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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.content.pm.ActivityInfo;
     20 import android.graphics.PixelFormat;
     21 import android.os.IBinder;
     22 import android.os.Parcel;
     23 import android.os.Parcelable;
     24 import android.text.TextUtils;
     25 import android.util.Log;
     26 
     27 
     28 /**
     29  * The interface that apps use to talk to the window manager.
     30  * <p>
     31  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
     32  *
     33  * @see android.content.Context#getSystemService
     34  * @see android.content.Context#WINDOW_SERVICE
     35  */
     36 public interface WindowManager extends ViewManager {
     37     /**
     38      * Exception that is thrown when trying to add view whose
     39      * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
     40      * is invalid.
     41      */
     42     public static class BadTokenException extends RuntimeException {
     43         public BadTokenException() {
     44         }
     45 
     46         public BadTokenException(String name) {
     47             super(name);
     48         }
     49     }
     50 
     51     /**
     52      * Use this method to get the default Display object.
     53      *
     54      * @return default Display object
     55      */
     56     public Display getDefaultDisplay();
     57 
     58     /**
     59      * Special variation of {@link #removeView} that immediately invokes
     60      * the given view hierarchy's {@link View#onDetachedFromWindow()
     61      * View.onDetachedFromWindow()} methods before returning.  This is not
     62      * for normal applications; using it correctly requires great care.
     63      *
     64      * @param view The view to be removed.
     65      */
     66     public void removeViewImmediate(View view);
     67 
     68     /**
     69      * Return true if this window manager is configured to request hardware
     70      * accelerated windows.  This does <em>not</em> guarantee that they will
     71      * actually be accelerated, since that depends on the device supporting them.
     72      * @hide
     73      */
     74     public boolean isHardwareAccelerated();
     75 
     76     public static class LayoutParams extends ViewGroup.LayoutParams
     77             implements Parcelable {
     78         /**
     79          * X position for this window.  With the default gravity it is ignored.
     80          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
     81          * {@link Gravity#END} it provides an offset from the given edge.
     82          */
     83         @ViewDebug.ExportedProperty
     84         public int x;
     85 
     86         /**
     87          * Y position for this window.  With the default gravity it is ignored.
     88          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
     89          * an offset from the given edge.
     90          */
     91         @ViewDebug.ExportedProperty
     92         public int y;
     93 
     94         /**
     95          * Indicates how much of the extra space will be allocated horizontally
     96          * to the view associated with these LayoutParams. Specify 0 if the view
     97          * should not be stretched. Otherwise the extra pixels will be pro-rated
     98          * among all views whose weight is greater than 0.
     99          */
    100         @ViewDebug.ExportedProperty
    101         public float horizontalWeight;
    102 
    103         /**
    104          * Indicates how much of the extra space will be allocated vertically
    105          * to the view associated with these LayoutParams. Specify 0 if the view
    106          * should not be stretched. Otherwise the extra pixels will be pro-rated
    107          * among all views whose weight is greater than 0.
    108          */
    109         @ViewDebug.ExportedProperty
    110         public float verticalWeight;
    111 
    112         /**
    113          * The general type of window.  There are three main classes of
    114          * window types:
    115          * <ul>
    116          * <li> <strong>Application windows</strong> (ranging from
    117          * {@link #FIRST_APPLICATION_WINDOW} to
    118          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
    119          * windows.  For these types of windows, the {@link #token} must be
    120          * set to the token of the activity they are a part of (this will
    121          * normally be done for you if {@link #token} is null).
    122          * <li> <strong>Sub-windows</strong> (ranging from
    123          * {@link #FIRST_SUB_WINDOW} to
    124          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
    125          * window.  For these types of windows, the {@link #token} must be
    126          * the token of the window it is attached to.
    127          * <li> <strong>System windows</strong> (ranging from
    128          * {@link #FIRST_SYSTEM_WINDOW} to
    129          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
    130          * use by the system for specific purposes.  They should not normally
    131          * be used by applications, and a special permission is required
    132          * to use them.
    133          * </ul>
    134          *
    135          * @see #TYPE_BASE_APPLICATION
    136          * @see #TYPE_APPLICATION
    137          * @see #TYPE_APPLICATION_STARTING
    138          * @see #TYPE_APPLICATION_PANEL
    139          * @see #TYPE_APPLICATION_MEDIA
    140          * @see #TYPE_APPLICATION_SUB_PANEL
    141          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
    142          * @see #TYPE_STATUS_BAR
    143          * @see #TYPE_SEARCH_BAR
    144          * @see #TYPE_PHONE
    145          * @see #TYPE_SYSTEM_ALERT
    146          * @see #TYPE_KEYGUARD
    147          * @see #TYPE_TOAST
    148          * @see #TYPE_SYSTEM_OVERLAY
    149          * @see #TYPE_PRIORITY_PHONE
    150          * @see #TYPE_STATUS_BAR_PANEL
    151          * @see #TYPE_SYSTEM_DIALOG
    152          * @see #TYPE_KEYGUARD_DIALOG
    153          * @see #TYPE_SYSTEM_ERROR
    154          * @see #TYPE_INPUT_METHOD
    155          * @see #TYPE_INPUT_METHOD_DIALOG
    156          */
    157         @ViewDebug.ExportedProperty(mapping = {
    158             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
    159             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
    160             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
    161             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
    162             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
    163             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
    164             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
    165             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
    166             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
    167             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
    168             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
    169             @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
    170             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
    171             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
    172             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
    173             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
    174             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
    175             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
    176             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
    177             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
    178             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
    179             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
    180             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
    181             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
    182             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
    183             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
    184             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
    185             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
    186             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
    187             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
    188             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS")
    189         })
    190         public int type;
    191 
    192         /**
    193          * Start of window types that represent normal application windows.
    194          */
    195         public static final int FIRST_APPLICATION_WINDOW = 1;
    196 
    197         /**
    198          * Window type: an application window that serves as the "base" window
    199          * of the overall application; all other application windows will
    200          * appear on top of it.
    201          */
    202         public static final int TYPE_BASE_APPLICATION   = 1;
    203 
    204         /**
    205          * Window type: a normal application window.  The {@link #token} must be
    206          * an Activity token identifying who the window belongs to.
    207          */
    208         public static final int TYPE_APPLICATION        = 2;
    209 
    210         /**
    211          * Window type: special application window that is displayed while the
    212          * application is starting.  Not for use by applications themselves;
    213          * this is used by the system to display something until the
    214          * application can show its own windows.
