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Searched
refs:Animate
(Results
1 - 6
of
6
) sorted by null
/external/skia/src/animator/
SkAnimate.h
27
DECLARE_MEMBER_INFO(
Animate
);
SkDisplayType.cpp
97
CASE_NEW(
Animate
);
252
CASE_GET_INFO(
Animate
);
419
{ "
animate
", SkType_Animate INIT_BOOL_FIELDS },
SkDisplayApply.cpp
45
SK_MEMBER_PROPERTY(animator,
Animate
),
463
SkAnimateBase*
animate
= fActive->fAnimators[index];
local
464
const SkMemberInfo* info =
animate
->fFieldInfo;
468
SkDisplayable* target = getTarget(
animate
);
517
SkDrawable* SkApply::getTarget(SkAnimateBase*
animate
) {
518
if (
animate
->fTargetIsScope == false || mode != kMode_create)
519
return
animate
->fTarget;
578
SkAnimateBase*
animate
= fActive->fAnimators[inner];
local
579
if (
animate
->fChanged) {
580
animate
->fChanged = false
701
SkAnimateBase*
animate
= *animPtr;
local
744
SkAnimateBase*
animate
= fActive->fAnimators[index];
local
788
SkAnimateBase*
animate
= (SkAnimateBase*) scriptValue.fOperand.fDisplayable;
local
[
all
...]
/packages/apps/Settings/src/com/android/settings/
ChooseLockPatternTutorial.java
94
mPatternView.setPattern(LockPatternView.DisplayMode.
Animate
, demoPattern);
ChooseLockPattern.java
478
mLockPatternView.setPattern(DisplayMode.
Animate
, mAnimatePattern);
/frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java
201
*
Animate
the pattern (for demo, and help).
203
Animate
,
363
if (displayMode == DisplayMode.
Animate
) {
366
+ "
animate
if you want to set the display mode to
animate
");
869
if (mPatternDisplayMode == DisplayMode.
Animate
) {
[
all
...]
Completed in 211 milliseconds