/development/tools/emulator/opengl/host/libs/Translator/EGL/ |
ThreadInfo.h | 22 class GLEScontext; 25 ThreadInfo():eglDisplay(NULL),glesContext(NULL),objManager(NULL){} 29 GLEScontext* glesCtx, 35 GLEScontext* glesContext;
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EglContext.h | 41 EglContext(EglDisplay *dpy, EGLNativeContextType context,ContextPtr shared_context,EglConfig* config,GLEScontext* glesCtx,GLESVersion ver,ObjectNameManager* mngr); 50 GLEScontext* getGlesContext(){return m_glesContext;} 63 GLEScontext* m_glesContext;
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ThreadInfo.cpp | 22 GLEScontext* glesCtx, 28 glesContext = glesCtx;
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EglContext.cpp | 30 EglConfig* config,GLEScontext* glesCtx,GLESVersion ver,ObjectNameManager* mngr):
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EglImp.cpp | 48 GLEScontext* getGLESContext(); 139 GLEScontext* getGLESContext() 142 return thread->glesContext; 638 GLEScontext* glesCtx = NULL; [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
TranslatorIfaces.h | 80 class GLEScontext; 83 GLEScontext* (*createGLESContext)(); 84 void (*initContext)(GLEScontext*,ShareGroupPtr); 85 void (*deleteGLESContext)(GLEScontext*); 88 void (*setShareGroup)(GLEScontext*,ShareGroupPtr); 94 GLEScontext* (*getGLESContext)();
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TextureUtils.h | 21 #include "GLEScontext.h" 26 void doCompressedTexImage2D(GLEScontext * ctx, GLenum target, GLint level,
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GLESvalidate.h | 20 #include "GLEScontext.h" 24 static bool pixelType(GLEScontext * ctx,GLenum type); 26 static bool pixelFrmt(GLEScontext* ctx , GLenum format);
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GLESmacros.h | 6 GLEScontext *ctx = s_eglIface->getGLESContext(); \ 20 GLEScontext *ctx = s_eglIface->getGLESContext(); \
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FramebufferData.h | 55 void validate(class GLEScontext* ctx);
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GLEScontext.h | 100 class GLEScontext{ 103 GLEScontext(); 138 virtual ~GLEScontext();
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/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.h | 35 static bool arrayIndex(GLEScontext * ctx,GLuint index); 36 static bool pixelType(GLEScontext * ctx,GLenum type); 37 static bool pixelFrmt(GLEScontext* ctx,GLenum format);
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GLESv2Context.h | 21 #include <GLcommon/GLEScontext.h> 27 class GLESv2Context : public GLEScontext{
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GLESv2Validate.cpp | 140 bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) { 144 bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) { 151 bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) {
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GLESv2Context.cpp | 25 GLEScontext::init(); 42 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
GLEScontext.cpp | 1 #include <GLcommon/GLEScontext.h> 70 GLDispatch GLEScontext::s_glDispatch; 71 android::Mutex GLEScontext::s_lock; 72 std::string* GLEScontext::s_glExtensions= NULL; 73 std::string GLEScontext::s_glRenderer; 74 GLSupport GLEScontext::s_glSupport; 115 void GLEScontext::init() { 137 GLEScontext::GLEScontext(): 150 GLenum GLEScontext::getGLerror() [all...] |
Android.mk | 13 GLEScontext.cpp \
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GLESvalidate.cpp | 13 bool GLESvalidate::pixelType(GLEScontext * ctx, GLenum type) { 45 bool GLESvalidate::pixelFrmt(GLEScontext* ctx ,GLenum format) {
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FramebufferData.cpp | 19 #include <GLcommon/GLEScontext.h> 113 GLEScontext::dispatcher().glDeleteRenderbuffersEXT(1, &(m_attachPoints[idx].name)); 116 GLEScontext::dispatcher().glDeleteTextures(1, &(m_attachPoints[idx].name)); 127 void FramebufferData::validate(GLEScontext* ctx)
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objectNameManager.cpp | 18 #include <GLcommon/GLEScontext.h> 136 GLEScontext::dispatcher().glGenBuffers(1,&name); 139 GLEScontext::dispatcher().glGenTextures(1,&name); 142 GLEScontext::dispatcher().glGenRenderbuffersEXT(1,&name); 145 GLEScontext::dispatcher().glGenFramebuffersEXT(1,&name);
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TextureUtils.cpp | 42 void doCompressedTexImage2D(GLEScontext * ctx, GLenum target, GLint level,
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/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmContext.h | 22 #include <GLcommon/GLEScontext.h> 31 class GLEScmContext: public GLEScontext
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GLEScmValidate.h | 39 static bool renderbufferInternalFrmt(GLEScontext * ctx, GLenum internalformat);
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GLEScmValidate.cpp | 20 #include <GLcommon/GLEScontext.h> 217 bool GLEScmValidate::renderbufferInternalFrmt(GLEScontext* ctx, GLenum internalformat)
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GLEScmContext.cpp | 29 GLEScontext::init(); 45 GLEScmContext::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1), m_clientActiveTexture(0) { 265 return GLEScontext::getPointer(type); 343 if(GLEScontext::glGetIntegerv(pname, params))
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