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    Searched defs:infoLog (Results 1 - 7 of 7) sorted by null

  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.h 42 GLchar* infoLog;
GLESv2Imp.cpp 358 GLchar* infoLog;
360 infoLog = new GLchar[infoLogLength+1];
361 ctx->dispatcher().glGetShaderInfoLog(globalShaderName,infoLogLength,NULL,infoLog);
362 sp->setInfoLog(infoLog);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 92 String infoLog = context->getShaderInfoLog(shader);
93 LOG_ERROR("%s", infoLog.utf8().data());
  /external/mesa3d/test/
cmain.c 39 const char * infoLog = NULL;
40 if (!GGLShaderCompile(vs, vsGLSL, &infoLog)) {
41 printf("GGLShaderCompile vs failed:\n%s\n", infoLog);
53 if (!GGLShaderCompile(fs, fsGLSL, &infoLog)) {
54 printf("GGLShaderCompile fs failed:\n%s\n", infoLog);
65 if (!GGLShaderProgramLink(prog, &infoLog)) {
66 printf("GGLShaderProgramLink failed:\n%s\n", infoLog);
109 if (!GGLShaderCompile(fs1, fsGLSL1, &infoLog)) {
110 printf("GGLShaderCompile fs failed:\n%s\n", infoLog);
120 if (!GGLShaderProgramLink(prog1, &infoLog)) {
    [all...]
main.cpp 52 const char * infoLog = NULL;
53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog);
55 printf("shader.InfoLog = %s \nshader.CompileStatus = %d \n\n",
56 infoLog, compileStatus);
80 const char * infoLog = NULL;
81 GLboolean linkStatus = ggl->ShaderProgramLink(program, &infoLog);
83 printf("finished linking, LinkStatus=%d \n %s \n", linkStatus, infoLog);
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 121 char* infoLog = (char*)malloc(sizeof(char) * infoLen);
122 glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
123 printf("Error compiling shader:\n%s\n", infoLog);
124 free(infoLog);
201 char* infoLog = (char*)malloc(sizeof(char) * infoLen);
202 glGetProgramInfoLog(programObject, infoLen, NULL, infoLog);
203 printf("Error linking program:\n%s\n", infoLog);
204 free(infoLog);
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 145 char infoLog[1024];
147 GL_CMD(glGetProgramInfoLog(programID, 1024, &len, infoLog));
148 LOG(Graphics, "Compiled program for texture mapper. Log: %s\n", infoLog);

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