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  /external/replicaisland/src/com/replica/replicaisland/
CollisionParameters.java 29 public final static int DEATH = 2; // Causes instant death.
GenericAnimationComponent.java 54 case DEATH:
55 mSprite.playAnimation(Animation.DEATH);
81 public static final int DEATH = 4;
NPCAnimationComponent.java 34 public static final int DEATH = 9;
100 case DEATH:
101 death(parentObject);
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
212 mCurrentAnimation = DEATH;
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
242 mCurrentAnimation = DEATH;
279 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
280 mCurrentAnimation = DEATH;
289 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
365 protected void death(GameObject parentObject) { method in class:NPCAnimationComponent
    [all...]
TheSourceComponent.java 73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
AnimationComponent.java 39 DEATH,
281 } else if (currentAction == ActionType.DEATH) {
286 // by default, explode when hit with the DEATH hit type.
287 boolean explodingDeath = parentObject.lastReceivedHitType == HitType.DEATH;
288 // or if touching a death tile.
308 mSprite.playAnimation(PlayerAnimations.DEATH.ordinal());
GameObject.java 64 DEATH,
PlayerComponent.java 267 // Watch for hit reactions or death interrupting the state machine.
450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) {
451 parentObject.setCurrentAction(ActionType.DEATH);
458 parentObject.setCurrentAction(ActionType.DEATH);
463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) {
NPCComponent.java 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
HitReactionComponent.java 199 case CollisionParameters.HitType.DEATH:
GameObjectFactory.java     [all...]

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