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  /external/webkit/Source/WebKit/android/
RenderSkinRadio.h 53 * Draw the element to the canvas at the specified size and location.
54 * param isCheckBox If true, draws a checkbox. Else, draw a radio button.
56 static void Draw(SkCanvas* canvas, Node* element, const IntRect&,
RenderSkinCombo.h 43 * Draw the provided Node on the SkCanvas, using the dimensions provided by
44 * x,y,w,h. Return true if we did not draw, and WebKit needs to draw it,
47 static bool Draw(SkCanvas* , Node* , int x, int y, int w, int h);
RenderSkinMediaButton.h 41 * Draw the skin to the canvas, using the rectangle for its bounds and the
44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
RenderSkinRadio.cpp 75 void RenderSkinRadio::Draw(SkCanvas* canvas, Node* element, const IntRect& ir,
RenderSkinCombo.cpp 90 // Finally, if the border is defined by the CSS, we only draw the
164 bool RenderSkinCombo::Draw(SkCanvas* canvas, Node* element, int x, int y, int width, int height)
RenderSkinMediaButton.cpp 85 LOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw");
91 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType,
99 // and webkit will still draw the label and layout space for us.
  /external/skia/emoji/
EmojiFont.h 60 /** Draw the specified emoji form, given the x,y origin of the text
64 static void Draw(SkCanvas*, uint16_t index, SkScalar x, SkScalar y,
EmojiFont.cpp 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID,
186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
  /external/skia/samplecode/
SampleDraw.cpp 23 // You might draw something here, but it's not necessary.
80 class Draw : public SkRefCnt {
82 Draw() : fFlags(0) {}
99 void draw(SkCanvas* canvas) { function in class:Draw
154 class RDraw : public Draw {
231 virtual Draw* create(const SkPoint&, const SkPoint&) = 0;
239 virtual Draw* create(const SkPoint& p0, const SkPoint& p1) {
252 Draw* fDraw;
255 SkTDArray<Draw*> fList;
268 Draw* setDraw(Draw* d)
    [all...]
SampleWarp.cpp 150 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
197 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
220 void draw(SkCanvas*, const SkPaint&);
309 void Mesh::draw(SkCanvas* canvas, const SkPaint& paint) { function in class:Mesh
436 fMesh.draw(canvas, paint); //return;
440 fMesh.draw(canvas, paint);
  /external/skia/gpu/include/
GrInOrderDrawBuffer.h 31 * draws for eventual playback into a GrGpu. In theory one draw buffer could
33 * sources it is the callers the draw buffer only holds references to the
35 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the
58 * Copies the draw state and clip from target to this draw buffer.
72 * Empties the draw buffer of any queued up draws.
107 struct Draw {
144 GrTAllocator<Draw> fDraws;
178 GrAlignedSTStorage<kDrawPreallocCnt, Draw> fDrawStorage;
  /external/chromium/chrome/browser/resources/net_internals/
timelineviewpainter.js 10 addTextNode(node, 'TODO(eroman): Draw some sort of waterfall.');
  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 228 RenderSkinRadio::Draw(getCanvasFromInfo(info), obj->node(), rect, true);
245 skins->renderSkinButton()->draw(getCanvasFromInfo(info), rect, state);
288 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent);
297 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent);
308 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent);
310 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent);
321 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::REWIND, translucent);
330 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FORWARD, translucent);
339 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::BACKGROUND_SLIDER, translucent);
348 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect
    [all...]
  /external/skia/include/utils/
SkMeshUtils.h 38 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_BView.h 61 * draw a nice black box in the entire view to get black borders.
73 Draw(bounds);
84 virtual void Draw(BRect updateRect) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 54 * a stylus we have extra buttons. Here we use the primary button to draw,
218 Draw,
332 paint(PaintMode.Draw, mCurX, mCurY);
361 // Draw paint when touching or if the primary button is pressed.
362 mode = PaintMode.Draw;
428 case Draw:
452 * Draw an oval.
  /external/skia/gpu/src/
GrInOrderDrawBuffer.cpp 145 Draw& lastDraw = fDraws.back();
194 Draw& draw = fDraws.push_back(); local
195 draw.fPrimitiveType = primitiveType;
196 draw.fStartVertex = startVertex;
197 draw.fStartIndex = startIndex;
198 draw.fVertexCount = vertexCount;
199 draw.fIndexCount = indexCount;
201 draw.fClipChanged = this->needsNewClip();
202 if (draw.fClipChanged)
257 Draw& draw = fDraws.push_back(); local
373 const Draw& draw = fDraws[i]; local
    [all...]
GrDrawMesh.cpp 80 void GrMesh::draw(SkCanvas* canvas, const SkPaint& paint) { function in class:GrMesh
137 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
  /external/skia/src/utils/
SkMeshUtils.cpp 81 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
  /sdk/eclipse/scripts/
gen_icon.py 50 draw = ImageDraw.Draw(img)
52 draw.ellipse((0, 0, sz4-zoom, sz4-zoom),
55 draw.ellipse((i, i, sz4-i-zoom, sz4-i-zoom),
59 tsx, tsy = draw.textsize(data.letter, font=font)
64 draw.text((ptx + i, pty), data.letter, font=font, fill=data.letter_color)
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 224 // Draw a triangle using the shader pair created in Init()
226 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program)
423 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);
  /external/skia/src/xml/
SkJSDisplayable.cpp 75 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
82 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc,
89 drawable->draw(maker);
96 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
  /external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerAndroid.cpp 115 RenderSkinMediaButton::Draw(&canvas, buttonRect, buttonType, true);
165 // Draw the poster image, the progressing image or the Video depending
  /system/media/mca/filterfw/native/core/
shader_program.h 321 // Set the draw mode, which can be any of GL_POINTS, GL_LINES,
329 // to draw. This will activate the program, push all used attributes, and
340 // - Draw
460 bool Draw();
532 // The draw mode used during rendering
  /external/freetype/src/smooth/
ftgrays.c 64 /* callback function that will be called by the renderer to draw gray */
924 goto Draw;
933 Draw:
1015 goto Draw;
1017 /* Decide whether to split or draw. See `Rapid Termination */
    [all...]

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