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Searched
refs:GGL_LINEAR
(Results
1 - 6
of
6
) sorted by null
/system/core/libpixelflinger/
picker.cpp
149
if (tx.mag_filter ==
GGL_LINEAR
) {
152
if (tx.min_filter ==
GGL_LINEAR
) {
pixelflinger.cpp
423
if ((param ==
GGL_LINEAR
) ||
427
param =
GGL_LINEAR
;
432
(param ==
GGL_LINEAR
)) {
/external/mesa3d/test/
cmain.c
215
texels0, GGL_CLAMP_TO_EDGE, GGL_MIRRORED_REPEAT,
GGL_LINEAR
,
GGL_LINEAR
main.cpp
198
GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTexture::GGL_CLAMP_TO_EDGE, GGLTexture::GGL_MIRRORED_REPEAT, GGLTexture::
GGL_LINEAR
, GGLTexture::
GGL_LINEAR
};
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
81
GGL_NEAREST = 0,
GGL_LINEAR
, /*GGL_NEAREST_MIPMAP_NEAREST = 2,
85
1; // only GGL_NEAREST and
GGL_LINEAR
/system/core/include/pixelflinger/
pixelflinger.h
96
GGL_LINEAR
= 0x2601,
Completed in 1287 milliseconds