/external/webkit/Source/WebKit/android/ |
RenderSkinRadio.h | 53 * Draw the element to the canvas at the specified size and location. 54 * param isCheckBox If true, draws a checkbox. Else, draw a radio button. 56 static void Draw(SkCanvas* canvas, Node* element, const IntRect&,
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RenderSkinCombo.h | 43 * Draw the provided Node on the SkCanvas, using the dimensions provided by 44 * x,y,w,h. Return true if we did not draw, and WebKit needs to draw it, 47 static bool Draw(SkCanvas* , Node* , int x, int y, int w, int h);
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RenderSkinMediaButton.h | 41 * Draw the skin to the canvas, using the rectangle for its bounds and the 44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
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RenderSkinRadio.cpp | 75 void RenderSkinRadio::Draw(SkCanvas* canvas, Node* element, const IntRect& ir,
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RenderSkinCombo.cpp | 90 // Finally, if the border is defined by the CSS, we only draw the 164 bool RenderSkinCombo::Draw(SkCanvas* canvas, Node* element, int x, int y, int width, int height)
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RenderSkinMediaButton.cpp | 85 LOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw"); 91 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType, 99 // and webkit will still draw the label and layout space for us.
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/external/skia/emoji/ |
EmojiFont.h | 60 /** Draw the specified emoji form, given the x,y origin of the text 64 static void Draw(SkCanvas*, uint16_t index, SkScalar x, SkScalar y,
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EmojiFont.cpp | 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID, 186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
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/external/skia/samplecode/ |
SampleDraw.cpp | 23 // You might draw something here, but it's not necessary. 80 class Draw : public SkRefCnt { 82 Draw() : fFlags(0) {} 99 void draw(SkCanvas* canvas) { function in class:Draw 154 class RDraw : public Draw { 231 virtual Draw* create(const SkPoint&, const SkPoint&) = 0; 239 virtual Draw* create(const SkPoint& p0, const SkPoint& p1) { 252 Draw* fDraw; 255 SkTDArray<Draw*> fList; 268 Draw* setDraw(Draw* d) [all...] |
SampleWarp.cpp | 150 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint); 197 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint); 220 void draw(SkCanvas*, const SkPaint&); 309 void Mesh::draw(SkCanvas* canvas, const SkPaint& paint) { function in class:Mesh 436 fMesh.draw(canvas, paint); //return; 440 fMesh.draw(canvas, paint);
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/external/skia/gpu/include/ |
GrInOrderDrawBuffer.h | 31 * draws for eventual playback into a GrGpu. In theory one draw buffer could 33 * sources it is the callers the draw buffer only holds references to the 35 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the 58 * Copies the draw state and clip from target to this draw buffer. 72 * Empties the draw buffer of any queued up draws. 107 struct Draw { 144 GrTAllocator<Draw> fDraws; 178 GrAlignedSTStorage<kDrawPreallocCnt, Draw> fDrawStorage;
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/external/chromium/chrome/browser/resources/net_internals/ |
timelineviewpainter.js | 10 addTextNode(node, 'TODO(eroman): Draw some sort of waterfall.');
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/external/webkit/Source/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 228 RenderSkinRadio::Draw(getCanvasFromInfo(info), obj->node(), rect, true); 245 skins->renderSkinButton()->draw(getCanvasFromInfo(info), rect, state); 288 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent); 297 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent); 308 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent); 310 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent); 321 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::REWIND, translucent); 330 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FORWARD, translucent); 339 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::BACKGROUND_SLIDER, translucent); 348 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect [all...] |
/external/skia/include/utils/ |
SkMeshUtils.h | 38 static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
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/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
SDL_BView.h | 61 * draw a nice black box in the entire view to get black borders. 73 Draw(bounds); 84 virtual void Draw(BRect updateRect) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 54 * a stylus we have extra buttons. Here we use the primary button to draw, 218 Draw, 332 paint(PaintMode.Draw, mCurX, mCurY); 361 // Draw paint when touching or if the primary button is pressed. 362 mode = PaintMode.Draw; 428 case Draw: 452 * Draw an oval.
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/external/skia/gpu/src/ |
GrInOrderDrawBuffer.cpp | 145 Draw& lastDraw = fDraws.back(); 194 Draw& draw = fDraws.push_back(); local 195 draw.fPrimitiveType = primitiveType; 196 draw.fStartVertex = startVertex; 197 draw.fStartIndex = startIndex; 198 draw.fVertexCount = vertexCount; 199 draw.fIndexCount = indexCount; 201 draw.fClipChanged = this->needsNewClip(); 202 if (draw.fClipChanged) 257 Draw& draw = fDraws.push_back(); local 373 const Draw& draw = fDraws[i]; local [all...] |
GrDrawMesh.cpp | 80 void GrMesh::draw(SkCanvas* canvas, const SkPaint& paint) { function in class:GrMesh 137 SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
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/external/skia/src/utils/ |
SkMeshUtils.cpp | 81 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
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/sdk/eclipse/scripts/ |
gen_icon.py | 50 draw = ImageDraw.Draw(img) 52 draw.ellipse((0, 0, sz4-zoom, sz4-zoom), 55 draw.ellipse((i, i, sz4-i-zoom, sz4-i-zoom), 59 tsx, tsy = draw.textsize(data.letter, font=font) 64 draw.text((ptx + i, pty), data.letter, font=font, fill=data.letter_color)
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/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 224 // Draw a triangle using the shader pair created in Init() 226 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program) 423 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);
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/external/skia/src/xml/ |
SkJSDisplayable.cpp | 75 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); 82 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc, 89 drawable->draw(maker); 96 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
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/external/webkit/Source/WebCore/platform/graphics/android/ |
VideoLayerAndroid.cpp | 115 RenderSkinMediaButton::Draw(&canvas, buttonRect, buttonType, true); 165 // Draw the poster image, the progressing image or the Video depending
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/system/media/mca/filterfw/native/core/ |
shader_program.h | 321 // Set the draw mode, which can be any of GL_POINTS, GL_LINES, 329 // to draw. This will activate the program, push all used attributes, and 340 // - Draw 460 bool Draw(); 532 // The draw mode used during rendering
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/external/freetype/src/smooth/ |
ftgrays.c | 64 /* callback function that will be called by the renderer to draw gray */ 924 goto Draw; 933 Draw: 1015 goto Draw; 1017 /* Decide whether to split or draw. See `Rapid Termination */ [all...] |