1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.content.pm.ActivityInfo; 20 import android.graphics.PixelFormat; 21 import android.os.IBinder; 22 import android.os.Parcel; 23 import android.os.Parcelable; 24 import android.text.TextUtils; 25 import android.util.Log; 26 27 28 /** 29 * The interface that apps use to talk to the window manager. 30 * <p> 31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 32 * 33 * @see android.content.Context#getSystemService 34 * @see android.content.Context#WINDOW_SERVICE 35 */ 36 public interface WindowManager extends ViewManager { 37 /** 38 * Exception that is thrown when trying to add view whose 39 * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token} 40 * is invalid. 41 */ 42 public static class BadTokenException extends RuntimeException { 43 public BadTokenException() { 44 } 45 46 public BadTokenException(String name) { 47 super(name); 48 } 49 } 50 51 /** 52 * Use this method to get the default Display object. 53 * 54 * @return default Display object 55 */ 56 public Display getDefaultDisplay(); 57 58 /** 59 * Special variation of {@link #removeView} that immediately invokes 60 * the given view hierarchy's {@link View#onDetachedFromWindow() 61 * View.onDetachedFromWindow()} methods before returning. This is not 62 * for normal applications; using it correctly requires great care. 63 * 64 * @param view The view to be removed. 65 */ 66 public void removeViewImmediate(View view); 67 68 /** 69 * Return true if this window manager is configured to request hardware 70 * accelerated windows. This does <em>not</em> guarantee that they will 71 * actually be accelerated, since that depends on the device supporting them. 72 * @hide 73 */ 74 public boolean isHardwareAccelerated(); 75 76 public static class LayoutParams extends ViewGroup.LayoutParams 77 implements Parcelable { 78 /** 79 * X position for this window. With the default gravity it is ignored. 80 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 81 * {@link Gravity#END} it provides an offset from the given edge. 82 */ 83 @ViewDebug.ExportedProperty 84 public int x; 85 86 /** 87 * Y position for this window. With the default gravity it is ignored. 88 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 89 * an offset from the given edge. 90 */ 91 @ViewDebug.ExportedProperty 92 public int y; 93 94 /** 95 * Indicates how much of the extra space will be allocated horizontally 96 * to the view associated with these LayoutParams. Specify 0 if the view 97 * should not be stretched. Otherwise the extra pixels will be pro-rated 98 * among all views whose weight is greater than 0. 99 */ 100 @ViewDebug.ExportedProperty 101 public float horizontalWeight; 102 103 /** 104 * Indicates how much of the extra space will be allocated vertically 105 * to the view associated with these LayoutParams. Specify 0 if the view 106 * should not be stretched. Otherwise the extra pixels will be pro-rated 107 * among all views whose weight is greater than 0. 108 */ 109 @ViewDebug.ExportedProperty 110 public float verticalWeight; 111 112 /** 113 * The general type of window. There are three main classes of 114 * window types: 115 * <ul> 116 * <li> <strong>Application windows</strong> (ranging from 117 * {@link #FIRST_APPLICATION_WINDOW} to 118 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 119 * windows. For these types of windows, the {@link #token} must be 120 * set to the token of the activity they are a part of (this will 121 * normally be done for you if {@link #token} is null). 122 * <li> <strong>Sub-windows</strong> (ranging from 123 * {@link #FIRST_SUB_WINDOW} to 124 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 125 * window. For these types of windows, the {@link #token} must be 126 * the token of the window it is attached to. 127 * <li> <strong>System windows</strong> (ranging from 128 * {@link #FIRST_SYSTEM_WINDOW} to 129 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 130 * use by the system for specific purposes. They should not normally 131 * be used by applications, and a special permission is required 132 * to use them. 133 * </ul> 134 * 135 * @see #TYPE_BASE_APPLICATION 136 * @see #TYPE_APPLICATION 137 * @see #TYPE_APPLICATION_STARTING 138 * @see #TYPE_APPLICATION_PANEL 139 * @see #TYPE_APPLICATION_MEDIA 140 * @see #TYPE_APPLICATION_SUB_PANEL 141 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 142 * @see #TYPE_STATUS_BAR 143 * @see #TYPE_SEARCH_BAR 144 * @see #TYPE_PHONE 145 * @see #TYPE_SYSTEM_ALERT 146 * @see #TYPE_KEYGUARD 147 * @see #TYPE_TOAST 148 * @see #TYPE_SYSTEM_OVERLAY 149 * @see #TYPE_PRIORITY_PHONE 150 * @see #TYPE_STATUS_BAR_PANEL 151 * @see #TYPE_SYSTEM_DIALOG 152 * @see #TYPE_KEYGUARD_DIALOG 153 * @see #TYPE_SYSTEM_ERROR 154 * @see #TYPE_INPUT_METHOD 155 * @see #TYPE_INPUT_METHOD_DIALOG 156 */ 157 @ViewDebug.ExportedProperty(mapping = { 158 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 159 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 160 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 161 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 162 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 163 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 164 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 165 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 166 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 167 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 168 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 169 @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"), 170 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 171 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 172 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 173 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 174 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 175 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 176 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 177 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 178 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 179 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 180 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 181 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 182 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 183 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 184 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 185 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 186 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 187 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 188 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS") 189 }) 190 public int type; 191 192 /** 193 * Start of window types that represent normal application windows. 