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    Searched defs:parentObject (Results 1 - 25 of 46) sorted by null

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  /external/replicaisland/src/com/replica/replicaisland/
CameraBiasComponent.java 31 GameObject parentObject = (GameObject)parent;
34 camera.addCameraBias(parentObject.getPosition());
HitPlayerComponent.java 53 GameObject parentObject = (GameObject)parent;
54 mMyPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType);
61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted);
64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType);
65 mHitReact.hitVictim(parentObject, player, mHitType, accepted);
SimpleCollisionComponent.java 48 GameObject parentObject = (GameObject) parent;
51 mCurrentPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
58 mMovementDirection, mHitPoint, mHitNormal, parentObject);
62 final float halfWidth = parentObject.width / 2.0f;
63 final float halfHeight = parentObject.height / 2.0f;
65 parentObject.getPosition().x = mHitPoint.x - halfWidth;
69 parentObject.getPosition().y = mHitPoint.y - halfHeight;
77 parentObject.setLastTouchedLeftWallTime(time);
79 parentObject.setLastTouchedRightWallTime(time)
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AttackAtDistanceComponent.java 46 GameObject parentObject = (GameObject) parent;
53 mDistance.subtract(parentObject.getPosition());
58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x)
59 == Utils.sign(parentObject.facingDirection.x));
62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
CrusherAndouComponent.java 35 GameObject parentObject = (GameObject)parent;
38 if (parentObject.touchingGround()) {
39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
45 mSwap.activate(parentObject);
FixedAnimationComponent.java 36 GameObject parentObject = (GameObject)parent;
37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class);
PopOutComponent.java 62 GameObject parentObject = (GameObject) parent;
69 mDistance.subtract(parentObject.getPosition());
76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
SimplePhysicsComponent.java 41 GameObject parentObject = (GameObject) parent;
43 final Vector2 impulse = parentObject.getImpulse();
44 float velocityX = parentObject.getVelocity().x + impulse.x;
45 float velocityY = parentObject.getVelocity().y + impulse.y;
47 if ((parentObject.touchingCeiling() && velocityY > 0.0f)
48 || (parentObject.touchingGround() && velocityY < 0.0f)) {
56 if ((parentObject.touchingRightWall() && velocityX > 0.0f)
57 || (parentObject.touchingLeftWall() && velocityX < 0.0f)){
65 parentObject.getVelocity().set(velocityX, velocityY);
ButtonAnimationComponent.java 50 GameObject parentObject = (GameObject)parent;
52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
GenericAnimationComponent.java 36 GameObject parentObject = (GameObject) parent;
37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
40 switch(parentObject.getCurrentAction()) {
SelectDialogComponent.java 42 GameObject parentObject = (GameObject)parent;
43 final Vector2 currentPosition = parentObject.getPosition();
44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
47 final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
LauncherComponent.java 65 GameObject parentObject = (GameObject)parent;
74 fire(mShot, parentObject, mAngle);
77 parentObject.setCurrentAction(ActionType.ATTACK);
80 mShot.setPosition(parentObject.getPosition());
85 parentObject.setCurrentAction(ActionType.IDLE);
90 public void prepareToLaunch(GameObject object, GameObject parentObject) {
95 fire(mShot, parentObject, mAngle);
104 private void fire(GameObject object, GameObject parentObject, float mAngle) {
109 mLaunchDirection.multiply(parentObject.facingDirection);
124 final Vector2 position = parentObject.getPosition()
    [all...]
PatrolComponent.java 70 GameObject parentObject = (GameObject) parent;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) {
85 updateAttack(player, parentObject);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
95 hotSpot = hotSpotSystem.getHotSpot(parentObject.getCenteredPositionX(),
96 parentObject.getPosition().y + 10.0f)
    [all...]
ChangeComponentsComponent.java 84 GameObject parentObject = (GameObject)parent;
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
89 activate(parentObject);
SleeperComponent.java 59 GameObject parentObject = (GameObject) parent;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
69 if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) {
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x;
81 parentObject.getImpulse().y += mAttackImpulseY
    [all...]
  /external/webkit/Source/WebCore/accessibility/
AccessibilityTableHeaderContainer.h 49 virtual AccessibilityObject* parentObject() const { return m_parentTable; }
AccessibilityMenuListOption.cpp 54 AccessibilityObject* AccessibilityMenuListOption::parentObject() const
104 AccessibilityObject* parent = parentObject();
107 AccessibilityObject* grandparent = parent->parentObject();
AccessibilityMenuListPopup.cpp 55 AccessibilityObject* AccessibilityMenuListPopup::parentObject() const
AccessibilityScrollbar.h 53 virtual AccessibilityObject* parentObject() const { return m_parent; }
AccessibilitySlider.h 78 virtual AccessibilityObject* parentObject() const { return m_parentSlider; }
AccessibilityTableColumn.h 49 virtual AccessibilityObject* parentObject() const { return m_parentTable; }
AccessibilityImageMapLink.cpp 58 AccessibilityObject* AccessibilityImageMapLink::parentObject() const
AccessibilityScrollView.cpp 167 AccessibilityObject* AccessibilityScrollView::parentObject() const
AccessibilityListBoxOption.cpp 116 return parentObject()->accessibilityIsIgnored();
160 AccessibilityObject* AccessibilityListBoxOption::parentObject() const
  /external/webkit/Source/JavaScriptCore/tests/mozilla/js1_5/Object/
regress-137000.js 81 function parentObject(p)
88 parentObject.call(this);
90 childObject.prototype = parentObject;
93 var objParent = new parentObject();

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