    215          */
    216         public static final int TYPE_APPLICATION_STARTING = 3;
    217 
    218         /**
    219          * End of types of application windows.
    220          */
    221         public static final int LAST_APPLICATION_WINDOW = 99;
    222 
    223         /**
    224          * Start of types of sub-windows.  The {@link #token} of these windows
    225          * must be set to the window they are attached to.  These types of
    226          * windows are kept next to their attached window in Z-order, and their
    227          * coordinate space is relative to their attached window.
    228          */
    229         public static final int FIRST_SUB_WINDOW        = 1000;
    230 
    231         /**
    232          * Window type: a panel on top of an application window.  These windows
    233          * appear on top of their attached window.
    234          */
    235         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
    236 
    237         /**
    238          * Window type: window for showing media (e.g. video).  These windows
    239          * are displayed behind their attached window.
    240          */
    241         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
    242 
    243         /**
    244          * Window type: a sub-panel on top of an application window.  These
    245          * windows are displayed on top their attached window and any
    246          * {@link #TYPE_APPLICATION_PANEL} panels.
    247          */
    248         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
    249 
    250         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
    251          * of the window happens as that of a top-level window, <em>not</em>
    252          * as a child of its container.
    253          */
    254         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
    255 
    256         /**
    257          * Window type: window for showing overlays on top of media windows.
    258          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
    259          * application window.  They should be translucent to be useful.  This
    260          * is a big ugly hack so:
    261          * @hide
    262          */
    263         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
    264 
    265         /**
    266          * End of types of sub-windows.
    267          */
    268         public static final int LAST_SUB_WINDOW         = 1999;
    269 
    270         /**
    271          * Start of system-specific window types.  These are not normally
    272          * created by applications.
    273          */
    274         public static final int FIRST_SYSTEM_WINDOW     = 2000;
    275 
    276         /**
    277          * Window type: the status bar.  There can be only one status bar
    278          * window; it is placed at the top of the screen, and all other
    279          * windows are shifted down so they are below it.
    280          */
    281         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
    282 
    283         /**
    284          * Window type: the search bar.  There can be only one search bar
    285          * window; it is placed at the top of the screen.
    286          */
    287         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
    288 
    289         /**
    290          * Window type: phone.  These are non-application windows providing
    291          * user interaction with the phone (in particular incoming calls).
    292          * These windows are normally placed above all applications, but behind
    293          * the status bar.
    294          */
    295         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
    296 
    297         /**
    298          * Window type: system window, such as low power alert. These windows
    299          * are always on top of application windows.
    300          */
    301         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
    302 
    303         /**
    304          * Window type: keyguard window.
    305          */
    306         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
    307 
    308         /**
    309          * Window type: transient notifications.
    310          */
    311         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
    312 
    313         /**
    314          * Window type: system overlay windows, which need to be displayed
    315          * on top of everything else.  These windows must not take input
    316          * focus, or they will interfere with the keyguard.
    317          */
    318         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
    319 
    320         /**
    321          * Window type: priority phone UI, which needs to be displayed even if
    322          * the keyguard is active.  These windows must not take input
    323          * focus, or they will interfere with the keyguard.
    324          */
    325         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
    326 
    327         /**
    328          * Window type: panel that slides out from the status bar
    329          */
    330         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
    331 
    332         /**
    333          * Window type: dialogs that the keyguard shows
    334          */
    335         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
    336 
    337         /**
    338          * Window type: internal system error windows, appear on top of
    339          * everything they can.
    340          */
    341         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
    342 
    343         /**
    344          * Window type: internal input methods windows, which appear above
    345          * the normal UI.  Application windows may be resized or panned to keep
    346          * the input focus visible while this window is displayed.
    347          */
    348         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
    349 
    350         /**
    351          * Window type: internal input methods dialog windows, which appear above
    352          * the current input method window.
    353          */
    354         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
    355 
    356         /**
    357          * Window type: wallpaper window, placed behind any window that wants
    358          * to sit on top of the wallpaper.
    359          */
    360         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
    361 
    362         /**
    363          * Window type: panel that slides out from over the status bar
    364          */
    365         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
    366 
    367         /**
    368          * Window type: secure system overlay windows, which need to be displayed
    369          * on top of everything else.  These windows must not take input
    370          * focus, or they will interfere with the keyguard.
    371          *
    372          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
    373          * system itself is allowed to create these overlays.  Applications cannot
    374          * obtain permission to create secure system overlays.
    375          * @hide
    376          */
    377         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
    378 
    379         /**
    380          * Window type: the drag-and-drop pseudowindow.  There is only one
    381          * drag layer (at most), and it is placed on top of all other windows.
    382          * @hide
    383          */
    384         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
    385 
    386         /**
    387          * Window type: panel that slides out from under the status bar
    388          * @hide
    389          */
    390         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
    391 
    392         /**
    393          * Window type: (mouse) pointer
    394          * @hide
    395          */
    396         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
    397 
    398         /**
    399          * Window type: Navigation bar (when distinct from status bar)
    400          * @hide
    401          */
    402         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
    403 
    404         /**
    405          * Window type: The volume level overlay/dialog shown when the user
    406          * changes the system volume.
    407          * @hide
    408          */
    409         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
    410 
    411         /**
    412          * Window type: The boot progress dialog, goes on top of everything
    413          * in the world.
    414          * @hide
    415          */
    416         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
    417 
    418         /**
    419          * Window type: Fake window to consume touch events when the navigation
    420          * bar is hidden.
    421          * @hide
    422          */
    423         public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
    424 
    425         /**
    426          * End of types of system windows.
    427          */
    428         public static final int LAST_SYSTEM_WINDOW      = 2999;
    429 
    430         /** @deprecated this is ignored, this value is set automatically when needed. */
    431         @Deprecated
    432         public static final int MEMORY_TYPE_NORMAL = 0;
    433         /** @deprecated this is ignored, this value is set automatically when needed. */
    434         @Deprecated
    435         public static final int MEMORY_TYPE_HARDWARE = 1;
    436         /** @deprecated this is ignored, this value is set automatically when needed. */
    437         @Deprecated
    438         public static final int MEMORY_TYPE_GPU = 2;
    439         /** @deprecated this is ignored, this value is set automatically when needed. */
    440         @Deprecated
    441         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
    442 
    443         /**
    444          * @deprecated this is ignored
    445          */
    446         @Deprecated
    447         public int memoryType;
    448 
    449         /** Window flag: as long as this window is visible to the user, allow
    450          *  the lock screen to activate while the screen is on.
