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    Searched refs:DIRTY_TRANSFORMATION_MATRIX (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
SpriteController.cpp 251 | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
280 || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) {
468 invalidateLocked(DIRTY_TRANSFORMATION_MATRIX);
SpriteController.h 168 DIRTY_TRANSFORMATION_MATRIX = 1 << 3,

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