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  /frameworks/base/services/input/
SpriteController.cpp 250 || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
260 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
458 invalidateLocked(DIRTY_ALPHA);
SpriteController.h 166 DIRTY_ALPHA = 1 << 1,

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