    451          *  This can be used independently, or in combination with
    452          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
    453         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
    454 
    455         /** Window flag: everything behind this window will be dimmed.
    456          *  Use {@link #dimAmount} to control the amount of dim. */
    457         public static final int FLAG_DIM_BEHIND        = 0x00000002;
    458 
    459         /** Window flag: blur everything behind this window.
    460          * @deprecated Blurring is no longer supported. */
    461         @Deprecated
    462         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
    463 
    464         /** Window flag: this window won't ever get key input focus, so the
    465          * user can not send key or other button events to it.  Those will
    466          * instead go to whatever focusable window is behind it.  This flag
    467          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
    468          * is explicitly set.
    469          *
    470          * <p>Setting this flag also implies that the window will not need to
    471          * interact with
    472          * a soft input method, so it will be Z-ordered and positioned
    473          * independently of any active input method (typically this means it
    474          * gets Z-ordered on top of the input method, so it can use the full
    475          * screen for its content and cover the input method if needed.  You
    476          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
    477         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
    478 
    479         /** Window flag: this window can never receive touch events. */
    480         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
    481 
    482         /** Window flag: Even when this window is focusable (its
    483          * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
    484          * outside of the window to be sent to the windows behind it.  Otherwise
    485          * it will consume all pointer events itself, regardless of whether they
    486          * are inside of the window. */
    487         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
    488 
    489         /** Window flag: When set, if the device is asleep when the touch
    490          * screen is pressed, you will receive this first touch event.  Usually
    491          * the first touch event is consumed by the system since the user can
    492          * not see what they are pressing on.
    493          */
    494         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
    495 
    496         /** Window flag: as long as this window is visible to the user, keep
    497          *  the device's screen turned on and bright. */
    498         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
    499 
    500         /** Window flag: place the window within the entire screen, ignoring
    501          *  decorations around the border (a.k.a. the status bar).  The
    502          *  window must correctly position its contents to take the screen
    503          *  decoration into account.  This flag is normally set for you
    504          *  by Window as described in {@link Window#setFlags}. */
    505         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
    506 
    507         /** Window flag: allow window to extend outside of the screen. */
    508         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
    509 
    510         /** Window flag: Hide all screen decorations (e.g. status bar) while
    511          * this window is displayed.  This allows the window to use the entire
    512          * display space for itself -- the status bar will be hidden when
    513          * an app window with this flag set is on the top layer. */
    514         public static final int FLAG_FULLSCREEN      = 0x00000400;
    515 
    516         /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
    517          *  screen decorations (such as status bar) to be shown. */
    518         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
    519 
    520         /** Window flag: turn on dithering when compositing this window to
    521          *  the screen. */
    522         public static final int FLAG_DITHER             = 0x00001000;
    523 
    524         /** Window flag: don't allow screen shots while this window is
    525          * displayed. Maps to Surface.SECURE. */
    526         public static final int FLAG_SECURE             = 0x00002000;
    527 
    528         /** Window flag: a special mode where the layout parameters are used
    529          * to perform scaling of the surface when it is composited to the
    530          * screen. */
    531         public static final int FLAG_SCALED             = 0x00004000;
    532 
    533         /** Window flag: intended for windows that will often be used when the user is
    534          * holding the screen against their face, it will aggressively filter the event
    535          * stream to prevent unintended presses in this situation that may not be
    536          * desired for a particular window, when such an event stream is detected, the
    537          * application will receive a CANCEL motion event to indicate this so applications
    538          * can handle this accordingly by taking no action on the event
    539          * until the finger is released. */
    540         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
    541 
    542         /** Window flag: a special option only for use in combination with
    543          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
    544          * screen your window may appear on top of or behind screen decorations
    545          * such as the status bar.  By also including this flag, the window
    546          * manager will report the inset rectangle needed to ensure your
    547          * content is not covered by screen decorations.  This flag is normally
    548          * set for you by Window as described in {@link Window#setFlags}.*/
    549         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
    550 
    551         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
    552          * respect to how this window interacts with the current method.  That
    553          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
    554          * window will behave as if it needs to interact with the input method
    555          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
    556          * not set and this flag is set, then the window will behave as if it
    557          * doesn't need to interact with the input method and can be placed
    558          * to use more space and cover the input method.
    559          */
    560         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
    561 
    562         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
    563          * can set this flag to receive a single special MotionEvent with
    564          * the action
    565          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
    566          * touches that occur outside of your window.  Note that you will not
    567          * receive the full down/move/up gesture, only the location of the
    568          * first down as an ACTION_OUTSIDE.
    569          */
    570         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
    571 
    572         /** Window flag: special flag to let windows be shown when the screen
    573          * is locked. This will let application windows take precedence over
    574          * key guard or any other lock screens. Can be used with
    575          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
    576          * directly before showing the key guard window.  Can be used with
    577          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
    578          * non-secure keyguards.  This flag only applies to the top-most
    579          * full-screen window.
    580          */
    581         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
    582 
    583         /** Window flag: ask that the system wallpaper be shown behind
    584          * your window.  The window surface must be translucent to be able
    585          * to actually see the wallpaper behind it; this flag just ensures
    586          * that the wallpaper surface will be there if this window actually
    587          * has translucent regions.
    588          */
    589         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
    590 
    591         /** Window flag: when set as a window is being added or made
    592          * visible, once the window has been shown then the system will
    593          * poke the power manager's user activity (as if the user had woken
    594          * up the device) to turn the screen on. */
    595         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
    596 
    597         /** Window flag: when set the window will cause the keyguard to
    598          * be dismissed, only if it is not a secure lock keyguard.  Because such
    599          * a keyguard is not needed for security, it will never re-appear if
    600          * the user navigates to another window (in contrast to
    601          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
    602          * hide both secure and non-secure keyguards but ensure they reappear
    603          * when the user moves to another UI that doesn't hide them).
    604          * If the keyguard is currently active and is secure (requires an
    605          * unlock pattern) than the user will still need to confirm it before
    606          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
    607          * also been set.
