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    Searched defs:holder (Results 1 - 25 of 108) sorted by null

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  /dalvik/tests/069-field-type/src/
Main.java 10 Holder holder = new Holder(); local
15 holder.mValue = blah;
21 holder.mValue.run();
28 //Comparable cmpx = holder.mValue; /* compiler rejects */
29 Comparable cmp = (Comparable) holder.mValue;
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8FileReaderCustom.cpp 56 V8DOMWrapper::setDOMWrapper(args.Holder(), &info, fileReader.get());
60 V8DOMWrapper::setJSWrapperForActiveDOMObject(fileReader.get(), v8::Persistent<v8::Object>::New(args.Holder()));
61 return args.Holder();
67 v8::Handle<v8::Object> holder = info.Holder(); local
68 FileReader* imp = V8FileReader::toNative(holder);
V8WebKitAnimationCustom.cpp 41 v8::Handle<v8::Object> holder = info.Holder(); local
42 WebKitAnimation* imp = V8WebKitAnimation::toNative(holder);
V8CoordinatesCustom.cpp 38 v8::Handle<v8::Object> holder = info.Holder(); local
39 Coordinates* imp = V8Coordinates::toNative(holder);
48 v8::Handle<v8::Object> holder = info.Holder(); local
49 Coordinates* imp = V8Coordinates::toNative(holder);
58 v8::Handle<v8::Object> holder = info.Holder(); local
59 Coordinates* imp = V8Coordinates::toNative(holder);
68 v8::Handle<v8::Object> holder = info.Holder() local
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V8HTMLDataGridElementCustom.cpp 46 v8::Handle<v8::Object> holder = info.Holder(); local
47 HTMLDataGridElement* imp = V8DOMWrapper::convertDOMWrapperToNode<HTMLDataGridElement>(holder);
57 v8::Handle<v8::Object> holder = info.Holder(); local
58 HTMLDataGridElement* imp = V8DOMWrapper::convertDOMWrapperToNode<HTMLDataGridElement>(holder);
V8DeviceOrientationEventCustom.cpp 43 v8::Handle<v8::Object> holder = info.Holder(); local
44 DeviceOrientationEvent* imp = V8DeviceOrientationEvent::toNative(holder);
53 v8::Handle<v8::Object> holder = info.Holder(); local
54 DeviceOrientationEvent* imp = V8DeviceOrientationEvent::toNative(holder);
63 v8::Handle<v8::Object> holder = info.Holder(); local
64 DeviceOrientationEvent* imp = V8DeviceOrientationEvent::toNative(holder);
72 DeviceOrientationEvent* imp = V8DeviceOrientationEvent::toNative(args.Holder());
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V8HTMLInputElementCustom.cpp 44 v8::Handle<v8::Object> holder = info.Holder(); local
45 HTMLInputElement* imp = V8HTMLInputElement::toNative(holder);
57 v8::Handle<v8::Object> holder = info.Holder(); local
58 HTMLInputElement* imp = V8HTMLInputElement::toNative(holder);
70 v8::Handle<v8::Object> holder = info.Holder(); local
71 HTMLInputElement* imp = V8HTMLInputElement::toNative(holder);
83 v8::Handle<v8::Object> holder = info.Holder() local
97 v8::Handle<v8::Object> holder = args.Holder(); local
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V8NodeCustom.cpp 64 v8::Handle<v8::Object> holder = args.Holder(); local
65 Node* imp = V8Node::toNative(holder);
83 v8::Handle<v8::Object> holder = args.Holder(); local
84 Node* imp = V8Node::toNative(holder);
101 v8::Handle<v8::Object> holder = args.Holder(); local
102 Node* imp = V8Node::toNative(holder);
119 v8::Handle<v8::Object> holder = args.Holder() local
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V8DocumentCustom.cpp 71 RefPtr<Document> document = V8Document::toNative(args.Holder());
102 v8::Handle<v8::Object> holder = args.Holder(); local
103 Document* imp = V8Document::toNative(holder);
V8HTMLCanvasElementCustom.cpp 54 v8::Handle<v8::Object> holder = args.Holder(); local
55 HTMLCanvasElement* imp = V8HTMLCanvasElement::toNative(holder);
100 v8::Handle<v8::Object> holder = args.Holder(); local
101 HTMLCanvasElement* canvas = V8HTMLCanvasElement::toNative(holder);
V8HTMLDocumentCustom.cpp 114 HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
123 HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
132 HTMLDocument* htmlDocument = V8HTMLDocument::toNative(args.Holder());
166 return args.Holder();
172 v8::Handle<v8::Object> holder = info.Holder(); local
173 HTMLDocument* htmlDocument = V8HTMLDocument::toNative(holder);
V8DeviceMotionEventCustom.cpp 129 v8::Handle<v8::Object> holder = info.Holder(); local
130 DeviceMotionEvent* imp = V8DeviceMotionEvent::toNative(holder);
139 v8::Handle<v8::Object> holder = info.Holder(); local
140 DeviceMotionEvent* imp = V8DeviceMotionEvent::toNative(holder);
149 v8::Handle<v8::Object> holder = info.Holder(); local
150 DeviceMotionEvent* imp = V8DeviceMotionEvent::toNative(holder);
159 v8::Handle<v8::Object> holder = info.Holder() local
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