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    Searched defs:ShaderProgram (Results 1 - 5 of 5) sorted by null

  /system/media/mca/filterfw/native/core/
shader_program.cpp 63 ShaderProgram::VertexAttrib::VertexAttrib()
76 // ShaderProgram implementation ////////////////////////////////////////////////
77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
99 ShaderProgram::ShaderProgram(GLEnv* gl_env,
123 ShaderProgram::~ShaderProgram() {
137 void ShaderProgram::SetDefaultCoords() {
163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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shader_program.h 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation.
46 // By default a ShaderProgram provides its own vertex shader. However, a custom
67 class ShaderProgram {
77 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
85 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
88 ShaderProgram(GLEnv* gl_env,
93 ~ShaderProgram();
123 static ShaderProgram* CreateIdentity(GLEnv* env);
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 27 #include "ShaderProgram.h"
42 #define XLOG(...) android_printLog(ANDROID_LOG_DEBUG, "ShaderProgram", __VA_ARGS__)
128 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
154 GLuint ShaderProgram::createProgram(const char* pVertexSource, const char* pFragmentSource)
195 ShaderProgram::ShaderProgram()
204 void ShaderProgram::init()
266 void ShaderProgram::resetBlending()
274 void ShaderProgram::setBlendingState(bool enableBlending)
291 void ShaderProgram::setViewport(SkRect& viewport, float scale
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ShaderProgram.h 32 class ShaderProgram {
34 ShaderProgram();
  /system/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 31 public class ShaderProgram extends Program {
48 private ShaderProgram() {
51 private ShaderProgram(NativeAllocatorTag tag) {
54 public ShaderProgram(FilterContext context, String fragmentShader) {
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
72 public static ShaderProgram createIdentity(FilterContext context) {
73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context));
102 throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!");
111 throw new RuntimeException("ShaderProgram got non-GL output frame!");
123 throw new RuntimeException("Error executing ShaderProgram!");
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