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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not
      5  * use this file except in compliance with the License. You may obtain a copy of
      6  * the License at
      7  *
      8  * http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
     12  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
     13  * License for the specific language governing permissions and limitations under
     14  * the License.
     15  */
     16 
     17 #include "GlitchTest.h"
     18 #include "Window.h"
     19 #include "Fft.h"
     20 
     21 #include <math.h>
     22 
     23 GlitchTest::GlitchTest(void) : mRe(0), mIm(0), mFt(0), mWind(0) {}
     24 
     25 void GlitchTest::init(float sampleRate, float stimFreq, float onsetThresh,
     26                       float dbSnrThresh) {
     27     cleanup(); // in case Init gets called multiple times.
     28     // Analysis parameters
     29     float windowDur = 0.025;    // Duration of the analysis window in seconds.
     30     float frameInterval = 0.01; // Interval in seconds between frame onsets
     31     float lowestFreq = 200.0;   // Lowest frequency to include in
     32                                 // background noise power integration.
     33     mSampleRate = sampleRate;
     34     mOnsetThresh = onsetThresh;
     35     mDbSnrThresh = dbSnrThresh;
     36     mFrameStep = (int)(0.5 + (mSampleRate * frameInterval));
     37     mWindowSize = (int)(0.5 + (mSampleRate * windowDur));
     38     mWind = new Window(mWindowSize);
     39     mFt = new Fft;
     40     mFt->fftInit(mFt->fftPow2FromWindowSize(mWindowSize));
     41     mFftSize = mFt->fftGetSize();
     42     mRe = new float[mFftSize];
     43     mIm = new float[mFftSize];
     44     float freqInterval = mSampleRate / mFftSize;
     45     // We can exclude low frequencies from consideration, since the
     46     // phone may have DC offset in the A/D, and there may be rumble in
     47     // the testing room.
     48     mLowestSpectrumBin = (int)(0.5 + (lowestFreq / freqInterval));
     49     // These are the bin indices within which most of the energy due to
     50     // the (windowed) tone should be found.
     51     mLowToneBin = (int)(0.5 + (stimFreq / freqInterval)) - 2;
     52     mHighToneBin = (int)(0.5 + (stimFreq / freqInterval)) + 2;
     53     if (mLowestSpectrumBin >= mLowToneBin) {
     54         mLowestSpectrumBin = mHighToneBin + 1;
     55     }
     56 }
     57 
     58 int GlitchTest::checkToneSnr(short* pcm, int numSamples, float* duration,
     59                              int* numBadFrames) {
     60     *numBadFrames = 0;
     61     *duration = 0.0;
     62     if (!(mRe && mIm)) {
     63         return -1; // not initialized.
     64     }
     65     int n_frames = 1 + ((numSamples - mWindowSize) / mFrameStep);
     66     if (n_frames < 4) { // pathologically short input signal
     67         return -2;
     68     }
     69     *numBadFrames = 0;
     70     int onset = -1;
     71     int offset = -1;
     72     for (int frame = 0; frame < n_frames; ++frame) {
     73         int numSpectra = 0;
     74         mWind->window(pcm + frame*mFrameStep, mRe, 0.0);
     75         realMagSqSpectrum(mRe, mWindowSize, mRe, &numSpectra);
     76         int maxLoc = 0;
     77         float maxValue = 0.0;
     78         findPeak(mRe, mLowestSpectrumBin, numSpectra, &maxLoc, &maxValue);
     79         // possible states: (1) before tone onset; (2) within tone
     80         // region; (3) after tone offset.
     81         if ((onset < 0) && (offset < 0)) { // (1)
     82             if ((maxLoc >= mLowToneBin) && (maxLoc <= mHighToneBin)
     83                     && (maxValue > mOnsetThresh)) {
     84                 onset = frame;
     85             }
     86             continue;
     87         }
     88         if ((onset >= 0) && (offset < 0)) { // (2)
     89             if (frame > (onset + 2)) { // let the framer get completely
     90                                        // into the tonal signal
     91                 double sumNoise = 1.0; // init. to small non-zero vals to
     92                                        // avoid log or divz problems
     93                 double sumSignal = 1.0;
     94                 float snr = 0.0;
     95                 if (maxValue < mOnsetThresh) {
     96                     offset = frame;
     97                     *duration = mFrameStep * (offset - onset) / mSampleRate;
     98                     if (*numBadFrames >= 1) {
     99                         (*numBadFrames) -= 1; // account for expected glitch at
    100                                             // signal offset
    101                     }
    102                     continue;
    103                 }
    104                 for (int i = mLowestSpectrumBin; i < mLowToneBin; ++i) {
    105                     sumNoise += mRe[i]; // note that mRe contains the magnitude
    106                                         // squared spectrum.
    107                 }
    108                 for (int i = mLowToneBin; i <= mHighToneBin; ++i)
    109                     sumSignal += mRe[i];
    110                 for (int i = mHighToneBin + 1; i < numSpectra; ++i) {
    111                     sumNoise += mRe[i]; // Note: mRe has the mag squared spectrum.
    112                 }
    113                 snr = 10.0 * log10(sumSignal / sumNoise);
    114                 if (snr < mDbSnrThresh)
    115                     (*numBadFrames) += 1;
    116             }
    117             continue;
    118         }
    119         if ((onset >= 0) && (offset > 0)) { // (3)
    120             if ((maxLoc >= mLowToneBin) && (maxLoc <= mHighToneBin) &&
    121                     (maxValue > mOnsetThresh)) { // tone should not pop up again!
    122                 (*numBadFrames) += 1;
    123             }
    124             continue;
    125         }
    126     }
    127     if ((onset >= 0) && (offset > 0))
    128         return 1;  // Success.
    129     if (onset < 0) {
    130         return -3; // Signal onset not found.
    131     }
    132     return -4;     // Signal offset not found.
    133 }
    134 
    135 void GlitchTest::cleanup(void) {
    136     delete [] mRe;
    137     delete [] mIm;
    138     delete mFt;
    139     delete mWind;
    140     mRe = 0;
    141     mIm = 0;
    142     mWind = 0;
    143     mFt = 0;
    144 }
    145 
    146 int GlitchTest::realMagSqSpectrum(float* data, int numInput,
    147                                   float* output, int* numOutput) {
    148     *numOutput = 0;
    149     if ((numInput <= 0) || (numInput > mFftSize))
    150         return 0;
    151     int i = 0;
    152     for (i = 0; i < numInput; ++i) {
    153         mRe[i] = data[i];
    154         mIm[i] = 0.0;
    155     }
    156     for ( ; i < mFftSize; ++i) {
    157         mRe[i] = 0.0;
    158         mIm[i] = 0.0;
    159     }
    160     mFt->fft(mRe, mIm);
    161     *numOutput = 1 + (mFftSize / 2);
    162     for (i = 0; i < *numOutput; ++i) {
    163         output[i] = (mRe[i] * mRe[i]) + (mIm[i] * mIm[i]);
    164     }
    165     return 1;
    166 }
    167 
    168 void GlitchTest::findPeak(float* data, int startSearch, int endSearch,
    169                           int* maxLoc, float* maxValue) {
    170     float amax = data[startSearch];
    171     int loc = startSearch;
    172     for (int i = startSearch + 1; i < endSearch; ++i) {
    173         if (data[i] > amax) {
    174             amax = data[i];
    175             loc = i;
    176         }
    177     }
    178     *maxLoc = loc;
    179     *maxValue = 10.0 * log10(amax / mWindowSize);
    180 }
    181 
    182