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Searched
defs:parentObject
(Results
1 - 25
of
46
) sorted by null
1
2
/external/replicaisland/src/com/replica/replicaisland/
CameraBiasComponent.java
31
GameObject
parentObject
= (GameObject)parent;
34
camera.addCameraBias(
parentObject
.getPosition());
HitPlayerComponent.java
53
GameObject
parentObject
= (GameObject)parent;
54
mMyPosition.set(
parentObject
.getCenteredPositionX(),
parentObject
.getCenteredPositionY());
60
boolean accepted = mHitReact.receivedHit(
parentObject
, player, mHitType);
61
playerHitReact.hitVictim(player,
parentObject
, mHitType, accepted);
64
boolean accepted = playerHitReact.receivedHit(player,
parentObject
, mHitType);
65
mHitReact.hitVictim(
parentObject
, player, mHitType, accepted);
SimpleCollisionComponent.java
48
GameObject
parentObject
= (GameObject) parent;
51
mCurrentPosition.set(
parentObject
.getCenteredPositionX(),
parentObject
.getCenteredPositionY());
58
mMovementDirection, mHitPoint, mHitNormal,
parentObject
);
62
final float halfWidth =
parentObject
.width / 2.0f;
63
final float halfHeight =
parentObject
.height / 2.0f;
65
parentObject
.getPosition().x = mHitPoint.x - halfWidth;
69
parentObject
.getPosition().y = mHitPoint.y - halfHeight;
77
parentObject
.setLastTouchedLeftWallTime(time);
79
parentObject
.setLastTouchedRightWallTime(time)
[
all
...]
AttackAtDistanceComponent.java
46
GameObject
parentObject
= (GameObject) parent;
53
mDistance.subtract(
parentObject
.getPosition());
58
(Utils.sign(player.getPosition().x -
parentObject
.getPosition().x)
59
== Utils.sign(
parentObject
.facingDirection.x));
62
if (
parentObject
.getCurrentAction() == GameObject.ActionType.ATTACK) {
64
parentObject
.setCurrentAction(GameObject.ActionType.IDLE);
70
parentObject
.setCurrentAction(GameObject.ActionType.ATTACK);
72
parentObject
.setCurrentAction(GameObject.ActionType.IDLE);
CrusherAndouComponent.java
35
GameObject
parentObject
= (GameObject)parent;
38
if (
parentObject
.touchingGround()) {
39
parentObject
.setCurrentAction(GameObject.ActionType.IDLE);
44
parentObject
.setCurrentAction(GameObject.ActionType.ATTACK);
45
mSwap.activate(
parentObject
);
FixedAnimationComponent.java
36
GameObject
parentObject
= (GameObject)parent;
37
SpriteComponent sprite =
parentObject
.findByClass(SpriteComponent.class);
PopOutComponent.java
62
GameObject
parentObject
= (GameObject) parent;
69
mDistance.subtract(
parentObject
.getPosition());
76
parentObject
.setCurrentAction(GameObject.ActionType.HIDE);
83
parentObject
.setCurrentAction(GameObject.ActionType.IDLE);
93
parentObject
.setCurrentAction(GameObject.ActionType.ATTACK);
SimplePhysicsComponent.java
41
GameObject
parentObject
= (GameObject) parent;
43
final Vector2 impulse =
parentObject
.getImpulse();
44
float velocityX =
parentObject
.getVelocity().x + impulse.x;
45
float velocityY =
parentObject
.getVelocity().y + impulse.y;
47
if ((
parentObject
.touchingCeiling() && velocityY > 0.0f)
48
|| (
parentObject
.touchingGround() && velocityY < 0.0f)) {
56
if ((
parentObject
.touchingRightWall() && velocityX > 0.0f)
57
|| (
parentObject
.touchingLeftWall() && velocityX < 0.0f)){
65
parentObject
.getVelocity().set(velocityX, velocityY);
ButtonAnimationComponent.java
50
GameObject
parentObject
= (GameObject)parent;
52
if (
parentObject
.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
53
parentObject
.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
61
parentObject
.setCurrentAction(GameObject.ActionType.IDLE);
GenericAnimationComponent.java
36
GameObject
parentObject
= (GameObject) parent;
37
if (
parentObject
.facingDirection.x != 0.0f &&
parentObject
.getVelocity().x != 0.0f) {
38
parentObject
.facingDirection.x = Utils.sign(
parentObject
.getVelocity().x);
40
switch(
parentObject
.getCurrentAction()) {
SelectDialogComponent.java
42
GameObject
parentObject
= (GameObject)parent;
43
final Vector2 currentPosition =
parentObject
.getPosition();
44
if (mLastPosition.distance2(
parentObject
.getPosition()) > 0.0f) {
47
final int hitSpot = hotSpot.getHotSpot(
parentObject
.getCenteredPositionX(), currentPosition.y + 10);
LauncherComponent.java
65
GameObject
parentObject
= (GameObject)parent;
74
fire(mShot,
parentObject
, mAngle);
77
parentObject
.setCurrentAction(ActionType.ATTACK);
80
mShot.setPosition(
parentObject
.getPosition());
85
parentObject
.setCurrentAction(ActionType.IDLE);
90
public void prepareToLaunch(GameObject object, GameObject
parentObject
) {
95
fire(mShot,
parentObject
, mAngle);
104
private void fire(GameObject object, GameObject
parentObject
, float mAngle) {
109
mLaunchDirection.multiply(
parentObject
.facingDirection);
124
final Vector2 position =
parentObject
.getPosition()
[
all
...]