194 */ 195 public static final int FIRST_APPLICATION_WINDOW = 1; 196 197 /** 198 * Window type: an application window that serves as the "base" window 199 * of the overall application; all other application windows will 200 * appear on top of it. 201 */ 202 public static final int TYPE_BASE_APPLICATION = 1; 203 204 /** 205 * Window type: a normal application window. The {@link #token} must be 206 * an Activity token identifying who the window belongs to. 207 */ 208 public static final int TYPE_APPLICATION = 2; 209 210 /** 211 * Window type: special application window that is displayed while the 212 * application is starting. Not for use by applications themselves; 213 * this is used by the system to display something until the 214 * application can show its own windows. 215 */ 216 public static final int TYPE_APPLICATION_STARTING = 3; 217 218 /** 219 * End of types of application windows. 220 */ 221 public static final int LAST_APPLICATION_WINDOW = 99; 222 223 /** 224 * Start of types of sub-windows. The {@link #token} of these windows 225 * must be set to the window they are attached to. These types of 226 * windows are kept next to their attached window in Z-order, and their 227 * coordinate space is relative to their attached window. 228 */ 229 public static final int FIRST_SUB_WINDOW = 1000; 230 231 /** 232 * Window type: a panel on top of an application window. These windows 233 * appear on top of their attached window. 234 */ 235 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 236 237 /** 238 * Window type: window for showing media (e.g. video). These windows 239 * are displayed behind their attached window. 240 */ 241 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 242 243 /** 244 * Window type: a sub-panel on top of an application window. These 245 * windows are displayed on top their attached window and any 246 * {@link #TYPE_APPLICATION_PANEL} panels. 247 */ 248 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 249 250 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 251 * of the window happens as that of a top-level window, <em>not</em> 252 * as a child of its container. 253 */ 254 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 255 256 /** 257 * Window type: window for showing overlays on top of media windows. 258 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 259 * application window. They should be translucent to be useful. This 260 * is a big ugly hack so: 261 * @hide 262 */ 263 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 264 265 /** 266 * End of types of sub-windows. 267 */ 268 public static final int LAST_SUB_WINDOW = 1999; 269 270 /** 271 * Start of system-specific window types. These are not normally 272 * created by applications. 273 */ 274 public static final int FIRST_SYSTEM_WINDOW = 2000; 275 276 /** 277 * Window type: the status bar. There can be only one status bar 278 * window; it is placed at the top of the screen, and all other 279 * windows are shifted down so they are below it. 280 */ 281 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 282 283 /** 284 * Window type: the search bar. There can be only one search bar 285 * window; it is placed at the top of the screen. 286 */ 287 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 288 289 /** 290 * Window type: phone. These are non-application windows providing 291 * user interaction with the phone (in particular incoming calls). 292 * These windows are normally placed above all applications, but behind 293 * the status bar. 294 */ 295 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 296 297 /** 298 * Window type: system window, such as low power alert. These windows 299 * are always on top of application windows. 300 */ 301 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 302 303 /** 304 * Window type: keyguard window. 305 */ 306 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 307 308 /** 309 * Window type: transient notifications. 310 */ 311 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 312 313 /** 314 * Window type: system overlay windows, which need to be displayed 315 * on top of everything else. These windows must not take input 316 * focus, or they will interfere with the keyguard. 317 */ 318 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 319 320 /** 321 * Window type: priority phone UI, which needs to be displayed even if 322 * the keyguard is active. These windows must not take input 323 * focus, or they will interfere with the keyguard. 324 */ 325 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 326 327 /** 328 * Window type: panel that slides out from the status bar 329 */ 330 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 331 332 /** 333 * Window type: dialogs that the keyguard shows 334 */ 335 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 336 337 /** 338 * Window type: internal system error windows, appear on top of 339 * everything they can. 340 */ 341 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 342 343 /** 344 * Window type: internal input methods windows, which appear above 345 * the normal UI. Application windows may be resized or panned to keep 346 * the input focus visible while this window is displayed. 347 */ 348 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 349 350 /** 351 * Window type: internal input methods dialog windows, which appear above 352 * the current input method window. 353 */ 354 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 355 356 /** 357 * Window type: wallpaper window, placed behind any window that wants 358 * to sit on top of the wallpaper. 359 */ 360 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 361 362 /** 363 * Window type: panel that slides out from over the status bar 364 */ 365 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 366 367 /** 368 * Window type: secure system overlay windows, which need to be displayed 369 * on top of everything else. These windows must not take input 370 * focus, or they will interfere with the keyguard. 371 * 372 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 373 * system itself is allowed to create these overlays. Applications cannot 374 * obtain permission to create secure system overlays. 375 * @hide 376 */ 377 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 378 379 /** 380 * Window type: the drag-and-drop pseudowindow. There is only one 381 * drag layer (at most), and it is placed on top of all other windows. 382 * @hide 383 */ 384 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 385 386 /** 387 * Window type: panel that slides out from under the status bar 388 * @hide 389 */ 390 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 391 392 /** 393 * Window type: (mouse) pointer 394 * @hide 395 */ 396 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 397 398 /** 399 * Window type: Navigation bar (when distinct from status bar) 400 * @hide 401 */ 402 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 403 404 /** 405 * Window type: The volume level overlay/dialog shown when the user 406 * changes the system volume. 407 * @hide 408 */ 409 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 410 411 /** 412 * Window type: The boot progress dialog, goes on top of everything 413 * in the world. 