBlockCount() const {
    572     return getBlockCounter().getNumVisited(
    573                             Pred->getLocationContext()->getCurrentStackFrame(),
    574                                            B.getBlockID());
    575   }
    576 
    577   ExplodedNode *generateNode(const ProgramState *State,
    578                              ExplodedNode *P = 0,
    579                              const ProgramPointTag *tag = 0);
    580 
    581   void GenerateCallExitNode(const ProgramState *state);
    582 
    583   const CFGBlock *getBlock() const { return &B; }
    584 
    585   const ProgramState *getState() const {
    586     return getPredecessor()->getState();
    587   }
    588 };
    589 
    590 class CallEnterNodeBuilder {
    591   CoreEngine &Eng;
    592 
    593   const ExplodedNode *Pred;
    594 
    595   // The call site. For implicit automatic object dtor, this is the trigger
    596   // statement.
    597   const Stmt *CE;
    598 
    599   // The context of the callee.
    600   const StackFrameContext *CalleeCtx;
    601 
    602   // The parent block of the CallExpr.
    603   const CFGBlock *Block;
    604 
    605   // The CFGBlock index of the CallExpr.
    606   unsigned Index;
    607 
    608 public:
    609   CallEnterNodeBuilder(CoreEngine &eng, const ExplodedNode *pred,
    610                          const Stmt *s, const StackFrameContext *callee,
    611                          const CFGBlock *blk, unsigned idx)
    612     : Eng(eng), Pred(pred), CE(s), CalleeCtx(callee), Block(blk), Index(idx) {}
    613 
    614   const ProgramState *getState() const { return Pred->getState(); }
    615 
    616   const LocationContext *getLocationContext() const {
    617     return Pred->getLocationContext();
    618   }
    619 
    620   const Stmt *getCallExpr() const { return CE; }
    621 
    622   const StackFrameContext *getCalleeContext() const { return CalleeCtx; }
    623 
    624   const CFGBlock *getBlock() const { return Block; }
    625 
    626   unsigned getIndex() const { return Index; }
    627 
    628   void generateNode(const ProgramState *state);
    629 };
    630 
    631 class CallExitNodeBuilder {
    632   CoreEngine &Eng;
    633   const ExplodedNode *Pred;
    634 
    635 public:
    636   CallExitNodeBuilder(CoreEngine &eng, const ExplodedNode *pred)
    637     : Eng(eng), Pred(pred) {}
    638 
    639   const ExplodedNode *getPredecessor() const { return Pred; }
    640 
    641   const ProgramState *getState() const { return Pred->getState(); }
    642 
    643   void generateNode(const ProgramState *state);
    644 };
    645 
    646 } // end GR namespace
    647 
    648 } // end clang namespace
    649 
    650 #endif
    651