    608          */
    609         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
    610 
    611         /** Window flag: when set the window will accept for touch events
    612          * outside of its bounds to be sent to other windows that also
    613          * support split touch.  When this flag is not set, the first pointer
    614          * that goes down determines the window to which all subsequent touches
    615          * go until all pointers go up.  When this flag is set, each pointer
    616          * (not necessarily the first) that goes down determines the window
    617          * to which all subsequent touches of that pointer will go until that
    618          * pointer goes up thereby enabling touches with multiple pointers
    619          * to be split across multiple windows.
    620          */
    621         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
    622 
    623         /**
    624          * <p>Indicates whether this window should be hardware accelerated.
    625          * Requesting hardware acceleration does not guarantee it will happen.</p>
    626          *
    627          * <p>This flag can be controlled programmatically <em>only</em> to enable
    628          * hardware acceleration. To enable hardware acceleration for a given
    629          * window programmatically, do the following:</p>
    630          *
    631          * <pre>
    632          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
    633          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
    634          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
    635          * </pre>
    636          *
    637          * <p>It is important to remember that this flag <strong>must</strong>
    638          * be set before setting the content view of your activity or dialog.</p>
    639          *
    640          * <p>This flag cannot be used to disable hardware acceleration after it
    641          * was enabled in your manifest using
    642          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
    643          * and programmatically disable hardware acceleration (for automated testing
    644          * for instance), make sure it is turned off in your manifest and enable it
    645          * on your activity or dialog when you need it instead, using the method
    646          * described above.</p>
    647          *
    648          * <p>This flag is automatically set by the system if the
    649          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
    650          * XML attribute is set to true on an activity or on the application.</p>
    651          */
    652         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
    653 
    654         // ----- HIDDEN FLAGS.
    655         // These start at the high bit and go down.
    656 
    657         /** Window flag: Enable touches to slide out of a window into neighboring
    658          * windows in mid-gesture instead of being captured for the duration of
    659          * the gesture.
    660          *
    661          * This flag changes the behavior of touch focus for this window only.
    662          * Touches can slide out of the window but they cannot necessarily slide
    663          * back in (unless the other window with touch focus permits it).
    664          *
    665          * {@hide}
    666          */
    667         public static final int FLAG_SLIPPERY = 0x04000000;
    668 
    669         /**
    670          * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
    671          * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
    672          * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
    673          * this flag is set.
    674          *
    675          * (Note that Action Bars, when available, are the preferred way to offer additional
    676          * functions otherwise accessed via an options menu.)
    677          *
    678          * {@hide}
    679          */
    680         public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
    681 
    682         /** Window flag: *sigh* The lock screen wants to continue running its
    683          * animation while it is fading.  A kind-of hack to allow this.  Maybe
    684          * in the future we just make this the default behavior.
    685          *
    686          * {@hide} */
    687         public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000;
    688 
    689         /** Window flag: special flag to limit the size of the window to be
    690          * original size ([320x480] x density). Used to create window for applications
    691          * running under compatibility mode.
    692          *
    693          * {@hide} */
    694         public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
    695 
    696         /** Window flag: a special option intended for system dialogs.  When
    697          * this flag is set, the window will demand focus unconditionally when
    698          * it is created.
    699          * {@hide} */
    700         public static final int FLAG_SYSTEM_ERROR = 0x40000000;
    701 
    702         /**
    703          * Various behavioral options/flags.  Default is none.
    704          *
    705          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
    706          * @see #FLAG_DIM_BEHIND
    707          * @see #FLAG_NOT_FOCUSABLE
    708          * @see #FLAG_NOT_TOUCHABLE
    709          * @see #FLAG_NOT_TOUCH_MODAL
    710          * @see #FLAG_TOUCHABLE_WHEN_WAKING
    711          * @see #FLAG_KEEP_SCREEN_ON
    712          * @see #FLAG_LAYOUT_IN_SCREEN
    713          * @see #FLAG_LAYOUT_NO_LIMITS
    714          * @see #FLAG_FULLSCREEN
    715          * @see #FLAG_FORCE_NOT_FULLSCREEN
    716          * @see #FLAG_DITHER
    717          * @see #FLAG_SECURE
    718          * @see #FLAG_SCALED
    719          * @see #FLAG_IGNORE_CHEEK_PRESSES
    720          * @see #FLAG_LAYOUT_INSET_DECOR
    721          * @see #FLAG_ALT_FOCUSABLE_IM
    722          * @see #FLAG_WATCH_OUTSIDE_TOUCH
    723          * @see #FLAG_SHOW_WHEN_LOCKED
    724          * @see #FLAG_SHOW_WALLPAPER
    725          * @see #FLAG_TURN_SCREEN_ON
    726          * @see #FLAG_DISMISS_KEYGUARD
    727          * @see #FLAG_SPLIT_TOUCH
    728          * @see #FLAG_HARDWARE_ACCELERATED
    729          */
    730         @ViewDebug.ExportedProperty(flagMapping = {
    731             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
    732                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
    733             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
    734                     name = "FLAG_DIM_BEHIND"),
    735             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
    736                     name = "FLAG_BLUR_BEHIND"),
    737             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
    738                     name = "FLAG_NOT_FOCUSABLE"),
    739             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
    740                     name = "FLAG_NOT_TOUCHABLE"),
    741             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
    742                     name = "FLAG_NOT_TOUCH_MODAL"),
    743             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
    744                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
    745             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
    746                     name = "FLAG_KEEP_SCREEN_ON"),
    747             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
    748                     name = "FLAG_LAYOUT_IN_SCREEN"),
    749             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
    750                     name = "FLAG_LAYOUT_NO_LIMITS"),
    751             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
    752                     name = "FLAG_FULLSCREEN"),
    753             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
    754                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
    755             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
    756                     name = "FLAG_DITHER"),
    757             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
    758                     name = "FLAG_SECURE"),
    759             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
    760                     name = "FLAG_SCALED"),
    761             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
    762                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
    763             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
    764                     name = "FLAG_LAYOUT_INSET_DECOR"),
    765             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
    766                     name = "FLAG_ALT_FOCUSABLE_IM"),
    767             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
    768                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
    769             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
    770                     name = "FLAG_SHOW_WHEN_LOCKED"),
    771             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
    772                     name = "FLAG_SHOW_WALLPAPER"),
    773             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
    774                     name = "FLAG_TURN_SCREEN_ON"),
    775             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
    776                     name = "FLAG_DISMISS_KEYGUARD"),
    777             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
    778                     name = "FLAG_SPLIT_TOUCH"),
    779             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
    780                     name = "FLAG_HARDWARE_ACCELERATED")
    781         })
    782         public int flags;
    783 
    784         /**
    785          * If the window has requested hardware acceleration, but this is not
    786          * allowed in the process it is in, then still render it as if it is
    787          * hardware accelerated.  This is used for the starting preview windows
    788          * in the system process, which don't need to have the overhead of
    789          * hardware acceleration (they are just a static rendering), but should
    790          * be rendered as much to match the actual window of the app even if it
    791          * is hardware accelerated.