414 * @hide 415 */ 416 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 417 418 /** 419 * Window type: Fake window to consume touch events when the navigation 420 * bar is hidden. 421 * @hide 422 */ 423 public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; 424 425 /** 426 * End of types of system windows. 427 */ 428 public static final int LAST_SYSTEM_WINDOW = 2999; 429 430 /** @deprecated this is ignored, this value is set automatically when needed. */ 431 @Deprecated 432 public static final int MEMORY_TYPE_NORMAL = 0; 433 /** @deprecated this is ignored, this value is set automatically when needed. */ 434 @Deprecated 435 public static final int MEMORY_TYPE_HARDWARE = 1; 436 /** @deprecated this is ignored, this value is set automatically when needed. */ 437 @Deprecated 438 public static final int MEMORY_TYPE_GPU = 2; 439 /** @deprecated this is ignored, this value is set automatically when needed. */ 440 @Deprecated 441 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 442 443 /** 444 * @deprecated this is ignored 445 */ 446 @Deprecated 447 public int memoryType; 448 449 /** Window flag: as long as this window is visible to the user, allow 450 * the lock screen to activate while the screen is on. 451 * This can be used independently, or in combination with 452 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 453 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 454 455 /** Window flag: everything behind this window will be dimmed. 456 * Use {@link #dimAmount} to control the amount of dim. */ 457 public static final int FLAG_DIM_BEHIND = 0x00000002; 458 459 /** Window flag: blur everything behind this window. 460 * @deprecated Blurring is no longer supported. */ 461 @Deprecated 462 public static final int FLAG_BLUR_BEHIND = 0x00000004; 463 464 /** Window flag: this window won't ever get key input focus, so the 465 * user can not send key or other button events to it. Those will 466 * instead go to whatever focusable window is behind it. This flag 467 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 468 * is explicitly set. 469 * 470 * <p>Setting this flag also implies that the window will not need to 471 * interact with 472 * a soft input method, so it will be Z-ordered and positioned 473 * independently of any active input method (typically this means it 474 * gets Z-ordered on top of the input method, so it can use the full 475 * screen for its content and cover the input method if needed. You 476 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 477 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 478 479 /** Window flag: this window can never receive touch events. */ 480 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 481 482 /** Window flag: Even when this window is focusable (its 483 * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events 484 * outside of the window to be sent to the windows behind it. Otherwise 485 * it will consume all pointer events itself, regardless of whether they 486 * are inside of the window. */ 487 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 488 489 /** Window flag: When set, if the device is asleep when the touch 490 * screen is pressed, you will receive this first touch event. Usually 491 * the first touch event is consumed by the system since the user can 492 * not see what they are pressing on. 493 */ 494 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 495 496 /** Window flag: as long as this window is visible to the user, keep 497 * the device's screen turned on and bright. */ 498 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 499 500 /** Window flag: place the window within the entire screen, ignoring 501 * decorations around the border (a.k.a. the status bar). The 502 * window must correctly position its contents to take the screen 503 * decoration into account. This flag is normally set for you 504 * by Window as described in {@link Window#setFlags}. */ 505 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 506 507 /** Window flag: allow window to extend outside of the screen. */ 508 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 509 510 /** Window flag: Hide all screen decorations (e.g. status bar) while 511 * this window is displayed. This allows the window to use the entire 512 * display space for itself -- the status bar will be hidden when 513 * an app window with this flag set is on the top layer. */ 514 public static final int FLAG_FULLSCREEN = 0x00000400; 515 516 /** Window flag: Override {@link #FLAG_FULLSCREEN and force the 517 * screen decorations (such as status bar) to be shown. */ 518 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 519 520 /** Window flag: turn on dithering when compositing this window to 521 * the screen. */ 522 public static final int FLAG_DITHER = 0x00001000; 523 524 /** Window flag: don't allow screen shots while this window is 525 * displayed. Maps to Surface.SECURE. */ 526 public static final int FLAG_SECURE = 0x00002000; 527 528 /** Window flag: a special mode where the layout parameters are used 529 * to perform scaling of the surface when it is composited to the 530 * screen. */ 531 public static final int FLAG_SCALED = 0x00004000; 532 533 /** Window flag: intended for windows that will often be used when the user is 534 * holding the screen against their face, it will aggressively filter the event 535 * stream to prevent unintended presses in this situation that may not be 536 * desired for a particular window, when such an event stream is detected, the 537 * application will receive a CANCEL motion event to indicate this so applications 538 * can handle this accordingly by taking no action on the event 539 * until the finger is released. */ 540 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 541 542 /** Window flag: a special option only for use in combination with 543 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 544 * screen your window may appear on top of or behind screen decorations 545 * such as the status bar. By also including this flag, the window 546 * manager will report the inset rectangle needed to ensure your 547 * content is not covered by screen decorations. This flag is normally 548 * set for you by Window as described in {@link Window#setFlags}.*/ 549 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 550 551 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 552 * respect to how this window interacts with the current method. That 553 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 554 * window will behave as if it needs to interact with the input method 555 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 556 * not set and this flag is set, then the window will behave as if it 557 * doesn't need to interact with the input method and can be placed 558 * to use more space and cover the input method. 