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      1 /*
      2  [The "BSD license"]
      3  Copyright (c) 2005-2009 Terence Parr
      4  All rights reserved.
      5 
      6  Redistribution and use in source and binary forms, with or without
      7  modification, are permitted provided that the following conditions
      8  are met:
      9  1. Redistributions of source code must retain the above copyright
     10      notice, this list of conditions and the following disclaimer.
     11  2. Redistributions in binary form must reproduce the above copyright
     12      notice, this list of conditions and the following disclaimer in the
     13      documentation and/or other materials provided with the distribution.
     14  3. The name of the author may not be used to endorse or promote products
     15      derived from this software without specific prior written permission.
     16 
     17  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     18  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     19  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     20  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     21  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     22  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 package org.antlr.runtime.tree;
     29 
     30 import org.antlr.runtime.Token;
     31 import org.antlr.runtime.TokenStream;
     32 import org.antlr.runtime.RecognitionException;
     33 
     34 /** How to create and navigate trees.  Rather than have a separate factory
     35  *  and adaptor, I've merged them.  Makes sense to encapsulate.
     36  *
     37  *  This takes the place of the tree construction code generated in the
     38  *  generated code in 2.x and the ASTFactory.
     39  *
     40  *  I do not need to know the type of a tree at all so they are all
     41  *  generic Objects.  This may increase the amount of typecasting needed. :(
     42  */
     43 public interface TreeAdaptor {
     44 	// C o n s t r u c t i o n
     45 
     46 	/** Create a tree node from Token object; for CommonTree type trees,
     47 	 *  then the token just becomes the payload.  This is the most
     48 	 *  common create call.
     49 	 *
     50 	 *  Override if you want another kind of node to be built.
     51 	 */
     52 	public Object create(Token payload);
     53 
     54 	/** Duplicate a single tree node.
     55 	 *  Override if you want another kind of node to be built.
     56 	 */
     57 	public Object dupNode(Object treeNode);
     58 
     59 	/** Duplicate tree recursively, using dupNode() for each node */
     60 	public Object dupTree(Object tree);
     61 
     62 	/** Return a nil node (an empty but non-null node) that can hold
     63 	 *  a list of element as the children.  If you want a flat tree (a list)
     64 	 *  use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"
     65 	 */
     66 	public Object nil();
     67 
     68 	/** Return a tree node representing an error.  This node records the
     69 	 *  tokens consumed during error recovery.  The start token indicates the
     70 	 *  input symbol at which the error was detected.  The stop token indicates
     71 	 *  the last symbol consumed during recovery.
     72 	 *
     73 	 *  You must specify the input stream so that the erroneous text can
     74 	 *  be packaged up in the error node.  The exception could be useful
     75 	 *  to some applications; default implementation stores ptr to it in
     76 	 *  the CommonErrorNode.
     77 	 *
     78 	 *  This only makes sense during token parsing, not tree parsing.
     79 	 *  Tree parsing should happen only when parsing and tree construction
     80 	 *  succeed.
     81 	 */
     82 	public Object errorNode(TokenStream input, Token start, Token stop, RecognitionException e);
     83 
     84 	/** Is tree considered a nil node used to make lists of child nodes? */
     85 	public boolean isNil(Object tree);
     86 
     87 	/** Add a child to the tree t.  If child is a flat tree (a list), make all
     88 	 *  in list children of t.  Warning: if t has no children, but child does
     89 	 *  and child isNil then you can decide it is ok to move children to t via
     90 	 *  t.children = child.children; i.e., without copying the array.  Just
     91 	 *  make sure that this is consistent with have the user will build
     92 	 *  ASTs.  Do nothing if t or child is null.
     93 	 */
     94 	public void addChild(Object t, Object child);
     95 
     96 	/** If oldRoot is a nil root, just copy or move the children to newRoot.
     97 	 *  If not a nil root, make oldRoot a child of newRoot.
     98 	 *
     99 	 *    old=^(nil a b c), new=r yields ^(r a b c)
    100 	 *    old=^(a b c), new=r yields ^(r ^(a b c))
    101 	 *
    102 	 *  If newRoot is a nil-rooted single child tree, use the single
    103 	 *  child as the new root node.
    104 	 *
    105 	 *    old=^(nil a b c), new=^(nil r) yields ^(r a b c)
    106 	 *    old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
    107 	 *
    108 	 *  If oldRoot was null, it's ok, just return newRoot (even if isNil).
    109 	 *
    110 	 *    old=null, new=r yields r
    111 	 *    old=null, new=^(nil r) yields ^(nil r)
    112 	 *
    113 	 *  Return newRoot.  Throw an exception if newRoot is not a
    114 	 *  simple node or nil root with a single child node--it must be a root
    115 	 *  node.  If newRoot is ^(nil x) return x as newRoot.
    116 	 *
    117 	 *  Be advised that it's ok for newRoot to point at oldRoot's
    118 	 *  children; i.e., you don't have to copy the list.  We are
    119 	 *  constructing these nodes so we should have this control for
    120 	 *  efficiency.
    121 	 */
    122 	public Object becomeRoot(Object newRoot, Object oldRoot);
    123 
    124 	/** Given the root of the subtree created for this rule, post process
    125 	 *  it to do any simplifications or whatever you want.  A required
    126 	 *  behavior is to convert ^(nil singleSubtree) to singleSubtree
    127 	 *  as the setting of start/stop indexes relies on a single non-nil root
    128 	 *  for non-flat trees.
    129 	 *
    130 	 *  Flat trees such as for lists like "idlist : ID+ ;" are left alone
    131 	 *  unless there is only one ID.  For a list, the start/stop indexes
    132 	 *  are set in the nil node.
