Home | History | Annotate | Download | only in v8
      1 /*
      2  * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 
     32 #include "config.h"
     33 
     34 #if ENABLE(WORKERS)
     35 
     36 #include "WorkerContextExecutionProxy.h"
     37 
     38 #include "DedicatedWorkerContext.h"
     39 #include "Event.h"
     40 #include "ScriptCallStack.h"
     41 #include "SharedWorker.h"
     42 #include "SharedWorkerContext.h"
     43 #include "V8Binding.h"
     44 #include "V8DOMMap.h"
     45 #include "V8DedicatedWorkerContext.h"
     46 #include "V8Proxy.h"
     47 #include "V8SharedWorkerContext.h"
     48 #include "Worker.h"
     49 #include "WorkerContext.h"
     50 #include "WorkerScriptController.h"
     51 #include "WrapperTypeInfo.h"
     52 #include <wtf/text/CString.h>
     53 
     54 namespace WebCore {
     55 
     56 static void reportFatalErrorInV8(const char* location, const char* message)
     57 {
     58     // FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker.
     59     CRASH();
     60 }
     61 
     62 static void v8MessageHandler(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
     63 {
     64     static bool isReportingException = false;
     65     // Exceptions that occur in error handler should be ignored since in that case
     66     // WorkerContext::reportException will send the exception to the worker object.
     67     if (isReportingException)
     68         return;
     69     isReportingException = true;
     70 
     71     // During the frame teardown, there may not be a valid context.
     72     if (ScriptExecutionContext* context = getScriptExecutionContext()) {
     73         String errorMessage = toWebCoreString(message->Get());
     74         int lineNumber = message->GetLineNumber();
     75         String sourceURL = toWebCoreString(message->GetScriptResourceName());
     76         context->reportException(errorMessage, lineNumber, sourceURL, 0);
     77     }
     78 
     79     isReportingException = false;
     80 }
     81 
     82 WorkerContextExecutionProxy::WorkerContextExecutionProxy(WorkerContext* workerContext)
     83     : m_workerContext(workerContext)
     84     , m_recursion(0)
     85 {
     86     initV8IfNeeded();
     87 }
     88 
     89 WorkerContextExecutionProxy::~WorkerContextExecutionProxy()
     90 {
     91     dispose();
     92 }
     93 
     94 void WorkerContextExecutionProxy::dispose()
     95 {
     96     // Detach all events from their JS wrappers.
     97     for (size_t eventIndex = 0; eventIndex < m_events.size(); ++eventIndex) {
     98         Event* event = m_events[eventIndex];
     99         if (forgetV8EventObject(event))
    100           event->deref();
    101     }
    102     m_events.clear();
    103 
    104     // Dispose the context.
    105     if (!m_context.IsEmpty()) {
    106         m_context.Dispose();
    107         m_context.Clear();
    108     }
    109 }
    110 
    111 void WorkerContextExecutionProxy::initV8IfNeeded()
    112 {
    113     static bool v8Initialized = false;
    114 
    115     if (v8Initialized)
    116         return;
    117 
    118     // Tell V8 not to call the default OOM handler, binding code will handle it.
    119     v8::V8::IgnoreOutOfMemoryException();
    120     v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);
    121 
    122     v8::ResourceConstraints resource_constraints;
    123     uint32_t here;
    124     resource_constraints.set_stack_limit(&here - kWorkerMaxStackSize / sizeof(uint32_t*));
    125     v8::SetResourceConstraints(&resource_constraints);
    126 
    127     v8Initialized = true;
    128 }
    129 
    130 bool WorkerContextExecutionProxy::initContextIfNeeded()
    131 {
    132     // Bail out if the context has already been initialized.
    133     if (!m_context.IsEmpty())
    134         return true;
    135 
    136     // Setup the security handlers and message listener. This only has
    137     // to be done once.
    138     static bool isV8Initialized = false;
    139     if (!isV8Initialized)
    140         v8::V8::AddMessageListener(&v8MessageHandler);
    141 
    142     // Create a new environment
    143     v8::Persistent<v8::ObjectTemplate> globalTemplate;
    144     m_context = v8::Context::New(0, globalTemplate);
    145     if (m_context.IsEmpty())
    146         return false;
    147 
    148     // Starting from now, use local context only.
    149     v8::Local<v8::Context> context = v8::Local<v8::Context>::New(m_context);
    150 
    151     v8::Context::Scope scope(context);
    152 
    153     // Set DebugId for the new context.
    154     context->SetData(v8::String::New("worker"));
    155 
    156     // Create a new JS object and use it as the prototype for the shadow global object.
