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    Searched defs:mesh (Results 1 - 18 of 18) sorted by null

  /external/webkit/Tools/DumpRenderTree/TestNetscapePlugIn/Tests/win/
DrawsGradient.cpp 110 GRADIENT_TRIANGLE mesh[] = { local
117 ::GradientFill(dc, vertices, _countof(vertices), mesh, _countof(mesh), GRADIENT_FILL_TRIANGLE);
  /frameworks/base/libs/hwui/
PatchCache.cpp 79 Patch* mesh = NULL; local
81 mesh = mCache.valueAt(index);
84 if (!mesh) {
85 PATCH_LOGD("New patch mesh "
89 mesh = new Patch(width, height, transparentQuads);
90 mesh->updateColorKey(colorKey);
91 mesh->copy(xDivs, yDivs);
92 mesh->updateVertices(bitmapWidth, bitmapHeight, 0.0f, 0.0f, pixelWidth, pixelHeight);
99 mCache.add(description, mesh);
100 } else if (!mesh->matches(xDivs, yDivs, colorKey))
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Layer.h 45 mesh = NULL;
57 if (mesh) delete mesh;
231 * If the layer can be rendered as a mesh, this is non-null.
233 TextureVertex* mesh; member in struct:android::uirenderer::Layer
LayerRenderer.cpp 101 // in the mesh, which will in turn produce cracks when the
102 // mesh is rotated/skewed. The easiest way to fix this would
110 if (mLayer->mesh) {
111 delete mLayer->mesh;
114 mLayer->mesh = NULL;
128 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
129 delete mLayer->mesh;
132 mLayer->mesh = NULL;
137 if (!mLayer->mesh) {
138 mLayer->mesh = new TextureVertex[count * 4]
148 TextureVertex* mesh = mLayer->mesh; local
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OpenGLRenderer.cpp 746 TextureVertex* mesh = mCaches.getRegionMesh(); local
769 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
780 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
781 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
782 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
783 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
790 mesh = mCaches.getRegionMesh();
885 Vertex mesh[count * 6]; local
886 Vertex* vertex = mesh;
1421 TextureVertex mesh[count]; local
1545 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(), local
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  /development/tools/a3dconvert/
ColladaLoader.cpp 86 domMeshRef mesh = geometry->getMesh(); local
87 if (mesh != NULL) {
102 domMeshRef mesh = geometry->getMesh(); local
SimpleMesh.h 45 // Adds another index set to the mesh
71 // Generates a renderscript mesh that could be used for a3d serialization
72 Mesh *getRsMesh(Context *rsc) {
124 Mesh *mesh = new Mesh(rsc, 1, mTriangleLists.size()); local
125 mesh->setName(mName.c_str());
126 mesh->setVertexBuffer(vertexAlloc, 0);
149 mesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, pCount);
152 return mesh;
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  /cts/tests/tests/renderscript/src/android/renderscript/cts/
MeshTest.java 22 import android.renderscript.Mesh;
23 import android.renderscript.Mesh.Primitive;
24 import android.renderscript.Mesh.AllocationBuilder;
25 import android.renderscript.Mesh.Builder;
26 import android.renderscript.Mesh.TriangleMeshBuilder;
52 Mesh.AllocationBuilder mab;
54 mab = new Mesh.AllocationBuilder(mRS);
60 mab = new Mesh.AllocationBuilder(mRS);
67 Mesh mesh = mab.create() local
87 Mesh mesh = mb.create(); local
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  /frameworks/base/libs/rs/
rsMesh.cpp 22 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
36 Mesh::Mesh(Context *rsc,
60 Mesh::~Mesh() {
62 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
73 void Mesh::init() {
75 mRSC->mHal.funcs.mesh.init(mRSC, this);
79 void Mesh::serialize(OStream *stream) const
148 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
    [all...]
rs_hal.h 37 class Mesh;
186 bool (*init)(const Context *rsc, const Mesh *m);
187 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
188 void (*destroy)(const Context *rsc, const Mesh *m);
189 } mesh; member in struct:android::renderscript::__anon14764
  /external/skia/src/utils/
SkNinePatch.cpp 103 struct Mesh {
140 Mesh mesh; local
204 mesh.fVerts = verts;
205 mesh.fTexs = texs;
206 mesh.fColors = NULL;
207 mesh.fIndices = NULL;
211 mesh.fIndices = g3x3Indices;
215 mesh.fIndices = indices;
247 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
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  /frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
FBOSyncRS.java 135 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
145 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
146 Mesh mesh = entry.getMesh(); local
147 mMeshes.set_mMesh(i, mesh, false);
148 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
FBOTestRS.java 134 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
144 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
145 Mesh mesh = entry.getMesh(); local
146 mMeshes.set_mMesh(i, mesh, false);
147 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SimpleModelRS.java 133 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
143 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
144 Mesh mesh = entry.getMesh(); local
145 mMeshes.set_mMesh(i, mesh, false);
146 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
ShadersTestRS.java 25 import android.renderscript.Mesh;
146 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
156 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
157 Mesh mesh = entry.getMesh(); local
158 mMeshes.set_mMesh(i, mesh, false);
159 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselViewHelper.java 12 import android.renderscript.Mesh;
128 Mesh mesh = getGeometry(id); local
129 if (mesh != null) {
130 mSyncHandler.obtainMessage(SET_GEOMETRY_N, id, 0, mesh).sendToTarget();
160 mCarouselView.setGeometryForItem(id, (Mesh) msg.obj);
202 public Mesh getGeometry(int id) {
CarouselController.java 24 import android.renderscript.Mesh;
152 * @return the loaded mesh or null if it cannot be loaded
154 public Mesh loadGeometry(int resId) {
164 * @param mesh The geometry for that item
167 public void setGeometryForItem(int n, Mesh mesh) {
169 mRenderScript.setGeometry(n, mesh);
181 Mesh mesh = mRenderScript.loadGeometry(resId); local
182 mRenderScript.setGeometry(n, mesh);
534 Mesh mesh = mRenderScript.loadGeometry(resId); local
565 Mesh mesh = mRenderScript.loadGeometry(resId); local
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  /external/webkit/Source/WebCore/platform/graphics/wince/
GraphicsContextWinCE.cpp 1453 Vector<GRADIENT_RECT, 10> mesh; local
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