559 */ 560 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 561 562 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 563 * can set this flag to receive a single special MotionEvent with 564 * the action 565 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 566 * touches that occur outside of your window. Note that you will not 567 * receive the full down/move/up gesture, only the location of the 568 * first down as an ACTION_OUTSIDE. 569 */ 570 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 571 572 /** Window flag: special flag to let windows be shown when the screen 573 * is locked. This will let application windows take precedence over 574 * key guard or any other lock screens. Can be used with 575 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 576 * directly before showing the key guard window. Can be used with 577 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 578 * non-secure keyguards. This flag only applies to the top-most 579 * full-screen window. 580 */ 581 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 582 583 /** Window flag: ask that the system wallpaper be shown behind 584 * your window. The window surface must be translucent to be able 585 * to actually see the wallpaper behind it; this flag just ensures 586 * that the wallpaper surface will be there if this window actually 587 * has translucent regions. 588 */ 589 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 590 591 /** Window flag: when set as a window is being added or made 592 * visible, once the window has been shown then the system will 593 * poke the power manager's user activity (as if the user had woken 594 * up the device) to turn the screen on. */ 595 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 596 597 /** Window flag: when set the window will cause the keyguard to 598 * be dismissed, only if it is not a secure lock keyguard. Because such 599 * a keyguard is not needed for security, it will never re-appear if 600 * the user navigates to another window (in contrast to 601 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 602 * hide both secure and non-secure keyguards but ensure they reappear 603 * when the user moves to another UI that doesn't hide them). 604 * If the keyguard is currently active and is secure (requires an 605 * unlock pattern) than the user will still need to confirm it before 606 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 607 * also been set. 608 */ 609 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 610 611 /** Window flag: when set the window will accept for touch events 612 * outside of its bounds to be sent to other windows that also 613 * support split touch. When this flag is not set, the first pointer 614 * that goes down determines the window to which all subsequent touches 615 * go until all pointers go up. When this flag is set, each pointer 616 * (not necessarily the first) that goes down determines the window 617 * to which all subsequent touches of that pointer will go until that 618 * pointer goes up thereby enabling touches with multiple pointers 619 * to be split across multiple windows. 620 */ 621 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 622 623 /** 624 * <p>Indicates whether this window should be hardware accelerated. 625 * Requesting hardware acceleration does not guarantee it will happen.</p> 626 * 627 * <p>This flag can be controlled programmatically <em>only</em> to enable 628 * hardware acceleration. To enable hardware acceleration for a given 629 * window programmatically, do the following:</p> 630 * 631 * <pre> 632 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 633 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 634 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 635 * </pre> 636 * 637 * <p>It is important to remember that this flag <strong>must</strong> 638 * be set before setting the content view of your activity or dialog.</p> 639 * 640 * <p>This flag cannot be used to disable hardware acceleration after it 641 * was enabled in your manifest using 642 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 643 * and programmatically disable hardware acceleration (for automated testing 644 * for instance), make sure it is turned off in your manifest and enable it 645 * on your activity or dialog when you need it instead, using the method 646 * described above.</p> 647 * 648 * <p>This flag is automatically set by the system if the 649 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 650 * XML attribute is set to true on an activity or on the application.</p> 651 */ 652 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 653 654 // ----- HIDDEN FLAGS. 655 // These start at the high bit and go down. 656 657 /** Window flag: Enable touches to slide out of a window into neighboring 658 * windows in mid-gesture instead of being captured for the duration of 659 * the gesture. 660 * 661 * This flag changes the behavior of touch focus for this window only. 662 * Touches can slide out of the window but they cannot necessarily slide 663 * back in (unless the other window with touch focus permits it). 664 * 665 * {@hide} 666 */ 667 public static final int FLAG_SLIPPERY = 0x04000000; 668 669 /** 670 * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU} 671 * and therefore needs a Menu key. For devices where Menu is a physical button this flag is 672 * ignored, but on devices where the Menu key is drawn in software it may be hidden unless 673 * this flag is set. 674 * 675 * (Note that Action Bars, when available, are the preferred way to offer additional 676 * functions otherwise accessed via an options menu.) 677 * 678 * {@hide} 679 */ 680 public static final int FLAG_NEEDS_MENU_KEY = 0x08000000; 681 682 /** Window flag: *sigh* The lock screen wants to continue running its 683 * animation while it is fading. A kind-of hack to allow this. Maybe 684 * in the future we just make this the default behavior. 685 * 686 * {@hide} */ 687 public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000; 688 689 /** Window flag: special flag to limit the size of the window to be 690 * original size ([320x480] x density). Used to create window for applications 691 * running under compatibility mode. 692 * 693 * {@hide} */ 694 public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000; 695 696 /** Window flag: a special option intended for system dialogs. When 697 * this flag is set, the window will demand focus unconditionally when 698 * it is created. 