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  /frameworks/base/services/input/
SpriteController.cpp 251 | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
293 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
449 invalidateLocked(DIRTY_LAYER);
SpriteController.h 169 DIRTY_LAYER = 1 << 4,

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