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    Searched defs:swizzle (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/glsl/
lower_vec_index_to_cond_assign.cpp 28 * of each channel's swizzle into a temporary.
75 ir_swizzle *swizzle; local
98 /* Temporary where we store whichever value we swizzle out. */
114 swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
118 assign = new(base_ir) ir_assignment(deref, swizzle, condition);
141 /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
192 ir_rvalue *condition, *swizzle; local
203 swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
207 assign = new(ir) ir_assignment(swizzle, deref, condition);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
66 *swizzle = false;
79 *swizzle = true;
111 bool swizzle; local
112 convertFormat(context, format, &glFormat, &glType, &swizzle);
122 template <bool swizzle>
127 if (!swizzle && width == srcStride)
130 if (swizzle) {
160 bool swizzle; local
161 convertFormat(m_context, m_format, &glFormat, &glType, &swizzle);
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  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
OutputHLSL.cpp 744 TIntermAggregate *swizzle = node->getRight()->getAsAggregate(); local
746 if (swizzle)
748 TIntermSequence &sequence = swizzle->getSequence();
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  /external/valgrind/main/coregrind/
m_mallocfree.c 922 void swizzle ( Arena* a, UInt lno ) function
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