    157     WrapperTypeInfo* contextType = &V8DedicatedWorkerContext::info;
    158 #if ENABLE(SHARED_WORKERS)
    159     if (!m_workerContext->isDedicatedWorkerContext())
    160         contextType = &V8SharedWorkerContext::info;
    161 #endif
    162     v8::Handle<v8::Function> workerContextConstructor = V8DOMWrapper::getConstructorForContext(contextType, context);
    163     v8::Local<v8::Object> jsWorkerContext = SafeAllocation::newInstance(workerContextConstructor);
    164     // Bail out if allocation failed.
    165     if (jsWorkerContext.IsEmpty()) {
    166         dispose();
    167         return false;
    168     }
    169 
    170     // Wrap the object.
    171     V8DOMWrapper::setDOMWrapper(jsWorkerContext, contextType, m_workerContext);
    172 
    173     V8DOMWrapper::setJSWrapperForDOMObject(m_workerContext, v8::Persistent<v8::Object>::New(jsWorkerContext));
    174     m_workerContext->ref();
    175 
    176     // Insert the object instance as the prototype of the shadow object.
    177     v8::Handle<v8::Object> globalObject = v8::Handle<v8::Object>::Cast(m_context->Global()->GetPrototype());
    178     globalObject->SetPrototype(jsWorkerContext);
    179     return true;
    180 }
    181 
    182 bool WorkerContextExecutionProxy::forgetV8EventObject(Event* event)
    183 {
    184     if (getDOMObjectMap().contains(event)) {
    185         getDOMObjectMap().forget(event);
    186         return true;
    187     }
    188     return false;
    189 }
    190 
    191 ScriptValue WorkerContextExecutionProxy::evaluate(const String& script, const String& fileName, const TextPosition0& scriptStartPosition, WorkerContextExecutionState* state)
    192 {
    193     v8::HandleScope hs;
    194 
    195     if (!initContextIfNeeded())
    196         return ScriptValue();
    197 
    198     v8::Context::Scope scope(m_context);
    199 
    200     v8::TryCatch exceptionCatcher;
    201 
    202     v8::Local<v8::String> scriptString = v8ExternalString(script);
    203     v8::Handle<v8::Script> compiledScript = V8Proxy::compileScript(scriptString, fileName, scriptStartPosition);
    204     v8::Local<v8::Value> result = runScript(compiledScript);
    205 
    206     if (!exceptionCatcher.CanContinue()) {
    207         m_workerContext->script()->forbidExecution();
    208         return ScriptValue();
    209     }
    210 
    211     if (exceptionCatcher.HasCaught()) {
    212         v8::Local<v8::Message> message = exceptionCatcher.Message();
    213         state->hadException = true;
    214         state->errorMessage = toWebCoreString(message->Get());
    215         state->lineNumber = message->GetLineNumber();
    216         state->sourceURL = toWebCoreString(message->GetScriptResourceName());
    217         if (m_workerContext->sanitizeScriptError(state->errorMessage, state->lineNumber, state->sourceURL))
    218             state->exception = V8Proxy::throwError(V8Proxy::GeneralError, state->errorMessage.utf8().data());
    219         else
    220             state->exception = ScriptValue(exceptionCatcher.Exception());
    221 
    222         exceptionCatcher.Reset();
    223     } else
    224         state->hadException = false;
    225 
    226     if (result.IsEmpty() || result->IsUndefined())
    227         return ScriptValue();
    228 
    229     return ScriptValue(result);
    230 }
    231 
    232 v8::Local<v8::Value> WorkerContextExecutionProxy::runScript(v8::Handle<v8::Script> script)
    233 {
    234     if (script.IsEmpty())
    235         return v8::Local<v8::Value>();
    236 
    237     // Compute the source string and prevent against infinite recursion.
    238     if (m_recursion >= kMaxRecursionDepth) {
    239         v8::Local<v8::String> code = v8ExternalString("throw RangeError('Recursion too deep')");
    240         script = V8Proxy::compileScript(code, "", TextPosition0::minimumPosition());
    241     }
    242 
    243     if (V8Proxy::handleOutOfMemory())
    244         ASSERT(script.IsEmpty());
    245 
    246     if (script.IsEmpty())
    247         return v8::Local<v8::Value>();
    248 
    249     // Run the script and keep track of the current recursion depth.
    250     v8::Local<v8::Value> result;
    251     {
    252         m_recursion++;
    253         result = script->Run();
    254         m_recursion--;
    255     }
    256 
    257     // Handle V8 internal error situation (Out-of-memory).
    258     if (result.IsEmpty())
    259         return v8::Local<v8::Value>();
    260 
    261     return result;
    262 }
    263 
    264 void WorkerContextExecutionProxy::trackEvent(Event* event)
    265 {
    266     m_events.append(event);
    267 }
    268 
    269 } // namespace WebCore
    270 
    271 #endif // ENABLE(WORKERS)
    272