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    Searched defs:GLES20 (Results 1 - 24 of 24) sorted by null

  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 36 import android.opengl.GLES20;
65 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
67 GLES20.glUseProgram(mProgram);
70 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices);
72 GLES20.glEnableVertexAttribArray(mvPositionHandle);
74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 31 import android.opengl.GLES20;
50 // Ignore the passed-in GL10 interface, and use the GLES20
52 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
54 GLES20.glUseProgram(mProgram);
57 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID)
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  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 31 import android.opengl.GLES20;
48 // Ignore the passed-in GL10 interface, and use the GLES20
50 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
51 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
52 GLES20.glUseProgram(mProgram);
55 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID)
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  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 20 import android.opengl.GLES20;
71 GLES20.glGenTextures(textures.length, textures, 0);
79 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture);
80 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
81 GLES20.glTexParameteri(
82 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
83 GLES20.glTexParameteri
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  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 8 import android.opengl.GLES20;
35 int shader = GLES20.glCreateShader(shaderType);
37 GLES20.glShaderSource(shader, source);
38 GLES20.glCompileShader(shader);
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
44 GLES20.glDeleteShader(shader);
53 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
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  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 32 import android.opengl.GLES20;
105 // Ignore the passed-in GL10 interface, and use the GLES20
107 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
108 GLES20.glUseProgram(mProgram);
111 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 20 import android.opengl.GLES20;
143 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
172 int program = GLES20.glCreateProgram();
174 GLES20.glAttachShader(program, vertexShader);
176 GLES20.glAttachShader(program, pixelShader);
178 GLES20.glLinkProgram(program);
180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0)
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  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 36 import android.opengl.GLES20;
94 GLES20.glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
95 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
96 GLES20.glUseProgram(mProgram);
114 GLES20.glEnableVertexAttribArray(mvPositionHandle);
116 GLES20.glEnableVertexAttribArray(mvColorHandle);
134 GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 6*4, mTriangleVertices)
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  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 32 import android.opengl.GLES20;
153 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
154 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
156 GLES20.glUseProgram(mProgram);
159 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
160 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
163 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 22 import android.opengl.GLES20;
130 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
131 mOffsetHandle = GLES20.glGetUniformLocation(mProgram, "uOffset");
132 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
133 mTexCoord0Handle = GLES20.glGetAttribLocation(mProgram, "vTexCoord0");
134 mTextureHandle = GLES20.glGetUniformLocation(mProgram, "sTexture");
171 GLES20.glUseProgram(mProgram);
172 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
173 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT)
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  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 34 import android.opengl.GLES20;
198 // Ignore the passed-in GL10 interface, and use the GLES20
200 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
201 GLES20.glUseProgram(mProgram);
204 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
205 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
208 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /system/media/mca/effect/java/android/media/effect/
EffectContext.java 26 import android.opengl.GLES20;
120 GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO);
121 GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM);
122 GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER);
126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
127 GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM])
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  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 45 import android.opengl.GLES20;
88 public static final int PIXEL_FORMAT = GLES20.GL_RGB;
89 public static final int PIXEL_TYPE = PIXEL_FORMAT == GLES20.GL_RGBA
90 ? GLES20.GL_UNSIGNED_BYTE : GLES20.GL_UNSIGNED_SHORT_5_6_5;
92 PIXEL_FORMAT == GLES20.GL_RGBA ? 4 : 2;
94 = PIXEL_FORMAT == GLES20.GL_RGBA ? true : false;
382 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
383 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT)
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  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java 25 import android.opengl.GLES20;
672 // Ignore the passed-in GL10 interface, and use the GLES20
674 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
675 GLES20.glUseProgram(mProgram);
678 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
679 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
682 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
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  /frameworks/base/opengl/tests/testFramerate/src/com/android/testframerate/
TestFramerateView.java 37 import android.opengl.GLES20;
79 GLES20.glClearColor(red, green, blue, 1.0f);
80 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
84 GLES20.glViewport(0, 0, width, height);
  /system/media/mca/filterpacks/imageproc/java/
DrawRectFilter.java 34 import android.opengl.GLES20;
129 GLES20.glLineWidth(1.0f);
130 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
  /system/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 26 import android.opengl.GLES20;
91 GLES20.glFinish();
127 GLES20.glFinish();
GLFrame.java 26 import android.opengl.GLES20;
148 GLES20.glFinish();
  /system/media/mca/filterpacks/videoproc/java/
BackDropperFilter.java 30 import android.opengl.GLES20;
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  /frameworks/base/opengl/java/android/opengl/
GLES20.java 24 public class GLES20 {
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  /prebuilt/sdk/12/
android.jar 
  /prebuilt/sdk/14/
android.jar 
  /prebuilt/sdk/15/
android.jar 
  /prebuilt/sdk/8/
android.jar 

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