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Searched
defs:buildShader
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
Program.cpp
31
vertexShader =
buildShader
(vertex, GL_VERTEX_SHADER);
34
fragmentShader =
buildShader
(fragment, GL_FRAGMENT_SHADER);
106
GLuint Program::
buildShader
(const char* source, GLenum type) {
/cts/tests/tests/renderscript/src/android/renderscript/cts/
ProgramFragmentTest.java
81
ProgramFragment
buildShader
(Allocation[] textures, Allocation[] constInput, String shader) {
159
ProgramFragment pf =
buildShader
(null, null, simpleFrag);
166
pf =
buildShader
(null, constInput, simpleUni);
173
pf =
buildShader
(null, constInput, multiUni);
182
pf =
buildShader
(textures, constInput, simpleUniTex);
191
pf =
buildShader
(null, constInput, multiUni);
ProgramVertexTest.java
92
ProgramVertex
buildShader
(Element[] input, Allocation[] constInput, String shader) {
165
ProgramVertex pv =
buildShader
(inputs, null, simpleAttr);
172
pv =
buildShader
(inputs, null, multiAttr);
179
pv =
buildShader
(inputs, null, multiAttr2);
189
pv =
buildShader
(inputs, constInput, simpleAttrSimpleUni);
197
pv =
buildShader
(inputs, constInput, multiAttrMultiUni);
208
pv =
buildShader
(inputs, constInput, multiAttrMultiUni);
217
pv =
buildShader
(inputs, null, multiAttr);
227
pv =
buildShader
(inputs, constInput, multiAttrMultiUni);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
279
int vertexShader =
buildShader
(vertex, GL_VERTEX_SHADER);
282
int fragmentShader =
buildShader
(fragment, GL_FRAGMENT_SHADER);
309
private int
buildShader
(String source, int type) {
Completed in 197 milliseconds