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  /external/webkit/Source/WebCore/webaudio/
JavaScriptAudioNode.cpp 29 #include "JavaScriptAudioNode.h"
45 PassRefPtr<JavaScriptAudioNode> JavaScriptAudioNode::create(AudioContext* context, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs)
47 return adoptRef(new JavaScriptAudioNode(context, sampleRate, bufferSize, numberOfInputs, numberOfOutputs));
50 JavaScriptAudioNode::JavaScriptAudioNode(AudioContext* context, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs)
89 JavaScriptAudioNode::~JavaScriptAudioNode()
94 void JavaScriptAudioNode::initialize()
111 void JavaScriptAudioNode::uninitialize(
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JavaScriptAudioNode.h 43 // JavaScriptAudioNode is an AudioNode which allows for arbitrary synthesis or processing directly using JavaScript.
49 class JavaScriptAudioNode : public AudioNode, public EventTarget {
55 static PassRefPtr<JavaScriptAudioNode> create(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs = 1, unsigned numberOfOutputs = 1);
57 virtual ~JavaScriptAudioNode();
67 virtual JavaScriptAudioNode* toJavaScriptAudioNode();
80 JavaScriptAudioNode(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs);

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