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  /external/skia/src/utils/
SkMeshUtils.cpp 13 bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[],
32 if (tex) {
33 fTex = tex;
64 SkPoint* tex = fTex; local
69 tex->set(x*dx, y*dy);
70 tex += 1;
92 rows * cols, verts, idx.tex(), colors, NULL,
  /external/skia/include/utils/
SkMeshUtils.h 20 bool init(SkPoint tex[], uint16_t indices[],
27 const SkPoint* tex() const { return fTex; } function in class:SkMeshIndices
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); local
186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex);
194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0);
195 setAttachment(GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, ObjectDataPtr(NULL), true);
  /external/skia/gpu/src/
GrDrawMesh.cpp 52 SkPoint* tex = fTex; local
61 tex->set(texture.fLeft + x*dtx, texture.fTop + y*dty);
62 tex += 1;
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java 210 GLTexture tex = null; local
212 tex = tex2D;
214 tex = texCube;
215 if (tex == null)
220 tex.wrapS = p;
223 tex.wrapT = p;
226 tex.min = p;
229 tex.mag = p;
CodeGen.java 179 final GLTexture tex = serverTexture.textures.valueAt(i); local
191 String s = String.format("glBindTexture(%s, texture_%d);CHKERR;\n", tex.target,
192 tex.name);
194 for (final Message msg : tex.contentChanges) {
207 tex.target, tex.wrapS);
209 tex.target, tex.wrapT);
211 tex.target, tex.min)
    [all...]
  /external/quake/quake/src/QW/client/
r_light.c 151 mtexinfo_t *tex; local
191 tex = surf->texinfo;
193 s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
194 t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
gl_rlight.c 277 mtexinfo_t *tex; local
319 tex = surf->texinfo;
321 s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
322 t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
r_surf.c 71 mtexinfo_t *tex; local
76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
gl_model.c 710 mtexinfo_t *tex; local
716 tex = s->texinfo;
728 val = v->position[0] * tex->vecs[j][0] +
729 v->position[1] * tex->vecs[j][1] +
730 v->position[2] * tex->vecs[j][2] +
731 tex->vecs[j][3];
746 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 280 mtexinfo_t *tex; local
322 tex = surf->texinfo;
324 s = (int) (DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]);
325 t = (int) (DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3]);
r_light.cpp 151 mtexinfo_t *tex; local
191 tex = surf->texinfo;
193 s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
194 t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
r_surf.cpp 71 mtexinfo_t *tex; local
76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
  /frameworks/base/opengl/libagl/
TextureObjectManager.cpp 285 sp<EGLTextureObject> tex; local
293 tex = old;
296 tex = new EGLTextureObject();
297 tex->copyParameters(old);
299 mTextures.add(name, tex);
302 return tex;
texture.cpp 34 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
311 sp<EGLTextureObject> tex; local
324 tex = c->textures.defaultTexture;
326 if (c->textures.tmu[i].texture == tex.get())
331 tex = c->surfaceManager->replaceTexture(name);
336 u.texture = tex.get();
340 return tex;
344 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex)
346 if (tex.get() == c->textures.tmu[tmu].texture)
356 u.texture = tex.get()
386 EGLTextureObject* tex = c->textures.tmu[active].texture; local
397 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); local
622 EGLTextureObject* tex = c->textures.tmu[active].texture; local
875 sp<EGLTextureObject> tex; local
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 54 void GLEScmContext::setActiveTexture(GLenum tex) {
55 m_activeTexture = tex - GL_TEXTURE0;
58 void GLEScmContext::setClientActiveTexture(GLenum tex) {
59 m_clientActiveTexture = tex - GL_TEXTURE0;
132 unsigned int tex = GL_TEXTURE0+i; local
133 setClientActiveTexture(tex);
134 s_glDispatch.glClientActiveTexture(tex);
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 364 TextureRec* tex = m_tex.textures + m_tex.numTextures; local
365 TextureRec* prev = tex - 1;
366 while (tex != m_tex.textures && id < prev->id) {
367 *tex-- = *prev--;
369 tex->id = id;
370 tex->target = target;
373 return tex;
GLClientState.h 263 GLint tex = getActiveTexture() + GL_TEXTURE0; local
264 *ptr = tex;
  /external/replicaisland/src/com/replica/replicaisland/
RenderSystem.java 112 Texture tex = drawable.getTexture(); local
113 if (tex != null) {
114 sortOffset = (tex.resource % TEXTURE_SORT_BUCKET_SIZE) * Utils.sign(priority);
  /frameworks/base/libs/rs/
rsScriptC_LibGL.cpp 152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local
156 attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 210 GLTexture tex = null; local
212 tex = tex2D;
214 tex = texCube;
215 if (tex == null)
220 tex.wrapS = p;
223 tex.wrapT = p;
226 tex.min = p;
229 tex.mag = p;
  /external/quake/quake/src/QW/server/
model.c 638 mtexinfo_t *tex; local
644 tex = s->texinfo;
656 val = v->position[0] * tex->vecs[j][0] +
657 v->position[1] * tex->vecs[j][1] +
658 v->position[2] * tex->vecs[j][2] +
659 tex->vecs[j][3];
674 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
  /external/skia/samplecode/
SamplePatch.cpp 183 SkPoint* tex = strip + stripCount; local
197 tex[i*2 + 0].set(s, t);
198 tex[i*2 + 1].set(s, t + dt);
205 strip, doTextures ? tex : NULL,
SampleWarp.cpp 281 SkPoint* tex = fTex; local
290 tex->set(texture.fLeft + x*dtx, texture.fTop + y*dty);
291 tex += 1;
  /external/mesa3d/src/glsl/
ir_reader.cpp 1026 ir_texture *tex = new(ctx) ir_texture(op); local
1035 tex->set_sampler(sampler);
1039 tex->coordinate = read_rvalue(st, coordinate_expr);
1040 if (tex->coordinate == NULL) {
1059 tex->offsets[0] = offset_x->value();
1060 tex->offsets[1] = offset_y->value();
1061 tex->offsets[2] = offset_z->value();
    [all...]

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