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    Searched defs:setBufferCount (Results 1 - 6 of 6) sorted by null

  /frameworks/base/services/surfaceflinger/
SurfaceTextureLayer.cpp 50 status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
51 status_t res = SurfaceTexture::setBufferCount(bufferCount);
  /frameworks/base/libs/gui/
ISurfaceTexture.cpp 74 virtual status_t setBufferCount(int bufferCount)
244 int result = setBufferCount(bufferCount);
SurfaceTextureClient.cpp 353 return setBufferCount(bufferCount);
458 int SurfaceTextureClient::setBufferCount(int bufferCount)
460 LOGV("SurfaceTextureClient::setBufferCount");
463 status_t err = mSurfaceTexture->setBufferCount(bufferCount);
464 LOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s",
SurfaceTexture.cpp 197 status_t SurfaceTexture::setBufferCount(int bufferCount) {
198 ST_LOGV("setBufferCount: count=%d", bufferCount);
202 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
206 ST_LOGE("setBufferCount: bufferCount larger than slots available");
213 ST_LOGE("setBufferCount: client owns some buffers");
228 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
391 // setBufferCount so we know whether to perform the
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  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 110 status_t SurfaceMediaSource::setBufferCount(int bufferCount) {
111 LOGV("SurfaceMediaSource::setBufferCount");
113 LOGE("setBufferCount: bufferCount is larger than the number of buffer slots");
121 LOGE("setBufferCount: client owns some buffers");
277 // See whether a buffer has been queued since the last setBufferCount so
  /frameworks/base/services/camera/tests/CameraServiceTest/
CameraServiceTest.cpp 314 virtual status_t setBufferCount(int bufferCount);
356 status_t MSurface::setBufferCount(int bufferCount) {

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