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    Searched refs:GGL_LINEAR (Results 1 - 6 of 6) sorted by null

  /system/core/libpixelflinger/
picker.cpp 149 if (tx.mag_filter == GGL_LINEAR) {
152 if (tx.min_filter == GGL_LINEAR) {
pixelflinger.cpp 423 if ((param == GGL_LINEAR) ||
427 param = GGL_LINEAR;
432 (param == GGL_LINEAR)) {
  /external/mesa3d/test/
cmain.c 215 texels0, GGL_CLAMP_TO_EDGE, GGL_MIRRORED_REPEAT, GGL_LINEAR, GGL_LINEAR
main.cpp 198 GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTexture::GGL_CLAMP_TO_EDGE, GGLTexture::GGL_MIRRORED_REPEAT, GGLTexture::GGL_LINEAR, GGLTexture::GGL_LINEAR};
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 81 GGL_NEAREST = 0, GGL_LINEAR, /*GGL_NEAREST_MIPMAP_NEAREST = 2,
85 1; // only GGL_NEAREST and GGL_LINEAR
  /system/core/include/pixelflinger/
pixelflinger.h 96 GGL_LINEAR = 0x2601,

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