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    Searched defs:FrameBuffer (Results 1 - 4 of 4) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 9 class FrameBuffer {
11 FrameBuffer();
12 virtual ~FrameBuffer();
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
69 bool FrameBuffer::CreateBuffers() {
78 GLuint FrameBuffer::GetTextureName() const
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  /development/tools/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.cpp 16 #include "FrameBuffer.h"
26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL;
27 HandleType FrameBuffer::s_nextHandle = 0;
90 void FrameBuffer::finalize(){
104 bool FrameBuffer::initialize(int width, int height)
111 // allocate space for the FrameBuffer object
113 FrameBuffer *fb = new FrameBuffer(width, height);
168 // Create EGL context for framebuffer post rendering
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FrameBuffer.h 46 class FrameBuffer
55 static FrameBuffer *getFB() { return s_theFrameBuffer; }
93 FrameBuffer(int p_width, int p_height);
94 ~FrameBuffer();
100 static FrameBuffer *s_theFrameBuffer;

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