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    Searched refs:GGL_NEAREST (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/test/
cmain.c 75 GGL_NEAREST, GGL_NEAREST
main.cpp 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1
  /system/core/libpixelflinger/
buffer.cpp 51 t.min_filter = GGL_NEAREST;
52 t.mag_filter = GGL_NEAREST;
pixelflinger.cpp 417 if ((param == GGL_NEAREST) ||
421 param = GGL_NEAREST;
431 if ((param == GGL_NEAREST) ||
scanline.cpp 703 if (tx.mag_filter == GGL_NEAREST &&
704 tx.min_filter == GGL_NEAREST)
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 81 GGL_NEAREST = 0, GGL_LINEAR, /*GGL_NEAREST_MIPMAP_NEAREST = 2,
85 1; // only GGL_NEAREST and GGL_LINEAR
  /system/core/include/pixelflinger/
pixelflinger.h 95 GGL_NEAREST = 0x2600,

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