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    Searched defs:array_id (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.cpp 98 GLenum array_id = (*it).first; local
100 if(!isArrEnabled(array_id)) continue;
104 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
107 setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
110 setupArr(p->getData(),array_id,p->getType(),
122 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
134 convertDirect(cArrs,first,count,array_id,p);
136 convertIndirect(cArrs,count,type,indices,array_id,p);
140 convertDirectVBO(cArrs,first,count,array_id,p) ;
142 convertIndirectVBO(cArrs,count,type,indices,array_id,p)
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  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 95 void GLEScmContext::setupArrayPointerHelper(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLenum array_id,GLESpointer* p){
99 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
102 setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride,GL_FALSE, cArrs.getCurrentIndex());
105 setupArr(p->getData(),array_id,dataType,size,p->getStride(), GL_FALSE);
116 GLenum array_id = (*it).first; local
118 if(!isArrEnabled(array_id)) continue;
119 if(array_id == GL_TEXTURE_COORD_ARRAY) continue; //handling textures later
120 setupArrayPointerHelper(cArrs,first,count,type,indices,direct,array_id,p);
136 GLenum array_id = GL_TEXTURE_COORD_ARRAY; local
137 GLESpointer* p = m_map[array_id];
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