HomeSort by relevance Sort by last modified time
    Searched defs:angle (Results 1 - 25 of 97) sorted by null

1 2 3 4

  /external/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed float value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/freetype/src/autofit/
afangles.c 93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
    [all...]
  /external/webkit/Source/WebCore/platform/audio/
Cone.cpp 57 // Angle between the source orientation vector and the source-listener vector
59 double angle = 180.0 * acos(dotProduct) / piDouble; local
60 double absAngle = fabs(angle);
62 // Divide by 2.0 here since API is entire angle (not half-angle)
  /external/skia/samplecode/
SampleSpiral.cpp 39 SkScalar angle = t * step; local
40 x = (20 + SkIntToScalar(i) * 5) * SkScalarSinCos(angle, &y);
SampleAnimatedGradient.cpp 43 SkScalar angle = t * step; local
44 x = SkScalarSinCos(angle, &y);
SampleShapes.cpp 103 SkScalar angle = SampleCode::GetAnimScalar(SkIntToScalar(180), local
108 fMatrixRefs[3]->preRotate(angle, c, c);
SampleCircle.cpp 79 SkScalar angle = 0; local
81 angle += step;
82 SkScalar c, s = SkScalarSinCos(angle, &c);
88 static void rotate(SkCanvas* canvas, SkScalar angle, SkScalar px, SkScalar py) {
90 canvas->rotate(angle);
  /external/webkit/Source/WebCore/platform/graphics/transforms/
RotateTransformOperation.cpp 75 // Convert that to Axis/Angle form
80 double angle = 0; local
86 angle = rad2deg(acos(decomp.quaternionW) * 2);
92 return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
RotateTransformOperation.h 34 static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
36 return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
39 static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
41 return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
47 double angle() const { return m_angle; } function in class:WebCore::RotateTransformOperation
71 RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
75 , m_angle(angle)
  /external/webkit/Source/WebCore/platform/gtk/
ScrollbarThemeGtk3.cpp 159 gdouble angle; local
161 angle = (part == ForwardButtonEndPart || part == ForwardButtonStartPart) ? G_PI : 0;
163 angle = (part == ForwardButtonEndPart || part == ForwardButtonStartPart) ? G_PI / 2 : 3 * (G_PI / 2);
166 gtk_render_arrow(m_context, context->platformContext()->cr(), angle, arrowPoint.x(), arrowPoint.y(), arrowSize);
  /external/webkit/Source/WebCore/svg/
SVGMarkerElement.cpp 97 SVGAngle angle; local
103 angle.setValueAsString(attr->value(), ec);
107 setOrientAngleBaseValue(angle);
226 void SVGMarkerElement::setOrientToAngle(const SVGAngle& angle)
229 setOrientAngleBaseValue(angle);
SVGPathSegArc.h 31 SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
37 , m_angle(angle)
71 float angle() const { return m_angle; } function in class:WebCore::SVGPathSegArc
72 void setAngle(float angle)
74 m_angle = angle;
105 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
107 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
111 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
112 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
122 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag
    [all...]
SVGRadialGradientElement.cpp 243 float angle = atan2f(deltaY, deltaX); local
245 deltaX = cosf(angle) * radiusMax;
246 deltaY = sinf(angle) * radiusMax;
SVGTransform.h 54 float angle() const { return m_angle; } function in class:WebCore::SVGTransform
60 void setRotate(float angle, float cx, float cy);
61 void setSkewX(float angle);
62 void setSkewY(float angle);
SVGAnimateMotionElement.cpp 207 float angle = path.normalAngleAtLength(positionOnPath, ok); local
209 angle += 180;
210 transform->rotate(angle);
  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGResourceMarker.cpp 103 float RenderSVGResourceMarker::angle() const function in class:WebCore::RenderSVGResourceMarker
108 float angle = -1; local
110 angle = marker->orientAngle().value();
112 return angle;
120 float markerAngle = angle();
SVGMarkerData.h 58 double angle = 0; local
61 angle = outslope;
64 angle = (inslope + outslope) / 2;
67 angle = inslope;
74 return narrowPrecisionToFloat(angle);
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
  /external/webrtc/src/modules/audio_processing/main/test/android/apmtest/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
  /frameworks/base/libs/ui/tests/
InputEvent_test.cpp 524 // Each point 'i' is a point on a circle of radius ROTATION centered at (3,2) at an angle
527 // and check rotation. We set the orientation to the same angle.
538 float angle = float(i * ARC * PI_180); local
542 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3);
543 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2);
544 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle);
570 float angle = float((i * ARC + ROTATION) * PI_180); local
571 ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001);
572 ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001);
573 ASSERT_NEAR(tanf(angle), tanf(event.getOrientation(i)), 0.1)
    [all...]
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 84 float angle = 0.090f * ((int) time); local
86 gl.glRotatef(angle, 0, 0, 1.0f);
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
SweepGradient_Delegate.java 170 // compute angle from each point to the center, and figure out the distance from
190 float angle; local
192 angle = (float) (dy < 0 ? 3 * Math.PI / 2 : Math.PI / 2);
194 angle = (float) (dx < 0 ? Math.PI : 0);
196 angle = (float) Math.atan(dy / dx);
199 angle += Math.PI * 2;
202 angle += Math.PI;
207 data[index++] = getGradientColor((float) (angle / (2 * Math.PI)));
  /packages/apps/Browser/src/com/android/browser/
UrlBarAutoShowManager.java 125 float angle = (float) Math.atan2(ady, adx); local
126 if (dy > mSlop && angle > V_TRIGGER_ANGLE
  /packages/apps/Phone/src/com/android/phone/
AccelerometerListener.java 124 // compute the vertical angle
125 double angle = Math.atan2(xy, z); local
127 angle = angle * 180.0 / Math.PI;
128 int orientation = (angle > VERTICAL_ANGLE ? ORIENTATION_VERTICAL : ORIENTATION_HORIZONTAL);
129 if (VDEBUG) Log.d(TAG, "angle: " + angle + " orientation: " + orientation);
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java 78 float angle = minAngle; local
80 angle += (float)(maxAngle - minAngle)*mRecorder.getMaxAmplitude()/32768;
82 if (angle > mCurrentAngle)
83 mCurrentAngle = angle;
85 mCurrentAngle = Math.max(angle, mCurrentAngle - DROPOFF_STEP);

Completed in 538 milliseconds

1 2 3 4