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    Searched defs:buildShader (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
Program.cpp 31 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
106 GLuint Program::buildShader(const char* source, GLenum type) {
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
ProgramFragmentTest.java 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) {
159 ProgramFragment pf = buildShader(null, null, simpleFrag);
166 pf = buildShader(null, constInput, simpleUni);
173 pf = buildShader(null, constInput, multiUni);
182 pf = buildShader(textures, constInput, simpleUniTex);
191 pf = buildShader(null, constInput, multiUni);
ProgramVertexTest.java 92 ProgramVertex buildShader(Element[] input, Allocation[] constInput, String shader) {
165 ProgramVertex pv = buildShader(inputs, null, simpleAttr);
172 pv = buildShader(inputs, null, multiAttr);
179 pv = buildShader(inputs, null, multiAttr2);
189 pv = buildShader(inputs, constInput, simpleAttrSimpleUni);
197 pv = buildShader(inputs, constInput, multiAttrMultiUni);
208 pv = buildShader(inputs, constInput, multiAttrMultiUni);
217 pv = buildShader(inputs, null, multiAttr);
227 pv = buildShader(inputs, constInput, multiAttrMultiUni);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 279 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
282 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
309 private int buildShader(String source, int type) {

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