/external/webkit/Source/WebKit/android/ |
RenderSkinAndroid.cpp | 37 #include <utils/Asset.h> 64 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local 65 if (!asset) { 66 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER); 67 if (!asset) { 73 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap) [all...] |
RenderSkinNinePatch.cpp | 27 #include <utils/Asset.h> 42 Asset* asset = am->open(filename, android::Asset::ACCESS_BUFFER); local 43 if (!asset) { 44 asset = am->openNonAsset(filename, android::Asset::ACCESS_BUFFER); 45 if (!asset) { 52 SkMemoryStream stream(asset->getBuffer(false), asset->getLength()) [all...] |
/frameworks/base/core/jni/android/graphics/ |
Typeface.cpp | 58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset) 88 // asset->seek returns new total offset 111 Asset* fAsset; 128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 129 if (NULL == asset) { 133 SkStream* stream = new AssetStream(asset, true) [all...] |
BitmapRegionDecoder.cpp | 40 #include <utils/Asset.h> 166 jint native_asset, // Asset 169 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 170 assStream = new AssetStreamAdaptor(asset);
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BitmapFactory.cpp | 18 #include <utils/Asset.h> 328 /* make a deep copy of the asset, and return it as a stream, or NULL if there 331 static SkStream* copyAssetToStream(Asset* asset) { 332 // if we could "ref/reopen" the asset, we may not need to copy it here 333 off64_t size = asset->seek(0, SEEK_SET); 335 SkDebugf("---- copyAsset: asset rewind failed\n"); 339 size = asset->getLength(); 341 SkDebugf("---- copyAsset: asset->getLength() returned %d\n", size); 347 off64_t len = asset->read(data, size) 361 Asset* asset = reinterpret_cast<Asset*>(native_asset); local [all...] |
/frameworks/base/libs/rs/ |
rsFileA3D.cpp | 85 bool FileA3D::load(Asset *asset) { 86 mAsset = asset; 87 return load(asset->getBuffer(false), asset->getLength()); 411 LOGE("File load failed. Asset stream is NULL"); 425 Asset *asset = static_cast<Asset *>(_asset); local 429 fa3d->load(asset); [all...] |
/external/webkit/Source/WebKit/android/WebCoreSupport/ |
WebRequest.cpp | 345 Asset* asset = assetManager->open("webkit/incognito_mode_start_page.html", Asset::ACCESS_BUFFER); local 346 if (asset) { 347 data.append((const char*)asset->getBuffer(false), asset->getLength()); 348 delete asset;
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/frameworks/base/graphics/java/android/renderscript/ |
FileA3D.java | 212 * Creates a FileA3D object from an asset stored on disk 215 * @param mgr asset manager used to load asset 225 throw new RSRuntimeException("Unable to create a3d file from asset " + path); 284 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 285 fileId = rs.nFileA3DCreateFromAssetStream(asset); 287 throw new RSRuntimeException("Unsupported asset stream");
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Font.java | 168 throw new RSRuntimeException("Unable to create font from asset " + path); 189 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 190 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); 192 throw new RSRuntimeException("Unsupported asset stream created");
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/frameworks/base/native/android/ |
asset_manager.cpp | 23 #include <utils/Asset.h> 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } 70 * Asset Manager functionality 89 Asset::AccessMode amMode; 92 amMode = Asset::ACCESS_UNKNOWN; 95 amMode = Asset::ACCESS_RANDOM; 98 amMode = Asset::ACCESS_STREAMING 108 Asset* asset = mgr->open(filename, amMode); local [all...] |
/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 96 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local 97 if (!asset) 100 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 102 asset->close(); 103 delete asset;
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/development/ndk/platforms/android-9/samples/native-audio/jni/ |
native-audio-jni.c | 35 // for native asset manager 541 // create asset audio player 551 // use asset manager to open asset by filename 554 AAsset* asset = AAssetManager_open(mgr, (const char *) utf8, AASSET_MODE_UNKNOWN); local 559 // the asset might not be found 560 if (NULL == asset) { 564 // open asset as file descriptor 566 int fd = AAsset_openFileDescriptor(asset, &start, &length); 568 AAsset_close(asset); [all...] |
/frameworks/base/core/java/android/content/res/ |
AssetManager.java | 29 * Provides access to an application's raw asset files; see {@link Resources} 36 /* modes used when opening an asset */ 83 * appropriate asset manager with {@link Resources#getAssets}. Not for 94 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 117 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 121 * Return a global shared asset manager that provides access to only 131 * Close this asset manager. 278 * Open an asset using ACCESS_STREAMING mode. This provides access to 282 * @param fileName The name of the asset to open. This name can be 293 * Open an asset using an explicit access mode, returning an InputStream t 315 int asset = openAsset(fileName, accessMode); local 407 int asset = openNonAssetNative(cookie, fileName, accessMode); local [all...] |
/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | 34 #include <utils/Asset.h> 714 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 716 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength()); 729 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 730 if (asset == NULL) 797 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 817 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local [all...] |
/frameworks/base/tools/aapt/ |
Command.cpp | 4 // Android Asset Packaging Tool main entry point. 29 printf("Android Asset Packaging Tool, v0.2\n"); 208 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", 209 Asset::ACCESS_BUFFER); 431 Asset* asset = NULL; local 490 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 491 if (asset == NULL) { 496 if (tree.setTo(asset->getBuffer(true) [all...] |