    792          * Even if the window isn't hardware accelerated, still do its rendering
    793          * as if it is.
    794          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
    795          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
    796          * is generally disabled. This flag must be specified in addition to
    797          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
    798          * windows.
    799          *
    800          * @hide
    801          */
    802         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
    803 
    804         /**
    805          * In the system process, we globally do not use hardware acceleration
    806          * because there are many threads doing UI there and they an conflict.
    807          * If certain parts of the UI that really do want to use hardware
    808          * acceleration, this flag can be set to force it.  This is basically
    809          * for the lock screen.  Anyone else using it, you are probably wrong.
    810          *
    811          * @hide
    812          */
    813         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
    814 
    815         /**
    816          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
    817          * may elect to skp these notifications if they are no doing anything productive with
    818          * them (they do not affect the wallpaper scrolling operation) by calling
    819          * {@link
    820          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
    821          *
    822          * @hide
    823          */
    824         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
    825 
    826         /**
    827          * This is set for a window that has explicitly specified its
    828          * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
    829          * appropriate one to use.  If this is not set, we should look at
    830          * windows behind it to determine the appropriate value.
    831          *
    832          * @hide
    833          */
    834         public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
    835 
    836         /**
    837          * Control flags that are private to the platform.
    838          * @hide
    839          */
    840         public int privateFlags;
    841 
    842         /**
    843          * Given a particular set of window manager flags, determine whether
    844          * such a window may be a target for an input method when it has
    845          * focus.  In particular, this checks the
    846          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
    847          * flags and returns true if the combination of the two corresponds
    848          * to a window that needs to be behind the input method so that the
    849          * user can type into it.
    850          *
    851          * @param flags The current window manager flags.
    852          *
    853          * @return Returns true if such a window should be behind/interact
    854          * with an input method, false if not.
    855          */
    856         public static boolean mayUseInputMethod(int flags) {
    857             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
    858                 case 0:
    859                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
    860                     return true;
    861             }
    862             return false;
    863         }
    864 
    865         /**
    866          * Mask for {@link #softInputMode} of the bits that determine the
    867          * desired visibility state of the soft input area for this window.
    868          */
    869         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
    870 
    871         /**
    872          * Visibility state for {@link #softInputMode}: no state has been specified.
    873          */
    874         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
    875 
    876         /**
    877          * Visibility state for {@link #softInputMode}: please don't change the state of
    878          * the soft input area.
    879          */
    880         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
    881 
    882         /**
    883          * Visibility state for {@link #softInputMode}: please hide any soft input
    884          * area when normally appropriate (when the user is navigating
    885          * forward to your window).
    886          */
    887         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
    888 
    889         /**
    890          * Visibility state for {@link #softInputMode}: please always hide any
    891          * soft input area when this window receives focus.
    892          */
    893         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
    894 
    895         /**
    896          * Visibility state for {@link #softInputMode}: please show the soft
    897          * input area when normally appropriate (when the user is navigating
    898          * forward to your window).
    899          */
    900         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
    901 
    902         /**
    903          * Visibility state for {@link #softInputMode}: please always make the
    904          * soft input area visible when this window receives input focus.
    905          */
    906         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
    907 
    908         /**
    909          * Mask for {@link #softInputMode} of the bits that determine the
    910          * way that the window should be adjusted to accommodate the soft
    911          * input window.
    912          */
    913         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
    914 
    915         /** Adjustment option for {@link #softInputMode}: nothing specified.
    916          * The system will try to pick one or
    917          * the other depending on the contents of the window.
    918          */
    919         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
    920 
    921         /** Adjustment option for {@link #softInputMode}: set to allow the
    922          * window to be resized when an input
    923          * method is shown, so that its contents are not covered by the input
    924          * method.  This can <em>not</em> be combined with
    925          * {@link #SOFT_INPUT_ADJUST_PAN}; if
    926          * neither of these are set, then the system will try to pick one or
    927          * the other depending on the contents of the window.
    928          */
    929         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
    930 
    931         /** Adjustment option for {@link #softInputMode}: set to have a window
    932          * pan when an input method is
    933          * shown, so it doesn't need to deal with resizing but just panned
    934          * by the framework to ensure the current input focus is visible.  This
    935          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
    936          * neither of these are set, then the system will try to pick one or
    937          * the other depending on the contents of the window.
    938          */
    939         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
    940 
    941         /** Adjustment option for {@link #softInputMode}: set to have a window
    942          * not adjust for a shown input method.  The window will not be resized,
    943          * and it will not be panned to make its focus visible.
    944          */
    945         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
    946 
    947         /**
    948          * Bit for {@link #softInputMode}: set when the user has navigated
    949          * forward to the window.  This is normally set automatically for
    950          * you by the system, though you may want to set it in certain cases
    951          * when you are displaying a window yourself.  This flag will always
    952          * be cleared automatically after the window is displayed.
    953          */
    954         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
    955 
    956         /**
    957          * Desired operating mode for any soft input area.  May be any combination
    958          * of:
    959          *
    960          * <ul>
    961          * <li> One of the visibility states
    962          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
    963          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
    964          * {@link #SOFT_INPUT_STATE_VISIBLE}.
    965          * <li> One of the adjustment options
    966          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
    967          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
    968          * {@link #SOFT_INPUT_ADJUST_PAN}.
    969          */
    970         public int softInputMode;
    971 
    972         /**
    973          * Placement of window within the screen as per {@link Gravity}.  Both
    974          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
    975          * android.graphics.Rect) Gravity.apply} and
    976          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
    977          * Gravity.applyDisplay} are used during window layout, with this value
    978          * given as the desired gravity.  For example you can specify
    979          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
    980          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
    981          * to control the behavior of
    982          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
    983          * Gravity.applyDisplay}.