699 * {@hide} */ 700 public static final int FLAG_SYSTEM_ERROR = 0x40000000; 701 702 /** 703 * Various behavioral options/flags. Default is none. 704 * 705 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 706 * @see #FLAG_DIM_BEHIND 707 * @see #FLAG_NOT_FOCUSABLE 708 * @see #FLAG_NOT_TOUCHABLE 709 * @see #FLAG_NOT_TOUCH_MODAL 710 * @see #FLAG_TOUCHABLE_WHEN_WAKING 711 * @see #FLAG_KEEP_SCREEN_ON 712 * @see #FLAG_LAYOUT_IN_SCREEN 713 * @see #FLAG_LAYOUT_NO_LIMITS 714 * @see #FLAG_FULLSCREEN 715 * @see #FLAG_FORCE_NOT_FULLSCREEN 716 * @see #FLAG_DITHER 717 * @see #FLAG_SECURE 718 * @see #FLAG_SCALED 719 * @see #FLAG_IGNORE_CHEEK_PRESSES 720 * @see #FLAG_LAYOUT_INSET_DECOR 721 * @see #FLAG_ALT_FOCUSABLE_IM 722 * @see #FLAG_WATCH_OUTSIDE_TOUCH 723 * @see #FLAG_SHOW_WHEN_LOCKED 724 * @see #FLAG_SHOW_WALLPAPER 725 * @see #FLAG_TURN_SCREEN_ON 726 * @see #FLAG_DISMISS_KEYGUARD 727 * @see #FLAG_SPLIT_TOUCH 728 * @see #FLAG_HARDWARE_ACCELERATED 729 */ 730 @ViewDebug.ExportedProperty(flagMapping = { 731 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 732 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 733 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 734 name = "FLAG_DIM_BEHIND"), 735 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 736 name = "FLAG_BLUR_BEHIND"), 737 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 738 name = "FLAG_NOT_FOCUSABLE"), 739 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 740 name = "FLAG_NOT_TOUCHABLE"), 741 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 742 name = "FLAG_NOT_TOUCH_MODAL"), 743 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 744 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 745 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 746 name = "FLAG_KEEP_SCREEN_ON"), 747 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 748 name = "FLAG_LAYOUT_IN_SCREEN"), 749 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 750 name = "FLAG_LAYOUT_NO_LIMITS"), 751 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 752 name = "FLAG_FULLSCREEN"), 753 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 754 name = "FLAG_FORCE_NOT_FULLSCREEN"), 755 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 756 name = "FLAG_DITHER"), 757 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 758 name = "FLAG_SECURE"), 759 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 760 name = "FLAG_SCALED"), 761 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 762 name = "FLAG_IGNORE_CHEEK_PRESSES"), 763 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 764 name = "FLAG_LAYOUT_INSET_DECOR"), 765 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 766 name = "FLAG_ALT_FOCUSABLE_IM"), 767 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 768 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 769 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 770 name = "FLAG_SHOW_WHEN_LOCKED"), 771 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 772 name = "FLAG_SHOW_WALLPAPER"), 773 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 774 name = "FLAG_TURN_SCREEN_ON"), 775 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 776 name = "FLAG_DISMISS_KEYGUARD"), 777 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 778 name = "FLAG_SPLIT_TOUCH"), 779 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 780 name = "FLAG_HARDWARE_ACCELERATED") 781 }) 782 public int flags; 783 784 /** 785 * If the window has requested hardware acceleration, but this is not 786 * allowed in the process it is in, then still render it as if it is 787 * hardware accelerated. This is used for the starting preview windows 788 * in the system process, which don't need to have the overhead of 789 * hardware acceleration (they are just a static rendering), but should 790 * be rendered as much to match the actual window of the app even if it 791 * is hardware accelerated. 792 * Even if the window isn't hardware accelerated, still do its rendering 793 * as if it is. 794 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 795 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 796 * is generally disabled. This flag must be specified in addition to 797 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 798 * windows. 799 * 800 * @hide 801 */ 802 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 803 804 /** 805 * In the system process, we globally do not use hardware acceleration 806 * because there are many threads doing UI there and they an conflict. 807 * If certain parts of the UI that really do want to use hardware 808 * acceleration, this flag can be set to force it. This is basically 809 * for the lock screen. Anyone else using it, you are probably wrong. 810 * 811 * @hide 812 */ 813 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 814 815 /** 816 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 817 * may elect to skp these notifications if they are no doing anything productive with 818 * them (they do not affect the wallpaper scrolling operation) by calling 819 * {@link 820 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 821 * 822 * @hide 823 */ 824 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 825 826 /** 827 * This is set for a window that has explicitly specified its 828 * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the 829 * appropriate one to use. If this is not set, we should look at 830 * windows behind it to determine the appropriate value. 831 * 832 * @hide 833 */ 834 public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008; 835 836 /** 837 * Control flags that are private to the platform. 838 * @hide 839 */ 840 public int privateFlags; 841 842 /** 843 * Given a particular set of window manager flags, determine whether 844 * such a window may be a target for an input method when it has 845 * focus. In particular, this checks the 846 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 847 * flags and returns true if the combination of the two corresponds 848 * to a window that needs to be behind the input method so that the 849 * user can type into it. 850 * 851 * @param flags The current window manager flags. 852 * 853 * @return Returns true if such a window should be behind/interact 854 * with an input method, false if not. 855 */ 856 public static boolean mayUseInputMethod(int flags) { 857 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 858 case 0: 859 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 860 return true; 861 } 862 return false; 863 } 864 865 /** 866 * Mask for {@link #softInputMode} of the bits that determine the 867 * desired visibility state of the soft input area for this window. 868 */ 869 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 870 871 /** 872 * Visibility state for {@link #softInputMode}: no state has been specified. 873 */ 874 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 875 876 /** 877 * Visibility state for {@link #softInputMode}: please don't change the state of 878 * the soft input area. 879 */ 880 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 881 882 /** 883 * Visibility state for {@link #softInputMode}: please hide any soft input 884 * area when normally appropriate (when the user is navigating 885 * forward to your window). 886 */ 887 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 888 889 /** 890 * Visibility state for {@link #softInputMode}: please always hide any 891 * soft input area when this window receives focus. 