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    Searched refs:DrvAllocation (Results 1 - 8 of 8) sorted by null

  /frameworks/base/libs/rs/driver/
rsdFrameBufferObj.h 22 class DrvAllocation;
30 void setColorTarget(DrvAllocation *color, uint32_t index) {
34 void setDepthTarget(DrvAllocation *depth) {
44 DrvAllocation **mColorTargets;
46 DrvAllocation *mDepthTarget;
rsdAllocation.cpp 79 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
93 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
135 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
164 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
187 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv
    [all...]
rsdFrameBuffer.cpp 35 DrvAllocation *depth = NULL;
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
51 DrvAllocation *color = NULL;
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
rsdMeshObj.cpp 142 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
152 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
168 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
rsdProgram.cpp 50 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
rsdFrameBufferObj.cpp 33 mColorTargets = new DrvAllocation*[mColorTargetsCount];
rsdAllocation.h 28 struct DrvAllocation {
rsdShader.cpp 347 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
423 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;

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