    984          *
    985          * @see Gravity
    986          */
    987         public int gravity;
    988 
    989         /**
    990          * The horizontal margin, as a percentage of the container's width,
    991          * between the container and the widget.  See
    992          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
    993          * android.graphics.Rect) Gravity.apply} for how this is used.  This
    994          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
    995          */
    996         public float horizontalMargin;
    997 
    998         /**
    999          * The vertical margin, as a percentage of the container's height,
   1000          * between the container and the widget.  See
   1001          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1002          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1003          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
   1004          */
   1005         public float verticalMargin;
   1006 
   1007         /**
   1008          * The desired bitmap format.  May be one of the constants in
   1009          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
   1010          */
   1011         public int format;
   1012 
   1013         /**
   1014          * A style resource defining the animations to use for this window.
   1015          * This must be a system resource; it can not be an application resource
   1016          * because the window manager does not have access to applications.
   1017          */
   1018         public int windowAnimations;
   1019 
   1020         /**
   1021          * An alpha value to apply to this entire window.
   1022          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
   1023          */
   1024         public float alpha = 1.0f;
   1025 
   1026         /**
   1027          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
   1028          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
   1029          * dim.
   1030          */
   1031         public float dimAmount = 1.0f;
   1032 
   1033         /**
   1034          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
   1035          * indicating that the brightness value is not overridden for this window
   1036          * and normal brightness policy should be used.
   1037          */
   1038         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
   1039 
   1040         /**
   1041          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1042          * indicating that the screen or button backlight brightness should be set
   1043          * to the lowest value when this window is in front.
   1044          */
   1045         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
   1046 
   1047         /**
   1048          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1049          * indicating that the screen or button backlight brightness should be set
   1050          * to the hightest value when this window is in front.
   1051          */
   1052         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
   1053 
   1054         /**
   1055          * This can be used to override the user's preferred brightness of
   1056          * the screen.  A value of less than 0, the default, means to use the
   1057          * preferred screen brightness.  0 to 1 adjusts the brightness from
   1058          * dark to full bright.
   1059          */
   1060         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1061 
   1062         /**
   1063          * This can be used to override the standard behavior of the button and
   1064          * keyboard backlights.  A value of less than 0, the default, means to
   1065          * use the standard backlight behavior.  0 to 1 adjusts the brightness
   1066          * from dark to full bright.
   1067          */
   1068         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1069 
   1070         /**
   1071          * Identifier for this window.  This will usually be filled in for
   1072          * you.
   1073          */
   1074         public IBinder token = null;
   1075 
   1076         /**
   1077          * Name of the package owning this window.
   1078          */
   1079         public String packageName = null;
   1080 
   1081         /**
   1082          * Specific orientation value for a window.
   1083          * May be any of the same values allowed
   1084          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
   1085          * If not set, a default value of
   1086          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
   1087          * will be used.
   1088          */
   1089         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
   1090 
   1091         /**
   1092          * Control the visibility of the status bar.
   1093          *
   1094          * @see View#STATUS_BAR_VISIBLE
   1095          * @see View#STATUS_BAR_HIDDEN
   1096          */
   1097         public int systemUiVisibility;
   1098 
   1099         /**
   1100          * @hide
   1101          * The ui visibility as requested by the views in this hierarchy.
   1102          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
   1103          */
   1104         public int subtreeSystemUiVisibility;
   1105 
   1106         /**
   1107          * Get callbacks about the system ui visibility changing.
   1108          *
   1109          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
   1110          *
   1111          * @hide
   1112          */
   1113         public boolean hasSystemUiListeners;
   1114 
   1115         /**
   1116          * When this window has focus, disable touch pad pointer gesture processing.
   1117          * The window will receive raw position updates from the touch pad instead
   1118          * of pointer movements and synthetic touch events.
   1119          *
   1120          * @hide
   1121          */
   1122         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
   1123 
   1124         /**
   1125          * Does not construct an input channel for this window.  The channel will therefore
   1126          * be incapable of receiving input.
   1127          *
   1128          * @hide
   1129          */
   1130         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
   1131 
   1132         /**
   1133          * Control special features of the input subsystem.
   1134          *
   1135          * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
   1136          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
   1137          * @hide
   1138          */
   1139         public int inputFeatures;
   1140 
   1141         public LayoutParams() {
   1142             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1143             type = TYPE_APPLICATION;
   1144             format = PixelFormat.OPAQUE;
   1145         }
   1146 
   1147         public LayoutParams(int _type) {
   1148             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1149             type = _type;
   1150             format = PixelFormat.OPAQUE;
   1151         }
   1152 
   1153         public LayoutParams(int _type, int _flags) {
   1154             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1155             type = _type;
   1156             flags = _flags;
   1157             format = PixelFormat.OPAQUE;
   1158         }
   1159 
   1160         public LayoutParams(int _type, int _flags, int _format) {
   1161             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1162             type = _type;
   1163             flags = _flags;
   1164             format = _format;
   1165         }
   1166 
   1167         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
   1168             super(w, h);
   1169             type = _type;
   1170             flags = _flags;
   1171             format = _format;
   1172         }
   1173 
   1174         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
   1175                 int _flags, int _format) {
   1176             super(w, h);
   1177             x = xpos;
   1178             y = ypos;
   1179             type = _type;
   1180             flags = _flags;
   1181             format = _format;
   1182         }
   1183 
