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  /development/tools/emulator/opengl/host/libs/Translator/EGL/
ThreadInfo.h 22 class GLEScontext;
25 ThreadInfo():eglDisplay(NULL),glesContext(NULL),objManager(NULL){}
29 GLEScontext* glesCtx,
35 GLEScontext* glesContext;
EglContext.h 41 EglContext(EglDisplay *dpy, EGLNativeContextType context,ContextPtr shared_context,EglConfig* config,GLEScontext* glesCtx,GLESVersion ver,ObjectNameManager* mngr);
50 GLEScontext* getGlesContext(){return m_glesContext;}
63 GLEScontext* m_glesContext;
ThreadInfo.cpp 22 GLEScontext* glesCtx,
28 glesContext = glesCtx;
EglContext.cpp 30 EglConfig* config,GLEScontext* glesCtx,GLESVersion ver,ObjectNameManager* mngr):
EglImp.cpp 48 GLEScontext* getGLESContext();
139 GLEScontext* getGLESContext()
142 return thread->glesContext;
638 GLEScontext* glesCtx = NULL;
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  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
TranslatorIfaces.h 80 class GLEScontext;
83 GLEScontext* (*createGLESContext)();
84 void (*initContext)(GLEScontext*,ShareGroupPtr);
85 void (*deleteGLESContext)(GLEScontext*);
88 void (*setShareGroup)(GLEScontext*,ShareGroupPtr);
94 GLEScontext* (*getGLESContext)();
TextureUtils.h 21 #include "GLEScontext.h"
26 void doCompressedTexImage2D(GLEScontext * ctx, GLenum target, GLint level,
GLESvalidate.h 20 #include "GLEScontext.h"
24 static bool pixelType(GLEScontext * ctx,GLenum type);
26 static bool pixelFrmt(GLEScontext* ctx , GLenum format);
GLESmacros.h 6 GLEScontext *ctx = s_eglIface->getGLESContext(); \
20 GLEScontext *ctx = s_eglIface->getGLESContext(); \
FramebufferData.h 55 void validate(class GLEScontext* ctx);
GLEScontext.h 100 class GLEScontext{
103 GLEScontext();
138 virtual ~GLEScontext();
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.h 35 static bool arrayIndex(GLEScontext * ctx,GLuint index);
36 static bool pixelType(GLEScontext * ctx,GLenum type);
37 static bool pixelFrmt(GLEScontext* ctx,GLenum format);
GLESv2Context.h 21 #include <GLcommon/GLEScontext.h>
27 class GLESv2Context : public GLEScontext{
GLESv2Validate.cpp 140 bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) {
144 bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) {
151 bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) {
GLESv2Context.cpp 25 GLEScontext::init();
42 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp 1 #include <GLcommon/GLEScontext.h>
70 GLDispatch GLEScontext::s_glDispatch;
71 android::Mutex GLEScontext::s_lock;
72 std::string* GLEScontext::s_glExtensions= NULL;
73 std::string GLEScontext::s_glRenderer;
74 GLSupport GLEScontext::s_glSupport;
115 void GLEScontext::init() {
137 GLEScontext::GLEScontext():
150 GLenum GLEScontext::getGLerror()
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Android.mk 13 GLEScontext.cpp \
GLESvalidate.cpp 13 bool GLESvalidate::pixelType(GLEScontext * ctx, GLenum type) {
45 bool GLESvalidate::pixelFrmt(GLEScontext* ctx ,GLenum format) {
FramebufferData.cpp 19 #include <GLcommon/GLEScontext.h>
113 GLEScontext::dispatcher().glDeleteRenderbuffersEXT(1, &(m_attachPoints[idx].name));
116 GLEScontext::dispatcher().glDeleteTextures(1, &(m_attachPoints[idx].name));
127 void FramebufferData::validate(GLEScontext* ctx)
objectNameManager.cpp 18 #include <GLcommon/GLEScontext.h>
136 GLEScontext::dispatcher().glGenBuffers(1,&name);
139 GLEScontext::dispatcher().glGenTextures(1,&name);
142 GLEScontext::dispatcher().glGenRenderbuffersEXT(1,&name);
145 GLEScontext::dispatcher().glGenFramebuffersEXT(1,&name);
TextureUtils.cpp 42 void doCompressedTexImage2D(GLEScontext * ctx, GLenum target, GLint level,
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 22 #include <GLcommon/GLEScontext.h>
31 class GLEScmContext: public GLEScontext
GLEScmValidate.h 39 static bool renderbufferInternalFrmt(GLEScontext * ctx, GLenum internalformat);
GLEScmValidate.cpp 20 #include <GLcommon/GLEScontext.h>
217 bool GLEScmValidate::renderbufferInternalFrmt(GLEScontext* ctx, GLenum internalformat)
GLEScmContext.cpp 29 GLEScontext::init();
45 GLEScmContext::GLEScmContext():GLEScontext(),m_texCoords(NULL),m_pointsIndex(-1), m_clientActiveTexture(0) {
265 return GLEScontext::getPointer(type);
343 if(GLEScontext::glGetIntegerv(pname, params))

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