HomeSort by relevance Sort by last modified time
    Searched refs:Animate (Results 1 - 6 of 6) sorted by null

  /external/skia/src/animator/
SkAnimate.h 27 DECLARE_MEMBER_INFO(Animate);
SkDisplayType.cpp 97 CASE_NEW(Animate);
252 CASE_GET_INFO(Animate);
419 { "animate", SkType_Animate INIT_BOOL_FIELDS },
SkDisplayApply.cpp 45 SK_MEMBER_PROPERTY(animator, Animate),
463 SkAnimateBase* animate = fActive->fAnimators[index]; local
464 const SkMemberInfo* info = animate->fFieldInfo;
468 SkDisplayable* target = getTarget(animate);
517 SkDrawable* SkApply::getTarget(SkAnimateBase* animate) {
518 if (animate->fTargetIsScope == false || mode != kMode_create)
519 return animate->fTarget;
578 SkAnimateBase* animate = fActive->fAnimators[inner]; local
579 if (animate->fChanged) {
580 animate->fChanged = false
701 SkAnimateBase* animate = *animPtr; local
744 SkAnimateBase* animate = fActive->fAnimators[index]; local
788 SkAnimateBase* animate = (SkAnimateBase*) scriptValue.fOperand.fDisplayable; local
    [all...]
  /packages/apps/Settings/src/com/android/settings/
ChooseLockPatternTutorial.java 94 mPatternView.setPattern(LockPatternView.DisplayMode.Animate, demoPattern);
ChooseLockPattern.java 478 mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);
  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 201 * Animate the pattern (for demo, and help).
203 Animate,
363 if (displayMode == DisplayMode.Animate) {
366 + "animate if you want to set the display mode to animate");
869 if (mPatternDisplayMode == DisplayMode.Animate) {
    [all...]

Completed in 211 milliseconds