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Searched
defs:fragmentShader
(Results
1 - 11
of
11
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
52
bool ProgramBindingBase::init(const String& vertexShader, const String&
fragmentShader
)
54
m_program = createShaderProgram(vertexShader,
fragmentShader
);
87
unsigned
fragmentShader
= loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
88
if (!
fragmentShader
) {
101
GLC(m_context, m_context->attachShader(programObject,
fragmentShader
));
117
GLC(m_context, m_context->deleteShader(
fragmentShader
));
ProgramBinding.h
42
bool init(const String& vertexShader, const String&
fragmentShader
);
57
template<class VertexShader, class
FragmentShader
>
73
const
FragmentShader
&
fragmentShader
() const { return m_fragmentShader; }
78
FragmentShader
m_fragmentShader;
/frameworks/base/libs/hwui/
Program.h
129
GLuint
fragmentShader
;
ProgramCache.cpp
389
String8
fragmentShader
= generateFragmentShader(description);
391
Program* program = new Program(vertexShader.string(),
fragmentShader
.string());
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
106
unsigned
fragmentShader
= loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
107
if (!
fragmentShader
)
113
context->attachShader(program,
fragmentShader
);
120
context->deleteShader(
fragmentShader
);
/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp
177
GLuint
fragmentShader
;
182
fragmentShader
= LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
188
glAttachShader(programObject,
fragmentShader
);
/frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp
238
GLuint vertexShader,
fragmentShader
;
248
loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &
fragmentShader
);
259
glAttachShader(program,
fragmentShader
);
281
glDeleteShader(
fragmentShader
);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp
133
GLuint
fragmentShader
= glCreateShader(GL_FRAGMENT_SHADER);
135
GL_CMD(glShaderSource(
fragmentShader
, 1, &fragmentShaderSource, 0))
138
GL_CMD(glCompileShader(
fragmentShader
))
140
GL_CMD(glAttachShader(programID,
fragmentShader
))
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
282
int
fragmentShader
= buildShader(fragment, GL_FRAGMENT_SHADER);
283
if (
fragmentShader
== 0) return 0;
289
glAttachShader(program,
fragmentShader
);
301
glDeleteShader(
fragmentShader
);
/frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp
226
GLuint vertexShader,
fragmentShader
;
236
loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &
fragmentShader
);
247
glAttachShader(program,
fragmentShader
);
269
glDeleteShader(
fragmentShader
);
[
all
...]
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp
[
all
...]
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