/external/quake/quake/src/QW/client/ |
snd_mem.c | 105 byte stackbuf[1*1024]; // avoid dirtying the cache heap local 112 //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); 119 data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
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gl_model.c | 241 byte stackbuf[1024]; // avoid dirtying the cache heap local 266 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); [all...] |
model.c | 239 byte stackbuf[1024]; // avoid dirtying the cache heap local 264 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); [all...] |
/external/quake/quake/src/QW/server/ |
sv_init.c | 258 byte stackbuf[1024]; // avoid dirtying the cache heap local 263 buf = (byte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf));
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model.c | 202 byte stackbuf[1024]; // avoid dirtying the cache heap local 219 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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/external/quake/quake/src/WinQuake/ |
snd_mem.cpp | 105 byte stackbuf[1*1024]; // avoid dirtying the cache heap local 112 //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); 119 data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
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gl_model.cpp | 241 byte stackbuf[1024]; // avoid dirtying the cache heap local 266 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); [all...] |
model.cpp | 259 byte stackbuf[1024]; // avoid dirtying the cache heap local 282 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); [all...] |