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    Searched refs:DEQUEUED (Results 1 - 4 of 4) sorted by null

  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 118 // Error out if the user has dequeued buffers
120 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
141 // here we're guaranteed that the client doesn't have dequeued buffers
248 if (state == BufferSlot::DEQUEUED) {
285 LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
329 // buffer is now in DEQUEUED (but can also be current at the same time,
331 mSlots[bufIndex].mBufferState = BufferSlot::DEQUEUED;
471 } else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
565 } else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
662 case BufferSlot::DEQUEUED: return "DEQUEUED"
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  /frameworks/base/include/gui/
SurfaceTexture.h 111 // a buffer is available, the currently bound buffer can be dequeued and
180 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
304 // will not be used in the future until it gets dequeued and
308 // DEQUEUED indicates that the buffer has been dequeued by the
315 // dequeued by the client. That means that the current buffer can
316 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
318 DEQUEUED = 1,
324 // the current buffer may be dequeued by the client under some
326 // documentation for DEQUEUED
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  /frameworks/base/include/media/stagefright/
SurfaceMediaSource.h 123 // a buffer is available, the currently bound buffer can be dequeued and
212 // will not be used in the future until it gets dequeued and
216 // DEQUEUED indicates that the buffer has been dequeued by the
223 // dequeued by the client. That means that the current buffer can
224 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
226 DEQUEUED = 1,
232 // the current buffer may be dequeued by the client under some
234 // documentation for DEQUEUED.
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 54 // waiting for the GL reads for the buffer being dequeued to complete before
55 // allowing the buffer to be dequeued.
210 // Error out if the user has dequeued buffers
212 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
233 // here we're guaranteed that the client doesn't have dequeued buffers
348 if (state == BufferSlot::DEQUEUED) {
400 "(dequeued=%d)",
442 // buffer is now in DEQUEUED (but can also be current at the same time,
444 mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
554 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
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