892 */ 893 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 894 895 /** 896 * Visibility state for {@link #softInputMode}: please show the soft 897 * input area when normally appropriate (when the user is navigating 898 * forward to your window). 899 */ 900 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 901 902 /** 903 * Visibility state for {@link #softInputMode}: please always make the 904 * soft input area visible when this window receives input focus. 905 */ 906 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 907 908 /** 909 * Mask for {@link #softInputMode} of the bits that determine the 910 * way that the window should be adjusted to accommodate the soft 911 * input window. 912 */ 913 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 914 915 /** Adjustment option for {@link #softInputMode}: nothing specified. 916 * The system will try to pick one or 917 * the other depending on the contents of the window. 918 */ 919 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 920 921 /** Adjustment option for {@link #softInputMode}: set to allow the 922 * window to be resized when an input 923 * method is shown, so that its contents are not covered by the input 924 * method. This can <em>not</em> be combined with 925 * {@link #SOFT_INPUT_ADJUST_PAN}; if 926 * neither of these are set, then the system will try to pick one or 927 * the other depending on the contents of the window. 928 */ 929 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 930 931 /** Adjustment option for {@link #softInputMode}: set to have a window 932 * pan when an input method is 933 * shown, so it doesn't need to deal with resizing but just panned 934 * by the framework to ensure the current input focus is visible. This 935 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 936 * neither of these are set, then the system will try to pick one or 937 * the other depending on the contents of the window. 938 */ 939 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 940 941 /** Adjustment option for {@link #softInputMode}: set to have a window 942 * not adjust for a shown input method. The window will not be resized, 943 * and it will not be panned to make its focus visible. 944 */ 945 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 946 947 /** 948 * Bit for {@link #softInputMode}: set when the user has navigated 949 * forward to the window. This is normally set automatically for 950 * you by the system, though you may want to set it in certain cases 951 * when you are displaying a window yourself. This flag will always 952 * be cleared automatically after the window is displayed. 953 */ 954 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 955 956 /** 957 * Desired operating mode for any soft input area. May be any combination 958 * of: 959 * 960 * <ul> 961 * <li> One of the visibility states 962 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 963 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 964 * {@link #SOFT_INPUT_STATE_VISIBLE}. 965 * <li> One of the adjustment options 966 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 967 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 968 * {@link #SOFT_INPUT_ADJUST_PAN}. 969 */ 970 public int softInputMode; 971 972 /** 973 * Placement of window within the screen as per {@link Gravity}. Both 974 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 975 * android.graphics.Rect) Gravity.apply} and 976 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 977 * Gravity.applyDisplay} are used during window layout, with this value 978 * given as the desired gravity. For example you can specify 979 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 980 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 981 * to control the behavior of 982 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 983 * Gravity.applyDisplay}. 984 * 985 * @see Gravity 986 */ 987 public int gravity; 988 989 /** 990 * The horizontal margin, as a percentage of the container's width, 991 * between the container and the widget. See 992 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 993 * android.graphics.Rect) Gravity.apply} for how this is used. This 994 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 995 */ 996 public float horizontalMargin; 997 998 /** 999 * The vertical margin, as a percentage of the container's height, 1000 * between the container and the widget. See 1001 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1002 * android.graphics.Rect) Gravity.apply} for how this is used. This 1003 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1004 */ 1005 public float verticalMargin; 1006 1007 /** 1008 * The desired bitmap format. May be one of the constants in 1009 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1010 */ 1011 public int format; 1012 1013 /** 1014 * A style resource defining the animations to use for this window. 1015 * This must be a system resource; it can not be an application resource 1016 * because the window manager does not have access to applications. 1017 */ 1018 public int windowAnimations; 1019 1020 /** 1021 * An alpha value to apply to this entire window. 1022 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1023 */ 1024 public float alpha = 1.0f; 1025 1026 /** 1027 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1028 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1029 * dim. 1030 */ 1031 public float dimAmount = 1.0f; 1032 1033 /** 1034 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1035 * indicating that the brightness value is not overridden for this window 1036 * and normal brightness policy should be used. 1037 */ 1038 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1039 1040 /** 1041 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1042 * indicating that the screen or button backlight brightness should be set 1043 * to the lowest value when this window is in front. 1044 */ 1045 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1046 1047 /** 1048 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1049 * indicating that the screen or button backlight brightness should be set 1050 * to the hightest value when this window is in front. 1051 */ 1052 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1053 1054 /** 1055 * This can be used to override the user's preferred brightness of 1056 * the screen. A value of less than 0, the default, means to use the 1057 * preferred screen brightness. 0 to 1 adjusts the brightness from 1058 * dark to full bright. 1059 */ 1060 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1061 1062 /** 1063 * This can be used to override the standard behavior of the button and 1064 * keyboard backlights. A value of less than 0, the default, means to 1065 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1066 * from dark to full bright. 1067 */ 1068 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1069 1070 /** 1071 * Identifier for this window. This will usually be filled in for 1072 * you. 1073 */ 1074 public IBinder token = null; 1075 1076 /** 1077 * Name of the package owning this window. 