/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 36 import android.opengl.GLES20; 65 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); 66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 67 GLES20.glUseProgram(mProgram); 70 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices); 72 GLES20.glEnableVertexAttribArray(mvPositionHandle); 74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 31 import android.opengl.GLES20; 50 // Ignore the passed-in GL10 interface, and use the GLES20 52 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); 53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 54 GLES20.glUseProgram(mProgram); 57 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID) [all...] |
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 31 import android.opengl.GLES20; 48 // Ignore the passed-in GL10 interface, and use the GLES20 50 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); 51 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 52 GLES20.glUseProgram(mProgram); 55 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
RendererUtils.java | 20 import android.opengl.GLES20; 71 GLES20.glGenTextures(textures.length, textures, 0); 79 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); 80 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 81 GLES20.glTexParameteri( 82 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 83 GLES20.glTexParameteri [all...] |
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 8 import android.opengl.GLES20; 35 int shader = GLES20.glCreateShader(shaderType); 37 GLES20.glShaderSource(shader, source); 38 GLES20.glCompileShader(shader); 40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 44 GLES20.glDeleteShader(shader); 53 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) [all...] |
/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 32 import android.opengl.GLES20; 105 // Ignore the passed-in GL10 interface, and use the GLES20 107 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 108 GLES20.glUseProgram(mProgram); 111 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 20 import android.opengl.GLES20; 143 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 172 int program = GLES20.glCreateProgram(); 174 GLES20.glAttachShader(program, vertexShader); 176 GLES20.glAttachShader(program, pixelShader); 178 GLES20.glLinkProgram(program); 180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0) [all...] |
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 36 import android.opengl.GLES20; 94 GLES20.glClearColor(0.4f, 0.4f, 0.4f, 1.0f); 95 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 96 GLES20.glUseProgram(mProgram); 114 GLES20.glEnableVertexAttribArray(mvPositionHandle); 116 GLES20.glEnableVertexAttribArray(mvColorHandle); 134 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 6*4, mTriangleVertices) [all...] |
/cts/tests/src/android/media/cts/ |
VideoSurfaceView.java | 32 import android.opengl.GLES20; 153 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 154 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 156 GLES20.glUseProgram(mProgram); 159 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 160 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 163 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 22 import android.opengl.GLES20; 130 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 131 mOffsetHandle = GLES20.glGetUniformLocation(mProgram, "uOffset"); 132 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); 133 mTexCoord0Handle = GLES20.glGetAttribLocation(mProgram, "vTexCoord0"); 134 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "sTexture"); 171 GLES20.glUseProgram(mProgram); 172 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); 173 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT) [all...] |
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 34 import android.opengl.GLES20; 198 // Ignore the passed-in GL10 interface, and use the GLES20 200 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 201 GLES20.glUseProgram(mProgram); 204 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 205 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 208 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/system/media/mca/effect/java/android/media/effect/ |
EffectContext.java | 26 import android.opengl.GLES20; 120 GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO); 121 GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM); 122 GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER); 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); 127 GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM]) [all...] |
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 45 import android.opengl.GLES20; 88 public static final int PIXEL_FORMAT = GLES20.GL_RGB; 89 public static final int PIXEL_TYPE = PIXEL_FORMAT == GLES20.GL_RGBA 90 ? GLES20.GL_UNSIGNED_BYTE : GLES20.GL_UNSIGNED_SHORT_5_6_5; 92 PIXEL_FORMAT == GLES20.GL_RGBA ? 4 : 2; 94 = PIXEL_FORMAT == GLES20.GL_RGBA ? true : false; 382 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 383 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT) [all...] |
/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | 25 import android.opengl.GLES20; 672 // Ignore the passed-in GL10 interface, and use the GLES20 674 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 675 GLES20.glUseProgram(mProgram); 678 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 679 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 682 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/frameworks/base/opengl/tests/testFramerate/src/com/android/testframerate/ |
TestFramerateView.java | 37 import android.opengl.GLES20; 79 GLES20.glClearColor(red, green, blue, 1.0f); 80 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 84 GLES20.glViewport(0, 0, width, height);
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/system/media/mca/filterpacks/imageproc/java/ |
DrawRectFilter.java | 34 import android.opengl.GLES20; 129 GLES20.glLineWidth(1.0f); 130 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
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/system/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 26 import android.opengl.GLES20; 91 GLES20.glFinish(); 127 GLES20.glFinish();
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GLFrame.java | 26 import android.opengl.GLES20; 148 GLES20.glFinish();
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/system/media/mca/filterpacks/videoproc/java/ |
BackDropperFilter.java | 30 import android.opengl.GLES20; [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 24 public class GLES20 { [all...] |
/prebuilt/sdk/12/ |
android.jar | |
/prebuilt/sdk/14/ |
android.jar | |
/prebuilt/sdk/15/ |
android.jar | |
/prebuilt/sdk/8/ |
android.jar | |