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Searched
defs:textureFormat
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.cpp
117
unsigned
textureFormat
= determineTextureFormat(frame);
118
if (
textureFormat
== GraphicsContext3D::INVALID_VALUE) {
140
bool texturesAllocated = allocateTexturesIfNeeded(context, frame,
textureFormat
);
151
updateTexture(context, texture.id, texture.size,
textureFormat
, frame->data(plane));
186
bool VideoLayerChromium::allocateTexturesIfNeeded(GraphicsContext3D* context, const VideoFrameChromium* frame, unsigned
textureFormat
)
207
allocateTexture(context, texture.id, requiredTextureSize,
textureFormat
);
241
void VideoLayerChromium::allocateTexture(GraphicsContext3D* context, unsigned textureId, const IntSize& dimensions, unsigned
textureFormat
) const
244
GLC(context, context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0,
textureFormat
, dimensions.width(), dimensions.height(), 0,
textureFormat
, GraphicsContext3D::UNSIGNED_BYTE));
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp
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