1078 */ 1079 public String packageName = null; 1080 1081 /** 1082 * Specific orientation value for a window. 1083 * May be any of the same values allowed 1084 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1085 * If not set, a default value of 1086 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1087 * will be used. 1088 */ 1089 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1090 1091 /** 1092 * Control the visibility of the status bar. 1093 * 1094 * @see View#STATUS_BAR_VISIBLE 1095 * @see View#STATUS_BAR_HIDDEN 1096 */ 1097 public int systemUiVisibility; 1098 1099 /** 1100 * @hide 1101 * The ui visibility as requested by the views in this hierarchy. 1102 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1103 */ 1104 public int subtreeSystemUiVisibility; 1105 1106 /** 1107 * Get callbacks about the system ui visibility changing. 1108 * 1109 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1110 * 1111 * @hide 1112 */ 1113 public boolean hasSystemUiListeners; 1114 1115 /** 1116 * When this window has focus, disable touch pad pointer gesture processing. 1117 * The window will receive raw position updates from the touch pad instead 1118 * of pointer movements and synthetic touch events. 1119 * 1120 * @hide 1121 */ 1122 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1123 1124 /** 1125 * Does not construct an input channel for this window. The channel will therefore 1126 * be incapable of receiving input. 1127 * 1128 * @hide 1129 */ 1130 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1131 1132 /** 1133 * Control special features of the input subsystem. 1134 * 1135 * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES 1136 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1137 * @hide 1138 */ 1139 public int inputFeatures; 1140 1141 public LayoutParams() { 1142 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1143 type = TYPE_APPLICATION; 1144 format = PixelFormat.OPAQUE; 1145 } 1146 1147 public LayoutParams(int _type) { 1148 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1149 type = _type; 1150 format = PixelFormat.OPAQUE; 1151 } 1152 1153 public LayoutParams(int _type, int _flags) { 1154 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1155 type = _type; 1156 flags = _flags; 1157 format = PixelFormat.OPAQUE; 1158 } 1159 1160 public LayoutParams(int _type, int _flags, int _format) { 1161 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1162 type = _type; 1163 flags = _flags; 1164 format = _format; 1165 } 1166 1167 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1168 super(w, h); 1169 type = _type; 1170 flags = _flags; 1171 format = _format; 1172 } 1173 1174 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1175 int _flags, int _format) { 1176 super(w, h); 1177 x = xpos; 1178 y = ypos; 1179 type = _type; 1180 flags = _flags; 1181 format = _format; 1182 } 1183 1184 public final void setTitle(CharSequence title) { 1185 if (null == title) 1186 title = ""; 1187 1188 mTitle = TextUtils.stringOrSpannedString(title); 1189 } 1190 1191 public final CharSequence getTitle() { 1192 return mTitle; 1193 } 1194 1195 public int describeContents() { 1196 return 0; 1197 } 1198 1199 public void writeToParcel(Parcel out, int parcelableFlags) { 1200 out.writeInt(width); 1201 out.writeInt(height); 1202 out.writeInt(x); 1203 out.writeInt(y); 1204 out.writeInt(type); 1205 out.writeInt(flags); 1206 out.writeInt(privateFlags); 1207 out.writeInt(softInputMode); 1208 out.writeInt(gravity); 1209 out.writeFloat(horizontalMargin); 1210 out.writeFloat(verticalMargin); 1211 out.writeInt(format); 1212 out.writeInt(windowAnimations); 1213 out.writeFloat(alpha); 1214 out.writeFloat(dimAmount); 1215 out.writeFloat(screenBrightness); 1216 out.writeFloat(buttonBrightness); 1217 out.writeStrongBinder(token); 1218 out.writeString(packageName); 1219 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1220 out.writeInt(screenOrientation); 1221 out.writeInt(systemUiVisibility); 1222 out.writeInt(subtreeSystemUiVisibility); 1223 out.writeInt(hasSystemUiListeners ? 1 : 0); 1224 out.writeInt(inputFeatures); 1225 } 1226 1227 public static final Parcelable.Creator<LayoutParams> CREATOR 1228 = new Parcelable.Creator<LayoutParams>() { 1229 public LayoutParams createFromParcel(Parcel in) { 1230 return new LayoutParams(in); 1231 } 1232 1233 public LayoutParams[] newArray(int size) { 1234 return new LayoutParams[size]; 1235 } 1236 }; 1237 1238 1239 public LayoutParams(Parcel in) { 1240 width = in.readInt(); 1241 height = in.readInt(); 1242 x = in.readInt(); 1243 y = in.readInt(); 1244 type = in.readInt(); 1245 flags = in.readInt(); 1246 privateFlags = in.readInt(); 1247 softInputMode = in.readInt(); 1248 gravity = in.readInt(); 1249 horizontalMargin = in.readFloat(); 1250 verticalMargin = in.readFloat(); 1251 format = in.readInt(); 1252 windowAnimations = in.readInt(); 1253 alpha = in.readFloat(); 1254 dimAmount = in.readFloat(); 1255 screenBrightness = in.readFloat(); 1256 buttonBrightness = in.readFloat(); 1257 token = in.readStrongBinder(); 1258 packageName = in.readString(); 1259 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1260 screenOrientation = in.readInt(); 1261 systemUiVisibility = in.readInt(); 1262 subtreeSystemUiVisibility = in.readInt(); 1263 hasSystemUiListeners = in.readInt() != 0; 1264 inputFeatures = in.readInt(); 1265 } 1266 1267 @SuppressWarnings({"PointlessBitwiseExpression"}) 1268 public static final int LAYOUT_CHANGED = 1<<0; 1269 public static final int TYPE_CHANGED = 1<<1; 1270 public static final int FLAGS_CHANGED = 1<<2; 1271 public static final int FORMAT_CHANGED = 1<<3; 1272 public static final int ANIMATION_CHANGED = 1<<4; 1273 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1274 public static final int TITLE_CHANGED = 1<<6; 1275 public static final int ALPHA_CHANGED = 1<<7; 1276 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1277 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1278 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1279 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1280 /** {@hide} */ 1281 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12; 1282 /** {@hide} */ 1283 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13; 1284 /** {@hide} */ 1285 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14; 1286 /** {@hide} */ 1287 public static final int INPUT_FEATURES_CHANGED = 1<<15; 1288 /** {@hide} */ 1289 public static final int PRIVATE_FLAGS_CHANGED = 1<<16; 1290 /** {@hide} */ 1291 public static final int EVERYTHING_CHANGED = 0xffffffff; 1292 1293 // internal buffer to backup/restore parameters under compatibility mode. 1294 private int[] mCompatibilityParamsBackup = null; 1295 1296 public final int copyFrom(LayoutParams o) { 1297 int changes = 0; 1298 1299 if (width != o.width) { 1300 width = o.width; 1301 changes |= LAYOUT_CHANGED; 1302 } 1303 if (height != o.height) { 1304 height = o.height; 1305 changes |= LAYOUT_CHANGED; 1306 } 1307 if (x != o.x) { 1308 x = o.x; 1309 changes |= LAYOUT_CHANGED; 1310 } 1311 if (y != o.y) { 1312 y = o.y; 1313 changes |= LAYOUT_CHANGED; 1314 } 1315 if (horizontalWeight != o.horizontalWeight) { 1316 horizontalWeight = o.horizontalWeight; 1317 changes |= LAYOUT_CHANGED; 1318 } 1319 if (verticalWeight != o.verticalWeight) { 1320 verticalWeight = o.verticalWeight; 1321 changes |= LAYOUT_CHANGED; 1322 } 1323 if (horizontalMargin != o.horizontalMargin) { 1324 horizontalMargin = o.horizontalMargin; 1325 changes |= LAYOUT_CHANGED; 1326 } 1327 if (verticalMargin != o.verticalMargin) { 1328 verticalMargin = o.verticalMargin; 1329 changes |= LAYOUT_CHANGED; 1330 } 1331 if (type != o.type) { 1332 type = o.type; 1333 changes |= TYPE_CHANGED; 1334 } 1335 if (flags != o.flags) { 1336 flags = o.flags; 1337 changes |= FLAGS_CHANGED; 1338 } 1339 if (privateFlags != o.privateFlags) { 1340 privateFlags = o.privateFlags; 1341 changes |= PRIVATE_FLAGS_CHANGED; 1342 } 1343 if (softInputMode != o.softInputMode) { 1344 softInputMode = o.softInputMode; 1345 changes |= SOFT_INPUT_MODE_CHANGED; 1346 } 1347 if (gravity != o.gravity) { 1348 gravity = o.gravity; 1349 changes |= LAYOUT_CHANGED; 1350 } 1351 if (format != o.format) { 1352 format = o.format; 1353 changes |= FORMAT_CHANGED; 1354 } 1355 if (windowAnimations != o.windowAnimations) { 1356 windowAnimations = o.windowAnimations; 1357 changes |= ANIMATION_CHANGED; 1358 } 1359 if (token == null) { 1360 // NOTE: token only copied if the recipient doesn't 1361 // already have one. 1362 token = o.token; 1363 } 1364 if (packageName == null) { 1365 // NOTE: packageName only copied if the recipient doesn't 1366 // already have one. 1367 packageName = o.packageName; 1368 } 1369 if (!mTitle.equals(o.mTitle)) { 1370 mTitle = o.mTitle; 1371 changes |= TITLE_CHANGED; 1372 } 1373 if (alpha != o.alpha) { 1374 alpha = o.alpha; 1375 changes |= ALPHA_CHANGED; 1376 } 1377 if (dimAmount != o.dimAmount) { 1378 dimAmount = o.dimAmount; 1379 changes |= DIM_AMOUNT_CHANGED; 1380 } 1381 if (screenBrightness != o.screenBrightness) { 1382 screenBrightness = o.screenBrightness; 1383 changes |= SCREEN_BRIGHTNESS_CHANGED; 1384 } 1385 if (buttonBrightness != o.buttonBrightness) { 1386 buttonBrightness = o.buttonBrightness; 1387 changes |= BUTTON_BRIGHTNESS_CHANGED; 1388 } 1389 1390 if (screenOrientation != o.screenOrientation) { 1391 screenOrientation = o.screenOrientation; 1392 changes |= SCREEN_ORIENTATION_CHANGED; 1393 } 1394 1395 if (systemUiVisibility != o.systemUiVisibility 1396 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 1397 systemUiVisibility = o.systemUiVisibility; 1398 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 1399 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 1400 } 1401 1402 if (hasSystemUiListeners != o.hasSystemUiListeners) { 1403 hasSystemUiListeners = o.hasSystemUiListeners; 1404 changes |= SYSTEM_UI_LISTENER_CHANGED; 1405 } 1406 1407 if (inputFeatures != o.inputFeatures) { 1408 inputFeatures = o.inputFeatures; 1409 changes |= INPUT_FEATURES_CHANGED; 1410 } 1411 1412 return changes; 1413 } 1414 1415 @Override 1416 public String debug(String output) { 1417 output += "Contents of " + this + ":"; 1418 Log.d("Debug", output); 1419 output = super.debug(""); 1420 Log.d("Debug", output); 1421 Log.d("Debug", ""); 1422 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1423 return ""; 1424 } 1425 1426 @Override 1427 public String toString() { 1428 StringBuilder sb = new StringBuilder(256); 1429 sb.append("WM.LayoutParams{"); 1430 sb.append("("); 1431 sb.append(x); 1432 sb.append(','); 1433 sb.append(y); 1434 sb.append(")("); 1435 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1436 sb.append('x'); 1437 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1438 sb.append(")"); 1439 if (horizontalMargin != 0) { 1440 sb.append(" hm="); 1441 sb.append(horizontalMargin); 1442 } 1443 if (verticalMargin != 0) { 1444 sb.append(" vm="); 1445 sb.append(verticalMargin); 1446 } 1447 if (gravity != 0) { 1448 sb.append(" gr=#"); 1449 sb.append(Integer.toHexString(gravity)); 1450 } 1451 if (softInputMode != 0) { 1452 sb.append(" sim=#"); 1453 sb.append(Integer.toHexString(softInputMode)); 1454 } 1455 sb.append(" ty="); 1456 sb.append(type); 1457 sb.append(" fl=#"); 1458 sb.append(Integer.toHexString(flags)); 1459 if (privateFlags != 0) { 1460 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 1461 } 1462 if (format != PixelFormat.OPAQUE) { 1463 sb.append(" fmt="); 1464 sb.append(format); 1465 } 1466 if (windowAnimations != 0) { 1467 sb.append(" wanim=0x"); 1468 sb.append(Integer.toHexString(windowAnimations)); 1469 } 1470 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1471 sb.append(" or="); 1472 sb.append(screenOrientation); 1473 } 1474 if (alpha != 1.0f) { 1475 sb.append(" alpha="); 1476 sb.append(alpha); 1477 } 1478 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1479 sb.append(" sbrt="); 1480 sb.append(screenBrightness); 1481 } 1482 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1483 sb.append(" bbrt="); 1484 sb.append(buttonBrightness); 1485 } 1486 if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) { 1487 sb.append(" compatible=true"); 1488 } 1489 if (systemUiVisibility != 0) { 1490 sb.append(" sysui=0x"); 1491 sb.append(Integer.toHexString(systemUiVisibility)); 1492 } 1493 if (subtreeSystemUiVisibility != 0) { 1494 sb.append(" vsysui=0x"); 1495 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 1496 } 1497 if (hasSystemUiListeners) { 1498 sb.append(" sysuil="); 1499 sb.append(hasSystemUiListeners); 1500 } 1501 if (inputFeatures != 0) { 1502 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 1503 } 1504 sb.append('}'); 1505 return sb.toString(); 1506 } 1507 1508 /** 1509 * Scale the layout params' coordinates and size. 1510 * @hide 1511 */ 1512 public void scale(float scale) { 1513 x = (int) (x * scale + 0.5f); 1514 y = (int) (y * scale + 0.5f); 1515 if (width > 0) { 1516 width = (int) (width * scale + 0.5f); 1517 } 1518 if (height > 0) { 1519 height = (int) (height * scale + 0.5f); 1520 } 1521 } 1522 1523 /** 1524 * Backup the layout parameters used in compatibility mode. 1525 * @see LayoutParams#restore() 1526 */ 1527 void backup() { 1528 int[] backup = mCompatibilityParamsBackup; 1529 if (backup == null) { 1530 // we backup 4 elements, x, y, width, height 1531 backup = mCompatibilityParamsBackup = new int[4]; 1532 } 1533 backup[0] = x; 1534 backup[1] = y; 1535 backup[2] = width; 1536 backup[3] = height; 1537 } 1538 1539 /** 1540 * Restore the layout params' coordinates, size and gravity 1541 * @see LayoutParams#backup() 1542 */ 1543 void restore() { 1544 int[] backup = mCompatibilityParamsBackup; 1545 if (backup != null) { 1546 x = backup[0]; 1547 y = backup[1]; 1548 width = backup[2]; 1549 height = backup[3]; 1550 } 1551 } 1552 1553 private CharSequence mTitle = ""; 1554 } 1555 } 1556