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    Searched refs:BufferSlot (Results 1 - 4 of 4) sorted by null

  /frameworks/base/include/gui/
SurfaceTexture.h 275 struct BufferSlot {
277 BufferSlot()
280 mBufferState(BufferSlot::FREE),
371 BufferSlot mSlots[NUM_BUFFER_SLOTS];
  /frameworks/base/include/media/stagefright/
SurfaceMediaSource.h 196 struct BufferSlot {
198 BufferSlot()
199 : mBufferState(BufferSlot::FREE),
256 BufferSlot mSlots[NUM_BUFFER_SLOTS];
  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 120 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
248 if (state == BufferSlot::DEQUEUED) {
261 if (state == BufferSlot::FREE) {
331 mSlots[bufIndex].mBufferState = BufferSlot::DEQUEUED;
471 } else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
487 mSlots[bufIndex].mBufferState = BufferSlot::FREE;
510 mSlots[*front].mBufferState = BufferSlot::FREE;
516 mSlots[bufIndex].mBufferState = BufferSlot::QUEUED;
565 } else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
570 mSlots[bufIndex].mBufferState = BufferSlot::FREE
    [all...]
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 212 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
348 if (state == BufferSlot::DEQUEUED) {
353 LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
358 if (state == BufferSlot::FREE || i == mCurrentTexture) {
366 if (state == BufferSlot::FREE) {
444 mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
554 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
586 mSlots[*front].mBufferState = BufferSlot::FREE;
592 mSlots[buf].mBufferState = BufferSlot::QUEUED;
627 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED)
    [all...]

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