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Searched
refs:DEQUEUED
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp
118
// Error out if the user has
dequeued
buffers
120
if (mSlots[i].mBufferState == BufferSlot::
DEQUEUED
) {
141
// here we're guaranteed that the client doesn't have
dequeued
buffers
248
if (state == BufferSlot::
DEQUEUED
) {
285
LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (
dequeued
=%d)",
329
// buffer is now in
DEQUEUED
(but can also be current at the same time,
331
mSlots[bufIndex].mBufferState = BufferSlot::
DEQUEUED
;
471
} else if (mSlots[bufIndex].mBufferState != BufferSlot::
DEQUEUED
) {
565
} else if (mSlots[bufIndex].mBufferState != BufferSlot::
DEQUEUED
) {
662
case BufferSlot::
DEQUEUED
: return "DEQUEUED"
[
all
...]
/frameworks/base/include/gui/
SurfaceTexture.h
111
// a buffer is available, the currently bound buffer can be
dequeued
and
180
// as the GraphicBuffers
dequeued
from this SurfaceTexture are referenced.
304
// will not be used in the future until it gets
dequeued
and
308
//
DEQUEUED
indicates that the buffer has been
dequeued
by the
315
//
dequeued
by the client. That means that the current buffer can
316
// be in either the
DEQUEUED
or QUEUED state. In asynchronous mode,
318
DEQUEUED
= 1,
324
// the current buffer may be
dequeued
by the client under some
326
// documentation for
DEQUEUED
[
all
...]
/frameworks/base/include/media/stagefright/
SurfaceMediaSource.h
123
// a buffer is available, the currently bound buffer can be
dequeued
and
212
// will not be used in the future until it gets
dequeued
and
216
//
DEQUEUED
indicates that the buffer has been
dequeued
by the
223
//
dequeued
by the client. That means that the current buffer can
224
// be in either the
DEQUEUED
or QUEUED state. In asynchronous mode,
226
DEQUEUED
= 1,
232
// the current buffer may be
dequeued
by the client under some
234
// documentation for
DEQUEUED
.
/frameworks/base/libs/gui/
SurfaceTexture.cpp
54
// waiting for the GL reads for the buffer being
dequeued
to complete before
55
// allowing the buffer to be
dequeued
.
210
// Error out if the user has
dequeued
buffers
212
if (mSlots[i].mBufferState == BufferSlot::
DEQUEUED
) {
233
// here we're guaranteed that the client doesn't have
dequeued
buffers
348
if (state == BufferSlot::
DEQUEUED
) {
400
"(
dequeued
=%d)",
442
// buffer is now in
DEQUEUED
(but can also be current at the same time,
444
mSlots[buf].mBufferState = BufferSlot::
DEQUEUED
;
554
} else if (mSlots[buf].mBufferState != BufferSlot::
DEQUEUED
) {
[
all
...]
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