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  /frameworks/media/libvideoeditor/vss/common/inc/
M4VIFI_Defines.h 51 #define DEMATRIX(Rx,Gx,Bx,Yx37,Ux,Vx) \
54 Bx = CLIP(((Yx37 + (Ux * 65) + 16) >> 5) - 277)
56 #define DEMATRIX(Rx,Gx,Bx,Yx2568,Ux,Vx) \
59 Bx = CLIP(((Yx2568 + (Ux * 0x40cf) + (M4VIFI_Int32)0xffdd4200) >> 13));
65 * r, g, b, Rx, Gx, Bx are 8 bit color value
71 #define PACK_BGR24(rgb_ptr,Rx,Gx,Bx) {rgb_ptr[0] = (M4VIFI_UInt8)Bx; rgb_ptr[1] =\
73 #define PACK_RGB24(rgb_ptr,Rx,Gx,Bx) {rgb_ptr[0] = (M4VIFI_UInt8)Rx; rgb_ptr[1] =\
74 (M4VIFI_UInt8)Gx; rgb_ptr[2] = (M4VIFI_UInt8)Bx;}
77 #define PACK_RGB565(a, Rx, Gx, Bx) (((Rx >> 3) << (11 + (a)))
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  /external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
joyos2.h 159 GAME_3POS_STRUCT Bx;
171 GAME_3POS_STRUCT Bx;
SDL_sysjoystick.c 190 axis[2] = &stGameCalib.Bx;
243 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
244 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
245 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
255 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
256 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
257 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
290 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
291 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
292 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper
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  /external/skia/src/core/
SkGeometry.cpp 403 // t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2)
409 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX;
414 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t);
419 numer.setMul(Ax, -Bx);
425 denom.setMul(Bx, Bx);
751 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX
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