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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 29 * Has the side effect of setting the current matrix state to GL_MODELVIEW
39 * setting the current matrix state to GL_MODELVIEW
43 getMatrix(gl, GL10.GL_MODELVIEW, mModelView);
LabelMaker.java 323 gl.glMatrixMode(GL10.GL_MODELVIEW);
359 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 81 gl.glMatrixMode(GL10.GL_MODELVIEW);
157 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLMock.java 46 int mGLMatrixMode = GL10.GL_MODELVIEW;
121 if (mGLMatrixMode == GL10.GL_MODELVIEW) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 47 gl.glMatrixMode(GL10.GL_MODELVIEW);
TouchRotateActivity.java 124 gl.glMatrixMode(GL10.GL_MODELVIEW);
FrameBufferObjectActivity.java 112 gl.glMatrixMode(GL10.GL_MODELVIEW);
148 gl.glMatrixMode(GL10.GL_MODELVIEW);
StaticTriangleRenderer.java 144 glMatrixMode(GL_MODELVIEW);
TriangleRenderer.java 131 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 48 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 76 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 83 glMatrixMode(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 127 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/base/services/surfaceflinger/
LayerScreenshot.cpp 135 glMatrixMode(GL_MODELVIEW);
Layer.cpp 286 glMatrixMode(GL_MODELVIEW);
293 glMatrixMode(GL_MODELVIEW);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 87 // Set GL_MODELVIEW transformation mode
88 gl.glMatrixMode(GL10.GL_MODELVIEW);
91 // When using GL_MODELVIEW, you must set the view point
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 105 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/base/opengl/tests/filter/
filter.cpp 159 glMatrixMode(GL_MODELVIEW);
  /frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp 100 glMatrixMode(GL_MODELVIEW);
  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 89 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/base/opengl/tests/testViewport/src/com/android/test/
TestView.java 241 gl.glMatrixMode(GL11.GL_MODELVIEW);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 193 glMatrixMode(GL_MODELVIEW);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 250 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 207 gl.glMatrixMode(gl.GL_MODELVIEW);

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