   1184         public final void setTitle(CharSequence title) {
   1185             if (null == title)
   1186                 title = "";
   1187 
   1188             mTitle = TextUtils.stringOrSpannedString(title);
   1189         }
   1190 
   1191         public final CharSequence getTitle() {
   1192             return mTitle;
   1193         }
   1194 
   1195         public int describeContents() {
   1196             return 0;
   1197         }
   1198 
   1199         public void writeToParcel(Parcel out, int parcelableFlags) {
   1200             out.writeInt(width);
   1201             out.writeInt(height);
   1202             out.writeInt(x);
   1203             out.writeInt(y);
   1204             out.writeInt(type);
   1205             out.writeInt(flags);
   1206             out.writeInt(privateFlags);
   1207             out.writeInt(softInputMode);
   1208             out.writeInt(gravity);
   1209             out.writeFloat(horizontalMargin);
   1210             out.writeFloat(verticalMargin);
   1211             out.writeInt(format);
   1212             out.writeInt(windowAnimations);
   1213             out.writeFloat(alpha);
   1214             out.writeFloat(dimAmount);
   1215             out.writeFloat(screenBrightness);
   1216             out.writeFloat(buttonBrightness);
   1217             out.writeStrongBinder(token);
   1218             out.writeString(packageName);
   1219             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
   1220             out.writeInt(screenOrientation);
   1221             out.writeInt(systemUiVisibility);
   1222             out.writeInt(subtreeSystemUiVisibility);
   1223             out.writeInt(hasSystemUiListeners ? 1 : 0);
   1224             out.writeInt(inputFeatures);
   1225         }
   1226 
   1227         public static final Parcelable.Creator<LayoutParams> CREATOR
   1228                     = new Parcelable.Creator<LayoutParams>() {
   1229             public LayoutParams createFromParcel(Parcel in) {
   1230                 return new LayoutParams(in);
   1231             }
   1232 
   1233             public LayoutParams[] newArray(int size) {
   1234                 return new LayoutParams[size];
   1235             }
   1236         };
   1237 
   1238 
   1239         public LayoutParams(Parcel in) {
   1240             width = in.readInt();
   1241             height = in.readInt();
   1242             x = in.readInt();
   1243             y = in.readInt();
   1244             type = in.readInt();
   1245             flags = in.readInt();
   1246             privateFlags = in.readInt();
   1247             softInputMode = in.readInt();
   1248             gravity = in.readInt();
   1249             horizontalMargin = in.readFloat();
   1250             verticalMargin = in.readFloat();
   1251             format = in.readInt();
   1252             windowAnimations = in.readInt();
   1253             alpha = in.readFloat();
   1254             dimAmount = in.readFloat();
   1255             screenBrightness = in.readFloat();
   1256             buttonBrightness = in.readFloat();
   1257             token = in.readStrongBinder();
   1258             packageName = in.readString();
   1259             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   1260             screenOrientation = in.readInt();
   1261             systemUiVisibility = in.readInt();
   1262             subtreeSystemUiVisibility = in.readInt();
   1263             hasSystemUiListeners = in.readInt() != 0;
   1264             inputFeatures = in.readInt();
   1265         }
   1266 
   1267         @SuppressWarnings({"PointlessBitwiseExpression"})
   1268         public static final int LAYOUT_CHANGED = 1<<0;
   1269         public static final int TYPE_CHANGED = 1<<1;
   1270         public static final int FLAGS_CHANGED = 1<<2;
   1271         public static final int FORMAT_CHANGED = 1<<3;
   1272         public static final int ANIMATION_CHANGED = 1<<4;
   1273         public static final int DIM_AMOUNT_CHANGED = 1<<5;
   1274         public static final int TITLE_CHANGED = 1<<6;
   1275         public static final int ALPHA_CHANGED = 1<<7;
   1276         public static final int MEMORY_TYPE_CHANGED = 1<<8;
   1277         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
   1278         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
   1279         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
   1280         /** {@hide} */
   1281         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
   1282         /** {@hide} */
   1283         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
   1284         /** {@hide} */
   1285         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
   1286         /** {@hide} */
   1287         public static final int INPUT_FEATURES_CHANGED = 1<<15;
   1288         /** {@hide} */
   1289         public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
   1290         /** {@hide} */
   1291         public static final int EVERYTHING_CHANGED = 0xffffffff;
   1292 
   1293         // internal buffer to backup/restore parameters under compatibility mode.
   1294         private int[] mCompatibilityParamsBackup = null;
   1295 
   1296         public final int copyFrom(LayoutParams o) {
   1297             int changes = 0;
   1298 
   1299             if (width != o.width) {
   1300                 width = o.width;
   1301                 changes |= LAYOUT_CHANGED;
   1302             }
   1303             if (height != o.height) {
   1304                 height = o.height;
   1305                 changes |= LAYOUT_CHANGED;
   1306             }
   1307             if (x != o.x) {
   1308                 x = o.x;
   1309                 changes |= LAYOUT_CHANGED;
   1310             }
   1311             if (y != o.y) {
   1312                 y = o.y;
   1313                 changes |= LAYOUT_CHANGED;
   1314             }
   1315             if (horizontalWeight != o.horizontalWeight) {
   1316                 horizontalWeight = o.horizontalWeight;
   1317                 changes |= LAYOUT_CHANGED;
   1318             }
   1319             if (verticalWeight != o.verticalWeight) {
   1320                 verticalWeight = o.verticalWeight;
   1321                 changes |= LAYOUT_CHANGED;
   1322             }
   1323             if (horizontalMargin != o.horizontalMargin) {
   1324                 horizontalMargin = o.horizontalMargin;
   1325                 changes |= LAYOUT_CHANGED;
   1326             }
   1327             if (verticalMargin != o.verticalMargin) {
   1328                 verticalMargin = o.verticalMargin;
   1329                 changes |= LAYOUT_CHANGED;
   1330             }
   1331             if (type != o.type) {
   1332                 type = o.type;
   1333                 changes |= TYPE_CHANGED;
   1334             }
   1335             if (flags != o.flags) {
   1336                 flags = o.flags;
   1337                 changes |= FLAGS_CHANGED;
   1338             }
   1339             if (privateFlags != o.privateFlags) {
   1340                 privateFlags = o.privateFlags;
   1341                 changes |= PRIVATE_FLAGS_CHANGED;
   1342             }
   1343             if (softInputMode != o.softInputMode) {
   1344                 softInputMode = o.softInputMode;
   1345                 changes |= SOFT_INPUT_MODE_CHANGED;
   1346             }
   1347             if (gravity != o.gravity) {
   1348                 gravity = o.gravity;
   1349                 changes |= LAYOUT_CHANGED;
   1350             }
   1351             if (format != o.format) {
   1352                 format = o.format;
   1353                 changes |= FORMAT_CHANGED;
   1354             }
   1355             if (windowAnimations != o.windowAnimations) {
   1356                 windowAnimations = o.windowAnimations;
   1357                 changes |= ANIMATION_CHANGED;
   1358             }
   1359             if (token == null) {
   1360                 // NOTE: token only copied if the recipient doesn't
   1361                 // already have one.
   1362                 token = o.token;
   1363             }
   1364             if (packageName == null) {
   1365                 // NOTE: packageName only copied if the recipient doesn't
   1366                 // already have one.
