/external/skia/include/effects/ |
Sk2DPathEffect.h | 56 const SkMatrix& getMatrix() const { return fMatrix; } 62 SkMatrix fMatrix, fInverse;
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/external/skia/include/core/ |
SkPerspIter.h | 48 const SkMatrix& fMatrix;
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SkDraw.h | 114 const SkMatrix* fMatrix; // required
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/external/skia/src/animator/ |
SkDrawMatrix.h | 54 fMatrix.preRotate(degrees, center.fX, center.fY); 58 fMatrix.preConcat(src); 62 fMatrix.preScale(scaleX, scaleY, center.fX, center.fY); 66 fMatrix.preSkew(skewX, skewY, center.fX, center.fY); 70 fMatrix.preTranslate(x, y); 75 SkMatrix fMatrix;
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SkMatrixParts.h | 43 SkDrawMatrix* fMatrix;
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/external/skia/include/views/ |
SkImageView.h | 58 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
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SkWindow.h | 68 const SkMatrix& getMatrix() const { return fMatrix; } 101 SkMatrix fMatrix;
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/external/skia/bench/ |
FPSBench.cpp | 71 fMatrix.reset(); 73 fMatrix.setScale(SkIntToScalar(3)/2, SkIntToScalar(3)/2); 80 canvas->drawBitmapMatrix(fBitmap, fMatrix); 85 SkMatrix fMatrix;
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MatrixBench.cpp | 221 fMatrix.setAll(fRandom.nextS(), fRandom.nextS(), fRandom.nextS(), 237 float mx = fMatrix[SkMatrix::kMScaleX]; 238 float my = fMatrix[SkMatrix::kMScaleY]; 239 float tx = fMatrix[SkMatrix::kMTransX]; 240 float ty = fMatrix[SkMatrix::kMTransY]; 249 SkMatrix fMatrix; 261 init9(fMatrix); 276 float mx = fMatrix[SkMatrix::kMScaleX]; 277 float my = fMatrix[SkMatrix::kMScaleY]; 278 float tx = fMatrix[SkMatrix::kMTransX] [all...] |
/external/skia/gpu/include/ |
SkUIView.h | 16 SkMatrix fMatrix, fLocalMatrix;
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GrContext.h | 605 fMatrix = ctx->getMatrix(); 608 fMatrix = ctx->getMatrix(); 612 fContext->setMatrix(fMatrix); 617 GrMatrix fMatrix;
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GrSamplerState.h | 96 fMatrix.setIdentity(); 105 fMatrix.setIdentity(); 115 fMatrix = matrix; 124 fMatrix = matrix; 132 const GrMatrix& getMatrix() const { return fMatrix; } 152 void setMatrix(const GrMatrix& matrix) { fMatrix = matrix; } 171 void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); } 184 fMatrix.setIdentity(); 214 GrMatrix fMatrix;
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/external/skia/include/utils/ |
SkLayer.h | 42 const SkMatrix& getMatrix() const { return fMatrix; } 126 SkMatrix fMatrix;
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SkCamera.h | 172 SkMatrix3D fMatrix;
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/external/skia/samplecode/ |
SampleUnitMapper.cpp | 32 SkMatrix fMatrix; 49 fMatrix.setScale(SK_Scalar1 * 200, -SK_Scalar1 * 200); 50 fMatrix.postTranslate(SkIntToScalar(100), SkIntToScalar(300)); 83 canvas->concat(fMatrix); 115 fMatrix.invert(&m); 123 fMatrix.mapPoints(pts, 2);
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SampleWarp.cpp | 326 SkMatrix fMatrix, fInverse; 347 fMatrix.setScale(2, 2); 348 fMatrix.invert(&fInverse); 429 canvas->concat(fMatrix);
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/external/skia/src/core/ |
SkCanvas.cpp | 77 const SkMatrix* fMatrix; 109 fMatrix = &totalMatrix; 115 fMatrix = &fMatrixStorage; 129 fDevice->setMatrixClip(*fMatrix, fClip, clipStack); 145 fMVMatrixStorage.setConcat(extI, *fMatrix); 164 SkMatrix* fMatrix; // points to either fMatrixStorage or prev MCRec 180 fMatrixStorage = *prev->fMatrix; 181 fMatrix = &fMatrixStorage; 183 fMatrix = prev->fMatrix; [all...] |
SkDraw.cpp | 291 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 544 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) { 557 if (!forceUseDevice && rec.init(mode, paint, fMatrix, fClip)) { 558 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 561 const SkMatrix* matrix = fMatrix; 714 RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize); 730 const SkMatrix& matrix = *fMatrix; 802 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) { 810 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 876 const SkMatrix* matrix = fMatrix; [all...] |
/external/skia/src/pdf/ |
SkPDFDevice.cpp | 130 SkMatrix fMatrix; 161 fMatrix.reset(); 168 fMatrix == b.fMatrix && 356 if (matrix == currentEntry()->fMatrix) { 360 if (currentEntry()->fMatrix.getType() != SkMatrix::kIdentity_Mask) { 366 SkASSERT(currentEntry()->fMatrix.getType() == SkMatrix::kIdentity_Mask); 374 currentEntry()->fMatrix = matrix; 441 init(draw.fClipStack, *draw.fClip, *draw.fMatrix, paint, hasText); 596 totalTransform.preConcat(contentEntry->fState.fMatrix); [all...] |