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  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 70 int compiled = 0; local
71 GLC(m_context, m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled));
72 if (!compiled) {
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 62 GLint compiled = 0; local
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
64 if (!compiled) {
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 100 int[] compiled = new int[1]; local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
102 if (compiled[0] == 0) {
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 196 int[] compiled = new int[1]; local
197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
198 if (compiled[0] == 0) {
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 134 GLint compiled = 0; local
135 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
136 if (!compiled) {
  /frameworks/base/libs/rs/driver/
rsdShader.cpp 184 GLint compiled = 0; local
185 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled);
186 if (!compiled) {
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 38 GLint compiled = 0; local
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
40 if (!compiled) {
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 174 int[] compiled = new int[1]; local
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
176 if (compiled[0] == 0) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 162 int[] compiled = new int[1]; local
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
164 if (compiled[0] == 0) {
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 160 int[] compiled = new int[1]; local
161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
162 if (compiled[0] == 0) {
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 104 GLint compiled; local
114 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
115 if(!compiled)
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 204 GLint compiled = 0; local
205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
207 if (!compiled) {
    [all...]
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 88 GLint compiled = 0; local
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
90 if (!compiled) {
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 295 GLint compiled = 0; local
296 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
297 if (!compiled) {
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 39 int[] compiled = new int[1]; local
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
41 if (compiled[0] == 0) {
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 261 int[] compiled = new int[1]; local
262 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
263 if (compiled[0] == 0) {
  /external/skia/gpu/src/
GrGLProgram.cpp 742 GrGLint compiled = GR_GL_INIT_ZERO; local
745 GR_GL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled));
747 if (!compiled) {
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 326 int[] compiled = new int[1]; local
327 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
328 if (compiled[0] == 0) {
  /system/media/mca/filterfw/native/core/
shader_program.cpp 263 // Make sure we haven't compiled and linked already
314 GLint compiled = 0; local
315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
316 if (!compiled) {
351 // Attach all compiled shaders
    [all...]
  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 240 int[] compiled = new int[1]; local
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
242 if (compiled[0] == 0) {

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