   1367                 packageName = o.packageName;
   1368             }
   1369             if (!mTitle.equals(o.mTitle)) {
   1370                 mTitle = o.mTitle;
   1371                 changes |= TITLE_CHANGED;
   1372             }
   1373             if (alpha != o.alpha) {
   1374                 alpha = o.alpha;
   1375                 changes |= ALPHA_CHANGED;
   1376             }
   1377             if (dimAmount != o.dimAmount) {
   1378                 dimAmount = o.dimAmount;
   1379                 changes |= DIM_AMOUNT_CHANGED;
   1380             }
   1381             if (screenBrightness != o.screenBrightness) {
   1382                 screenBrightness = o.screenBrightness;
   1383                 changes |= SCREEN_BRIGHTNESS_CHANGED;
   1384             }
   1385             if (buttonBrightness != o.buttonBrightness) {
   1386                 buttonBrightness = o.buttonBrightness;
   1387                 changes |= BUTTON_BRIGHTNESS_CHANGED;
   1388             }
   1389 
   1390             if (screenOrientation != o.screenOrientation) {
   1391                 screenOrientation = o.screenOrientation;
   1392                 changes |= SCREEN_ORIENTATION_CHANGED;
   1393             }
   1394 
   1395             if (systemUiVisibility != o.systemUiVisibility
   1396                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
   1397                 systemUiVisibility = o.systemUiVisibility;
   1398                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
   1399                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
   1400             }
   1401 
   1402             if (hasSystemUiListeners != o.hasSystemUiListeners) {
   1403                 hasSystemUiListeners = o.hasSystemUiListeners;
   1404                 changes |= SYSTEM_UI_LISTENER_CHANGED;
   1405             }
   1406 
   1407             if (inputFeatures != o.inputFeatures) {
   1408                 inputFeatures = o.inputFeatures;
   1409                 changes |= INPUT_FEATURES_CHANGED;
   1410             }
   1411 
   1412             return changes;
   1413         }
   1414 
   1415         @Override
   1416         public String debug(String output) {
   1417             output += "Contents of " + this + ":";
   1418             Log.d("Debug", output);
   1419             output = super.debug("");
   1420             Log.d("Debug", output);
   1421             Log.d("Debug", "");
   1422             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
   1423             return "";
   1424         }
   1425 
   1426         @Override
   1427         public String toString() {
   1428             StringBuilder sb = new StringBuilder(256);
   1429             sb.append("WM.LayoutParams{");
   1430             sb.append("(");
   1431             sb.append(x);
   1432             sb.append(',');
   1433             sb.append(y);
   1434             sb.append(")(");
   1435             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
   1436             sb.append('x');
   1437             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
   1438             sb.append(")");
   1439             if (horizontalMargin != 0) {
   1440                 sb.append(" hm=");
   1441                 sb.append(horizontalMargin);
   1442             }
   1443             if (verticalMargin != 0) {
   1444                 sb.append(" vm=");
   1445                 sb.append(verticalMargin);
   1446             }
   1447             if (gravity != 0) {
   1448                 sb.append(" gr=#");
   1449                 sb.append(Integer.toHexString(gravity));
   1450             }
   1451             if (softInputMode != 0) {
   1452                 sb.append(" sim=#");
   1453                 sb.append(Integer.toHexString(softInputMode));
   1454             }
   1455             sb.append(" ty=");
   1456             sb.append(type);
   1457             sb.append(" fl=#");
   1458             sb.append(Integer.toHexString(flags));
   1459             if (privateFlags != 0) {
   1460                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
   1461             }
   1462             if (format != PixelFormat.OPAQUE) {
   1463                 sb.append(" fmt=");
   1464                 sb.append(format);
   1465             }
   1466             if (windowAnimations != 0) {
   1467                 sb.append(" wanim=0x");
   1468                 sb.append(Integer.toHexString(windowAnimations));
   1469             }
   1470             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
   1471                 sb.append(" or=");
   1472                 sb.append(screenOrientation);
   1473             }
   1474             if (alpha != 1.0f) {
   1475                 sb.append(" alpha=");
   1476                 sb.append(alpha);
   1477             }
   1478             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   1479                 sb.append(" sbrt=");
   1480                 sb.append(screenBrightness);
   1481             }
   1482             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   1483                 sb.append(" bbrt=");
   1484                 sb.append(buttonBrightness);
   1485             }
   1486             if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
   1487                 sb.append(" compatible=true");
   1488             }
   1489             if (systemUiVisibility != 0) {
   1490                 sb.append(" sysui=0x");
   1491                 sb.append(Integer.toHexString(systemUiVisibility));
   1492             }
   1493             if (subtreeSystemUiVisibility != 0) {
   1494                 sb.append(" vsysui=0x");
   1495                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
   1496             }
   1497             if (hasSystemUiListeners) {
   1498                 sb.append(" sysuil=");
   1499                 sb.append(hasSystemUiListeners);
   1500             }
   1501             if (inputFeatures != 0) {
   1502                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
   1503             }
   1504             sb.append('}');
   1505             return sb.toString();
   1506         }
   1507 
   1508         /**
   1509          * Scale the layout params' coordinates and size.
   1510          * @hide
   1511          */
   1512         public void scale(float scale) {
   1513             x = (int) (x * scale + 0.5f);
   1514             y = (int) (y * scale + 0.5f);
   1515             if (width > 0) {
   1516                 width = (int) (width * scale + 0.5f);
   1517             }
   1518             if (height > 0) {
   1519                 height = (int) (height * scale + 0.5f);
   1520             }
   1521         }
   1522 
   1523         /**
   1524          * Backup the layout parameters used in compatibility mode.
   1525          * @see LayoutParams#restore()
   1526          */
   1527         void backup() {
   1528             int[] backup = mCompatibilityParamsBackup;
   1529             if (backup == null) {
   1530                 // we backup 4 elements, x, y, width, height
   1531                 backup = mCompatibilityParamsBackup = new int[4];
   1532             }
   1533             backup[0] = x;
   1534             backup[1] = y;
   1535             backup[2] = width;
   1536             backup[3] = height;
   1537         }
   1538 
   1539         /**
   1540          * Restore the layout params' coordinates, size and gravity
   1541          * @see LayoutParams#backup()
   1542          */
   1543         void restore() {
   1544             int[] backup = mCompatibilityParamsBackup;
   1545             if (backup != null) {
   1546                 x = backup[0];
   1547                 y = backup[1];
   1548                 width = backup[2];
   1549                 height = backup[3];
   1550             }
   1551         }
   1552 
   1553         private CharSequence mTitle = "";
   1554     }
   1555 }
   1556