    133 	 *
    134 	 *  This method is executed after all rule tree construction and right
    135 	 *  before setTokenBoundaries().
    136 	 */
    137 	public Object rulePostProcessing(Object root);
    138 
    139 	/** For identifying trees.
    140 	 *
    141 	 *  How to identify nodes so we can say "add node to a prior node"?
    142 	 *  Even becomeRoot is an issue.  Use System.identityHashCode(node)
    143 	 *  usually.
    144 	 */
    145 	public int getUniqueID(Object node);
    146 
    147 
    148 	// R e w r i t e  R u l e s
    149 
    150 	/** Create a node for newRoot make it the root of oldRoot.
    151 	 *  If oldRoot is a nil root, just copy or move the children to newRoot.
    152 	 *  If not a nil root, make oldRoot a child of newRoot.
    153 	 *
    154 	 *  Return node created for newRoot.
    155 	 *
    156 	 *  Be advised: when debugging ASTs, the DebugTreeAdaptor manually
    157 	 *  calls create(Token child) and then plain becomeRoot(node, node)
    158 	 *  because it needs to trap calls to create, but it can't since it delegates
    159 	 *  to not inherits from the TreeAdaptor.
    160 	 */
    161 	public Object becomeRoot(Token newRoot, Object oldRoot);
    162 
    163 	/** Create a new node derived from a token, with a new token type.
    164 	 *  This is invoked from an imaginary node ref on right side of a
    165 	 *  rewrite rule as IMAG[$tokenLabel].
    166 	 *
    167 	 *  This should invoke createToken(Token).
    168 	 */
    169 	public Object create(int tokenType, Token fromToken);
    170 
    171 	/** Same as create(tokenType,fromToken) except set the text too.
    172 	 *  This is invoked from an imaginary node ref on right side of a
    173 	 *  rewrite rule as IMAG[$tokenLabel, "IMAG"].
    174 	 *
    175 	 *  This should invoke createToken(Token).
    176 	 */
    177 	public Object create(int tokenType, Token fromToken, String text);
    178 
    179 	/** Create a new node derived from a token, with a new token type.
    180 	 *  This is invoked from an imaginary node ref on right side of a
    181 	 *  rewrite rule as IMAG["IMAG"].
    182 	 *
    183 	 *  This should invoke createToken(int,String).
    184 	 */
    185 	public Object create(int tokenType, String text);
    186 
    187 
    188 	// C o n t e n t
    189 
    190 	/** For tree parsing, I need to know the token type of a node */
    191 	public int getType(Object t);
    192 
    193 	/** Node constructors can set the type of a node */
    194 	public void setType(Object t, int type);
    195 
    196 	public String getText(Object t);
    197 
    198 	/** Node constructors can set the text of a node */
    199 	public void setText(Object t, String text);
    200 
    201 	/** Return the token object from which this node was created.
    202 	 *  Currently used only for printing an error message.
    203 	 *  The error display routine in BaseRecognizer needs to
    204 	 *  display where the input the error occurred. If your
    205 	 *  tree of limitation does not store information that can
    206 	 *  lead you to the token, you can create a token filled with
    207 	 *  the appropriate information and pass that back.  See
    208 	 *  BaseRecognizer.getErrorMessage().
    209 	 */
    210 	public Token getToken(Object t);
    211 
    212 	/** Where are the bounds in the input token stream for this node and
    213 	 *  all children?  Each rule that creates AST nodes will call this
    214 	 *  method right before returning.  Flat trees (i.e., lists) will
    215 	 *  still usually have a nil root node just to hold the children list.
    216 	 *  That node would contain the start/stop indexes then.
    217 	 */
    218 	public void setTokenBoundaries(Object t, Token startToken, Token stopToken);
    219 
    220 	/** Get the token start index for this subtree; return -1 if no such index */
    221 	public int getTokenStartIndex(Object t);
    222 
    223 	/** Get the token stop index for this subtree; return -1 if no such index */
    224 	public int getTokenStopIndex(Object t);
    225 
    226 
    227 	// N a v i g a t i o n  /  T r e e  P a r s i n g
    228 
    229 	/** Get a child 0..n-1 node */
    230 	public Object getChild(Object t, int i);
    231 
    232 	/** Set ith child (0..n-1) to t; t must be non-null and non-nil node */
    233 	public void setChild(Object t, int i, Object child);
    234 
    235 	/** Remove ith child and shift children down from right. */
    236 	public Object deleteChild(Object t, int i);
    237 
    238 	/** How many children?  If 0, then this is a leaf node */
    239 	public int getChildCount(Object t);
    240 
    241 	/** Who is the parent node of this node; if null, implies node is root.
    242 	 *  If your node type doesn't handle this, it's ok but the tree rewrites
    243 	 *  in tree parsers need this functionality.
    244 	 */
    245 	public Object getParent(Object t);
    246 	public void setParent(Object t, Object parent);
    247 
    248 	/** What index is this node in the child list? Range: 0..n-1
    249 	 *  If your node type doesn't handle this, it's ok but the tree rewrites
    250 	 *  in tree parsers need this functionality.
    251 	 */
    252 	public int getChildIndex(Object t);
    253 	public void setChildIndex(Object t, int index);
    254 
    255 	/** Replace from start to stop child index of parent with t, which might
    256 	 *  be a list.  Number of children may be different
    257 	 *  after this call.
    258 	 *
    259 	 *  If parent is null, don't do anything; must be at root of overall tree.
    260 	 *  Can't replace whatever points to the parent externally.  Do nothing.
    261 	 */
    262 	public void replaceChildren(Object parent, int startChildIndex, int stopChildIndex, Object t);
    263 }
    264