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  /external/quake/quake/src/QW/client/
snd_dma.c 36 #define viewentity playernum+1 macro
377 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
410 if (ch->entnum == cl.viewentity)
1000 S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
  /external/quake/quake/src/WinQuake/
client.h 214 int viewentity; // cl_entitites[cl.viewentity] = player member in struct:__anon10654

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