PatrolComponent.java
70
GameObject
parentObject
= (GameObject) parent;
72
if (
parentObject
.getCurrentAction() == ActionType.INVALID
73
||
parentObject
.getCurrentAction() == ActionType.HIT_REACT) {
74
parentObject
.setCurrentAction(GameObject.ActionType.MOVE);
77
if ((mFlying ||
parentObject
.touchingGround()) &&
parentObject
.life > 0) {
85
updateAttack(player,
parentObject
);
89
if (
parentObject
.getCurrentAction() == GameObject.ActionType.MOVE
95
hotSpot = hotSpotSystem.getHotSpot(
parentObject
.getCenteredPositionX(),
96
parentObject
.getPosition().y + 10.0f)
[
all
...]
ChangeComponentsComponent.java
84
GameObject
parentObject
= (GameObject)parent;
85
GameObject.ActionType currentAction =
parentObject
.getCurrentAction();
89
activate(
parentObject
);
SleeperComponent.java
59
GameObject
parentObject
= (GameObject) parent;
61
if (
parentObject
.getCurrentAction() == ActionType.INVALID) {
62
parentObject
.setCurrentAction(GameObject.ActionType.IDLE);
69
if (camera.shaking() && camera.pointVisible(
parentObject
.getPosition(),
parentObject
.width / 2.0f)) {
72
parentObject
.setCurrentAction(GameObject.ActionType.MOVE);
79
parentObject
.setCurrentAction(GameObject.ActionType.ATTACK);
80
parentObject
.getImpulse().x += mAttackImpulseX *
parentObject
.facingDirection.x;
81
parentObject
.getImpulse().y += mAttackImpulseY
[
all
...]
/external/webkit/Source/WebCore/accessibility/
AccessibilityTableHeaderContainer.h
49
virtual AccessibilityObject*
parentObject
() const { return m_parentTable; }
AccessibilityMenuListOption.cpp
54
AccessibilityObject* AccessibilityMenuListOption::
parentObject
() const
104
AccessibilityObject* parent =
parentObject
();
107
AccessibilityObject* grandparent = parent->
parentObject
();
AccessibilityMenuListPopup.cpp
55
AccessibilityObject* AccessibilityMenuListPopup::
parentObject
() const
AccessibilityScrollbar.h
53
virtual AccessibilityObject*
parentObject
() const { return m_parent; }
AccessibilitySlider.h
78
virtual AccessibilityObject*
parentObject
() const { return m_parentSlider; }
AccessibilityTableColumn.h
49
virtual AccessibilityObject*
parentObject
() const { return m_parentTable; }
AccessibilityImageMapLink.cpp
58
AccessibilityObject* AccessibilityImageMapLink::
parentObject
() const
AccessibilityScrollView.cpp
167
AccessibilityObject* AccessibilityScrollView::
parentObject
() const
AccessibilityListBoxOption.cpp
116
return
parentObject
()->accessibilityIsIgnored();
160
AccessibilityObject* AccessibilityListBoxOption::
parentObject
() const
/external/webkit/Source/JavaScriptCore/tests/mozilla/js1_5/Object/
regress-137000.js
81
function
parentObject
(p)
88
parentObject
.call(this);
90
childObject.prototype =
parentObject
;
93
var objParent = new
parentObject
();
Completed in 283 milliseconds
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